Player Matchup

Jormungandr
Jormungandr
Alexonism
Jormungandr
Level 168
God Stats
135W - 134L
1,492 SR
Queue Stats
709W - 655L
1,473 Elo+
Solo
Xbalanque
Xbalanque
Fortunate NO
Xbalanque
Level 136
God Stats
15W - 13L
1,501 SR
Queue Stats
216W - 207L
1,555 Elo+
Party 2
Janus
Janus
Its_Axel_Thoe
Janus
Level 86
God Stats
7W - 3L
1,577 SR
Queue Stats
40W - 40L
1,513 Elo+
Party 1
Loki
Loki
MarkLost
Loki
Level 129
God Stats
8W - 13L
1,436 SR
Queue Stats
177W - 194L
1,433 Elo+
Party 2
Surtr
Surtr
hectorcruz1234
Surtr
Level 115
God Stats
27W - 16L
1,602 SR
Queue Stats
75W - 67L
1,549 Elo+
Party 1
Team Averages
Level 127
1,522 SR
1,505 Elo+

VS

Team Averages
Level 163
1,597 SR
1,526 Elo+
Medusa
Medusa
DirectedEagle
Medusa
Level 138
God Stats
12W - 5L
1,719 SR
Queue Stats
78W - 75L
1,507 Elo+
Solo
Ra
Ra
Jhethio
Ra
Level 159
God Stats
7W - 3L
1,622 SR
Queue Stats
114W - 96L
1,518 Elo+
Solo
Maui
Maui
O fresh cakes O
Maui
Level 155
God Stats
4W - 7L
1,605 SR
Queue Stats
306W - 340L
1,548 Elo+
Party 3
Thanatos
Thanatos
zv ALPHA VS
Thanatos
Level 217
God Stats
18W - 16L
1,443 SR
Queue Stats
382W - 426L
1,561 Elo+
Party 3
Gilgamesh
Gilgamesh
zv OMEGA VS
Gilgamesh
Level 148
God Stats
9W - 8L
1,598 SR
Queue Stats
215W - 278L
1,498 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Alexonism
Jormungandr
11
4 / 4 / 6
7,397
528
11,772
11,498
6,008
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Breastplate

Breastplate

+20
Physical Protection

Xbalanque
Fortunate NO
Xbalanque
15
7 / 3 / 4
9,009
644
12,416
11,767
3,421
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
3 / 4 / 2
7,122
509
5,872
9,290
2,778
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Loki
12
0 / 6 / 6
6,955
497
5,460
12,415
3,567
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

10
2 / 6 / 0
7,520
537
8,808
13,783
8,234
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 6 / 0
7,634
545
5,371
9,770
3,299
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
4 / 2 / 7
8,409
601
8,255
9,098
4,822
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 4 / 10
7,384
527
5,976
16,653
11,656
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thanatos
zv ALPHA VS
Thanatos
15
12 / 3 / 5
9,100
650
14,172
14,652
5,942
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gilgamesh
zv OMEGA VS
Gilgamesh
14
4 / 1 / 11
8,210
586
10,230
16,435
11,484
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
56
16
Kills
23
23
Deaths
16
18
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Alexonism
Jormungandr
4
4
6
1.75
W
2
6
0
0.33
L
Xbalanque
Fortunate NO
Xbalanque
7
3
4
3
L
3
4
2
1
W
4
2
7
3.75
L
Loki
0
6
6
0.5
W
1
4
10
1.5
L
2
6
0
0.33
W
Thanatos
zv ALPHA VS
Thanatos
12
3
5
4.83
W
Gilgamesh
zv OMEGA VS
Gilgamesh
4
1
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,328
Damage
44,004
58,753
Taken
66,608
24,008
Mitigated
37,203
14,921
Healing
27,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Alexonism
Jormungandr
11,772
4,322
0
2,658
11,498
6,008
112
5,739
5,597
46,958
1,838
W
5,371
2,460
0
2,404
9,770
3,299
814
1,958
7,812
0
51,570
L
Xbalanque
Fortunate NO
Xbalanque
12,416
8,824
0
4,744
11,767
3,421
1,326
1,514
10,210
0
59,648
L
5,872
562
0
1,730
9,290
2,778
0
4,094
5,062
34,189
0
W
8,255
939
2,424
4,627
9,098
4,822
40
4,445
4,461
65,983
2,508
L
Loki
5,460
1,449
0
3,606
12,415
3,567
0
1,393
10,789
0
49,008
W
5,976
1,525
0
3,893
16,653
11,656
0
6,025
10,462
20,337
0
L
8,808
2,947
0
2,183
13,783
8,234
0
1,822
11,452
1,133
37,123
W
Thanatos
zv ALPHA VS
Thanatos
14,172
4,094
0
9,005
14,652
5,942
324
2,085
12,567
0
73,498
W
Gilgamesh
zv OMEGA VS
Gilgamesh
10,230
2,008
0
5,047
16,435
11,484
384
2,735
13,530
937
40,912

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,003
Gold Earned
40,737
350
Minions Killed
396
0
Camps Cleared
0
1,392,132
Distance Traveled
1,400,576
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
7,397
528
56
4
0
246,295
0
W
Medusa
7,634
545
101
7
0
225,610
2
L
Xbalanque
9,009
644
96
7
0
274,388
3
L
Janus
7,122
509
74
5
0
271,996
5
W
Ra
8,409
601
111
8
0
275,964
0
L
Loki
6,955
497
74
5
0
315,050
0
W
Maui
7,384
527
13
1
0
270,104
3
L
Surtr
7,520
537
50
4
0
284,403
0
W
Thanatos
9,100
650
101
7
0
332,332
0
W
Gilgamesh
8,210
586
70
5
0
296,566
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role