Player Matchup

Odin
Odin
Firebats
Odin
Level 48
God Stats
1W - 2L
1,360 SR
Queue Stats
7W - 7L
1,423 Elo+
Party 1
Izanami
Izanami
Merstach_7
Izanami
Level 62
God Stats
16W - 17L
1,468 SR
Queue Stats
409W - 448L
1,380 Elo+
Solo
Khepri
Khepri
MicrowavedCD
Khepri
Level 15
God Stats
0W - 1L
1,286 SR
Queue Stats
1W - 1L
1,682 Elo+
Party 1
Sol
Sol
SirSlat
Sol
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,682 Elo+
Party 1
Fenrir
Fenrir
SmileyxAz
Fenrir
Level 20
God Stats
0W - 1L
1,323 SR
Queue Stats
1W - 2L
1,461 Elo+
Party 1
Team Averages
Level 32
1,387 SR
1,526 Elo+

VS

Team Averages
Level 118
1,533 SR
1,435 Elo+
Discordia
Discordia
AntonioTv3960
Discordia
Level 99
God Stats
1W - 1L
1,451 SR
Queue Stats
76W - 81L
1,468 Elo+
Solo
Fenrir
Fenrir
Elkillio17
Fenrir
Level 127
God Stats
5W - 2L
1,797 SR
Queue Stats
129W - 118L
1,524 Elo+
Solo
Xing Tian
Xing Tian
TheAcademy13
Xing Tian
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 19L
1,417 Elo+
Solo
Ymir
Ymir
lordvape710
Ymir
Level 127
God Stats
5W - 7L
1,433 SR
Queue Stats
88W - 91L
1,458 Elo+
Solo
Danzaburou
Danzaburou
romaninanaskky
Danzaburou
Level 126
God Stats
7W - 13L
1,483 SR
Queue Stats
33W - 56L
1,305 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
7
0 / 5 / 1
4,977
452
1,517
6,676
3,545
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Izanami
Merstach_7
Izanami
8
0 / 1 / 0
4,816
438
1,533
5,671
1,537
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Khepri
8
0 / 6 / 2
4,840
440
1,331
8,392
4,325
Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Sol
11
1 / 2 / 0
5,884
535
5,289
7,607
2,069
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Fenrir
SmileyxAz
Fenrir
10
2 / 3 / 0
5,750
523
6,088
8,437
3,255
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
AntonioTv3960
Discordia
11
2 / 0 / 3
6,687
608
3,540
2,244
686
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Fenrir
Elkillio17
Fenrir
12
8 / 1 / 2
7,005
637
7,204
9,133
3,185
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Xing Tian
TheAcademy13
Xing Tian
10
0 / 1 / 8
6,362
578
2,681
7,352
4,538
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

11
4 / 0 / 3
6,635
603
4,934
5,312
3,351
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
romaninanaskky
Danzaburou
10
3 / 1 / 6
6,501
591
6,010
4,476
1,267
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
39
3
Kills
17
17
Deaths
3
3
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Discordia
AntonioTv3960
Discordia
2
0
3
3.5
W
Fenrir
Elkillio17
Fenrir
8
1
2
9
L
Odin
0
5
1
0.1
L
Izanami
Merstach_7
Izanami
0
1
0
0
L
Khepri
0
6
2
0.17
L
Sol
1
2
0
0.5
L
Fenrir
SmileyxAz
Fenrir
2
3
0
0.67
W
Xing Tian
TheAcademy13
Xing Tian
0
1
8
4
W
4
0
3
5.5
W
Danzaburou
romaninanaskky
Danzaburou
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,758
Damage
24,369
36,783
Taken
28,517
14,731
Mitigated
13,027
4,856
Healing
9,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
AntonioTv3960
Discordia
3,540
49
0
0
2,244
686
352
451
1,793
39,121
885
W
Fenrir
Elkillio17
Fenrir
7,204
1,710
0
4,144
9,133
3,185
0
1,849
7,284
0
48,915
L
Odin
1,517
62
80
915
6,676
3,545
0
3,333
3,343
0
16,148
L
Izanami
Merstach_7
Izanami
1,533
725
0
1,016
5,671
1,537
0
719
4,952
0
26,028
L
Khepri
1,331
307
0
0
8,392
4,325
0
1,969
6,423
11,960
0
L
Sol
5,289
1,441
0
2,213
7,607
2,069
0
2,302
5,305
34,565
1,641
L
Fenrir
SmileyxAz
Fenrir
6,088
2,047
0
632
8,437
3,255
0
2,359
6,078
0
40,630
W
Xing Tian
TheAcademy13
Xing Tian
2,681
491
0
1,796
7,352
4,538
0
2,177
5,175
15,006
0
W
4,934
996
0
2,173
5,312
3,351
60
1,280
4,032
28,305
3,243
W
Danzaburou
romaninanaskky
Danzaburou
6,010
1,861
0
1,211
4,476
1,267
432
763
3,713
0
40,669

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,267
Gold Earned
33,190
229
Minions Killed
315
0
Camps Cleared
0
1,159,407
Distance Traveled
1,095,263
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
6,687
608
87
8
0
201,547
0
W
Fenrir
7,005
637
77
7
0
234,847
2
L
Odin
4,977
452
27
2
0
249,076
0
L
Izanami
4,816
438
57
5
0
162,716
0
L
Khepri
4,840
440
15
1
0
229,595
0
L
Sol
5,884
535
64
6
0
246,462
0
L
Fenrir
5,750
523
66
6
0
271,558
0
W
Xing Tian
6,362
578
20
2
0
231,131
4
W
Ymir
6,635
603
55
5
0
215,351
0
W
Danzaburou
6,501
591
76
7
0
212,387
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role