Player Matchup

Zeus
Zeus
Awesomeguy951
Zeus
Level 85
God Stats
9W - 5L
1,696 SR
Queue Stats
414W - 388L
1,603 Elo+
Solo
Da Ji
Da Ji
AxyStudios
Da Ji
Level 169
God Stats
112W - 94L
1,660 SR
Queue Stats
311W - 301L
1,528 Elo+
Solo
Rama
Rama
Lagolot101
Rama
Level 158
God Stats
1W - 1L
1,403 SR
Queue Stats
124W - 95L
1,591 Elo+
Party 1
Cerberus
Cerberus
Sølander
Cerberus
Level 225
God Stats
1W - 0L
1,762 SR
Queue Stats
121W - 97L
1,591 Elo+
Party 1
Ne Zha
Ne Zha
kuru54
Ne Zha
Level 161
God Stats
15W - 9L
1,640 SR
Queue Stats
285W - 265L
1,592 Elo+
Solo
Team Averages
Level 160
1,632 SR
1,581 Elo+

VS

Team Averages
Level 135
1,566 SR
1,524 Elo+
Janus
Janus
CharmlessCat5
Janus
Level 131
God Stats
27W - 22L
1,636 SR
Queue Stats
116W - 106L
1,563 Elo+
Solo
King Arthur
King Arthur
Deckarshow
King Arthur
Level 148
God Stats
8W - 16L
1,486 SR
Queue Stats
31W - 68L
1,455 Elo+
Solo
Cthulhu
Cthulhu
Ryvsaur
Cthulhu
Level 164
God Stats
5W - 8L
1,617 SR
Queue Stats
87W - 100L
1,518 Elo+
Party 2
Danzaburou
Danzaburou
imnotgoodmobas
Danzaburou
Level 85
God Stats
3W - 4L
1,583 SR
Queue Stats
99W - 105L
1,567 Elo+
Party 2
Nox
Nox
suckatmobas
Nox
Level 146
God Stats
8W - 18L
1,507 SR
Queue Stats
127W - 119L
1,517 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 4
5,510
1,102
4,737
2,633
727
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
9
0 / 3 / 2
4,793
959
2,406
5,452
2,601
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

10
4 / 1 / 1
5,513
1,103
2,861
2,956
1,043
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Cerberus
Sølander
Cerberus
10
0 / 1 / 7
5,459
1,092
3,208
6,045
2,639
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Ne Zha
kuru54
Ne Zha
11
2 / 1 / 4
5,595
1,119
4,856
4,249
2,684
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 0
2,790
558
0
0
0
King Arthur
Deckarshow
King Arthur
10
0 / 1 / 4
5,088
1,018
2,961
5,063
2,907
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cthulhu
Ryvsaur
Cthulhu
11
3 / 2 / 2
6,040
1,208
4,915
6,234
3,778
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
imnotgoodmobas
Danzaburou
10
2 / 2 / 5
5,474
1,095
6,074
5,201
1,558
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
2 / 3 / 4
5,348
1,070
2,836
4,718
1,514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
22
8
Kills
7
7
Deaths
8
18
Assists
15
Player
Kills
Deaths
Assists
KDA
W
2
1
4
4
W
Da Ji
0
3
2
0.33
L
0
0
0
0
L
King Arthur
Deckarshow
King Arthur
0
1
4
2
W
4
1
1
4.5
L
Cthulhu
Ryvsaur
Cthulhu
3
2
2
2
W
Cerberus
Sølander
Cerberus
0
1
7
3.5
L
Danzaburou
imnotgoodmobas
Danzaburou
2
2
5
2.25
W
Ne Zha
kuru54
Ne Zha
2
1
4
4
L
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,068
Damage
16,786
21,335
Taken
21,216
9,694
Mitigated
9,757
5,150
Healing
3,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,737
395
0
0
2,633
727
0
588
2,045
11,271
373
W
Da Ji
2,406
712
0
140
5,452
2,601
0
2,068
3,384
0
9,101
L
0
0
0
0
0
0
0
0
0
0
0
L
King Arthur
Deckarshow
King Arthur
2,961
782
0
1,158
5,063
2,907
0
1,963
3,000
0
11,895
W
2,861
2,241
0
803
2,956
1,043
804
964
1,992
0
11,695
L
Cthulhu
Ryvsaur
Cthulhu
4,915
334
668
1,141
6,234
3,778
0
1,981
4,151
13,899
0
W
Cerberus
Sølander
Cerberus
3,208
257
824
2,307
6,045
2,639
311
1,522
4,523
8,040
1,057
L
Danzaburou
imnotgoodmobas
Danzaburou
6,074
1,355
0
467
5,201
1,558
0
1,957
3,182
0
10,261
W
Ne Zha
kuru54
Ne Zha
4,856
1,020
0
1,076
4,249
2,684
0
2,483
1,766
0
13,608
L
2,836
361
0
0
4,718
1,514
0
1,566
3,069
8,898
248

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,870
Gold Earned
24,740
112
Minions Killed
79
0
Camps Cleared
0
501,153
Distance Traveled
483,983
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
5,510
1,102
21
4
0
88,403
0
W
Da Ji
4,793
959
22
4
0
103,716
4
L
Janus
2,790
558
0
0
0
0
0
L
King Arthur
5,088
1,018
28
6
0
122,670
0
W
Rama
5,513
1,103
32
6
0
97,422
0
L
Cthulhu
6,040
1,208
22
4
0
122,790
0
W
Cerberus
5,459
1,092
17
3
0
103,069
0
L
Danzaburou
5,474
1,095
10
2
0
127,645
0
W
Ne Zha
5,595
1,119
20
4
0
108,543
0
L
Nox
5,348
1,070
19
4
0
110,878
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role