Player Matchup

Jing Wei
Jing Wei
AvrgAl
Jing Wei
Level 70
God Stats
4W - 3L
1,446 SR
Queue Stats
26W - 45L
1,315 Elo+
Party 1
Jormungandr
Jormungandr
XxdarkjesterxX2
Jormungandr
Level 87
God Stats
7W - 13L
1,336 SR
Queue Stats
41W - 67L
1,339 Elo+
Party 1
Mercury
Mercury
YRNzZa_83
Mercury
Level 16
God Stats
5W - 1L
1,500 SR
Queue Stats
12W - 6L
1,500 Elo+
Party 1
Discordia
Discordia
mr garylarybery
Discordia
Level 106
God Stats
8W - 8L
1,498 SR
Queue Stats
54W - 52L
1,575 Elo+
Solo
Merlin
Merlin
t3ch96
Merlin
Level 90
God Stats
1W - 2L
1,500 SR
Queue Stats
26W - 35L
1,388 Elo+
Party 1
Team Averages
Level 74
1,456 SR
1,423 Elo+

VS

Team Averages
Level 120
1,454 SR
1,453 Elo+
Athena
Athena
ColicPorpoise
Athena
Level 51
God Stats
12W - 15L
1,479 SR
Queue Stats
57W - 75L
1,437 Elo+
Solo
Izanami
Izanami
Crosscaosmex
Izanami
Level 95
God Stats
11W - 15L
1,460 SR
Queue Stats
72W - 90L
1,455 Elo+
Solo
Nut
Nut
GodzillaBleach
Nut
Level 109
God Stats
28W - 19L
1,577 SR
Queue Stats
324W - 371L
1,456 Elo+
Solo
Neith
Neith
deago618
Neith
Level 204
God Stats
765W - 999L
1,522 SR
Queue Stats
1,223W - 1,409L
1,493 Elo+
Solo
Camazotz
Camazotz
yugo740
Camazotz
Level 143
God Stats
4W - 10L
1,233 SR
Queue Stats
341W - 373L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
AvrgAl
Jing Wei
14
2 / 1 / 8
8,427
1,204
5,789
5,583
1,723
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
XxdarkjesterxX2
Jormungandr
14
3 / 2 / 13
8,860
1,266
8,287
9,593
8,613
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Mercury
YRNzZa_83
Mercury
13
1 / 3 / 7
7,625
1,089
3,712
7,205
2,749
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Discordia
mr garylarybery
Discordia
15
9 / 0 / 7
9,580
1,369
16,605
3,039
928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Merlin
t3ch96
Merlin
14
2 / 1 / 12
8,721
1,246
8,708
4,116
1,540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Team 1 Tickets

318

VS

Team 2 Tickets

235

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 5
8,733
1,248
3,851
13,200
15,061
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Izanami
Crosscaosmex
Izanami
12
1 / 5 / 4
7,454
1,065
6,796
10,434
3,647
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
2 / 7 / 5
8,084
1,155
6,007
11,116
4,035
Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Neith
deago618
Neith
13
2 / 0 / 3
7,664
1,095
4,970
6,262
1,918
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Camazotz
yugo740
Camazotz
12
1 / 3 / 3
7,056
1,008
3,377
7,209
2,532
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
27
17
Kills
7
7
Deaths
17
47
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
AvrgAl
Jing Wei
2
1
8
6
L
1
2
5
1.75
L
Izanami
Crosscaosmex
Izanami
1
5
4
0.6
L
2
7
5
0.64
W
Jormungandr
XxdarkjesterxX2
Jormungandr
3
2
13
4.75
W
Mercury
YRNzZa_83
Mercury
1
3
7
1.5
L
Neith
deago618
Neith
2
0
3
3.5
W
Discordia
mr garylarybery
Discordia
9
0
7
12.5
W
Merlin
t3ch96
Merlin
2
1
12
8
L
Camazotz
yugo740
Camazotz
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,101
Damage
25,001
29,536
Taken
48,221
15,553
Mitigated
27,193
3,767
Healing
2,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
AvrgAl
Jing Wei
5,789
4,212
0
1,475
5,583
1,723
0
298
5,285
0
20,421
L
3,851
834
0
1,104
13,200
15,061
0
8,818
4,382
13,020
524
L
Izanami
Crosscaosmex
Izanami
6,796
3,719
0
632
10,434
3,647
0
6,459
3,975
0
20,581
L
6,007
2,852
0
0
11,116
4,035
0
8,634
2,482
0
27,029
W
Jormungandr
XxdarkjesterxX2
Jormungandr
8,287
1,759
18
1,413
9,593
8,613
0
1,176
8,417
19,844
250
W
Mercury
YRNzZa_83
Mercury
3,712
1,086
0
0
7,205
2,749
0
505
6,700
0
13,084
L
Neith
deago618
Neith
4,970
1,960
0
285
6,262
1,918
0
5,199
1,063
0
15,892
W
Discordia
mr garylarybery
Discordia
16,605
299
0
451
3,039
928
0
540
2,499
23,694
0
W
Merlin
t3ch96
Merlin
8,708
804
0
410
4,116
1,540
0
808
3,308
27,185
1,114
L
Camazotz
yugo740
Camazotz
3,377
347
120
679
7,209
2,532
0
4,301
2,908
0
5,901

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,213
Gold Earned
38,991
156
Minions Killed
135
10
Camps Cleared
2
702,142
Distance Traveled
582,828
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
8,427
1,204
26
4
8
160,683
0
L
Athena
8,733
1,248
16
2
0
150,505
0
L
Izanami
7,454
1,065
33
5
1
94,987
0
L
Nut
8,084
1,155
60
9
0
113,902
1
W
Jormungandr
8,860
1,266
27
4
0
117,974
0
W
Mercury
7,625
1,089
27
4
0
132,305
2
L
Neith
7,664
1,095
20
3
0
117,053
0
W
Discordia
9,580
1,369
16
2
0
156,926
0
W
Merlin
8,721
1,246
60
9
2
134,254
0
L
Camazotz
7,056
1,008
6
1
1
106,381
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role