Player Matchup

Zeus
Zeus
Haseeo
Zeus
Level 148
God Stats
3W - 2L
1,413 SR
Queue Stats
323W - 176L
1,660 Elo+
Party 1
Hercules
Hercules
J0Nx
Hercules
Level 169
God Stats
15W - 7L
1,709 SR
Queue Stats
1,097W - 315L
1,797 Elo+
Party 1
Sun Wukong
Sun Wukong
Ravinia
Sun Wukong
Level 172
God Stats
7W - 0L
1,956 SR
Queue Stats
748W - 188L
1,767 Elo+
Party 1
Neith
Neith
VictorStephan
Neith
Level 65
God Stats
2W - 0L
1,247 SR
Queue Stats
40W - 39L
1,445 Elo+
Solo
Geb
Geb
simplesejunto
Geb
Level 155
God Stats
8W - 1L
1,900 SR
Queue Stats
526W - 153L
1,752 Elo+
Party 1
Team Averages
Level 142
1,645 SR
1,684 Elo+

VS

Team Averages
Level 149
1,588 SR
1,501 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Kyrke
Morgan Le Fay
Level 158
God Stats
4W - 1L
1,908 SR
Queue Stats
379W - 382L
1,543 Elo+
Solo
Achilles
Achilles
LMenezes BR
Achilles
Level 158
God Stats
2W - 1L
1,838 SR
Queue Stats
118W - 113L
1,479 Elo+
Solo
Lancelot
Lancelot
NoobFeroz
Lancelot
Level 124
God Stats
6W - 5L
1,587 SR
Queue Stats
436W - 449L
1,538 Elo+
Solo
Kukulkan
Kukulkan
guachiloko
Kukulkan
Level 159
God Stats
0W - 1L
1,107 SR
Queue Stats
41W - 45L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Haseeo
Zeus
17
2 / 0 / 13
9,780
889
16,984
5,605
2,100
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
J0Nx
Hercules
16
6 / 1 / 7
9,175
834
10,058
14,129
11,435
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sun Wukong
Ravinia
Sun Wukong
17
8 / 2 / 8
9,813
892
12,107
12,891
15,160
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
3 / 1 / 8
8,919
811
7,489
9,777
4,593
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

14
1 / 2 / 11
9,206
837
4,882
12,460
11,080
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
11
1 / 4 / 0
6,854
623
4,736
10,248
4,026
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morgan Le Fay
Kyrke
Morgan Le Fay
13
1 / 2 / 0
7,602
691
7,165
7,945
3,373
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
LMenezes BR
Achilles
15
1 / 6 / 1
7,623
693
8,669
15,916
23,897
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lancelot
NoobFeroz
Lancelot
13
0 / 5 / 3
6,986
635
7,385
11,829
9,979
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Kukulkan
guachiloko
Kukulkan
14
1 / 3 / 2
7,796
709
9,948
8,545
4,591
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
10
20
Kills
4
6
Deaths
20
47
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
 
Hou Yi
1
4
0
0.25
W
Zeus
Haseeo
Zeus
2
0
13
8.5
W
Hercules
J0Nx
Hercules
6
1
7
9.5
L
Morgan Le Fay
Kyrke
Morgan Le Fay
1
2
0
0.5
L
Achilles
LMenezes BR
Achilles
1
6
1
0.25
L
Lancelot
NoobFeroz
Lancelot
0
5
3
0.3
W
Sun Wukong
Ravinia
Sun Wukong
8
2
8
6
W
3
1
8
7
L
Kukulkan
guachiloko
Kukulkan
1
3
2
0.67
W
1
2
11
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,520
Damage
37,903
54,862
Taken
54,483
44,368
Mitigated
45,866
19,363
Healing
16,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
 
Hou Yi
4,736
2,100
952
3,390
10,248
4,026
0
3,257
6,991
0
7,645
W
Zeus
Haseeo
Zeus
16,984
1,565
0
150
5,605
2,100
1,540
2,735
2,737
35,305
0
W
Hercules
J0Nx
Hercules
10,058
2,128
2,320
6,031
14,129
11,435
561
3,201
10,232
0
12,464
L
Morgan Le Fay
Kyrke
Morgan Le Fay
7,165
1,296
806
2,854
7,945
3,373
0
3,893
4,052
15,904
568
L
Achilles
LMenezes BR
Achilles
8,669
809
531
2,599
15,916
23,897
0
5,878
10,038
2,474
12,629
L
Lancelot
NoobFeroz
Lancelot
7,385
604
0
1,258
11,829
9,979
0
4,491
7,338
0
10,939
W
Sun Wukong
Ravinia
Sun Wukong
12,107
1,046
663
2,870
12,891
15,160
144
3,820
8,482
0
23,906
W
7,489
2,397
1,101
3,980
9,777
4,593
1,830
3,366
5,988
0
31,304
L
Kukulkan
guachiloko
Kukulkan
9,948
300
563
3,352
8,545
4,591
0
4,347
4,198
30,366
0
W
4,882
138
243
2,005
12,460
11,080
434
4,355
7,265
9,548
288

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,893
Gold Earned
36,861
145
Minions Killed
84
0
Camps Cleared
0
1,161,177
Distance Traveled
1,015,266
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
6,854
623
7
1
0
191,022
0
W
Zeus
9,780
889
55
5
0
232,659
0
W
Hercules
9,175
834
9
1
0
223,705
0
L
Morgan Le Fay
7,602
691
14
1
0
196,574
0
L
Achilles
7,623
693
14
1
0
202,126
0
L
Lancelot
6,986
635
9
1
0
217,774
0
W
Sun Wukong
9,813
892
27
2
0
227,376
0
W
Neith
8,919
811
46
4
0
224,940
0
L
Kukulkan
7,796
709
40
4
0
207,770
0
W
Geb
9,206
837
8
1
0
252,497
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role