Player Matchup

Jing Wei
Jing Wei
Ichinoot
Jing Wei
Level 38
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 24L
1,448 Elo+
Party 2
Awilix
Awilix
JcVEGETTA
Awilix
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 97L
1,416 Elo+
Party 1
Sylvanus
Sylvanus
RemedyGamez1
Sylvanus
Level 28
God Stats
6W - 5L
1,626 SR
Queue Stats
11W - 20L
1,421 Elo+
Party 2
Hercules
Hercules
YikesOk
Hercules
Level 68
God Stats
2W - 3L
1,645 SR
Queue Stats
128W - 139L
1,474 Elo+
Solo
Nu Wa
Nu Wa
basago25
Nu Wa
Level 179
God Stats
26W - 18L
1,680 SR
Queue Stats
165W - 161L
1,431 Elo+
Party 1
Team Averages
Level 94
1,590 SR
1,438 Elo+

VS

Team Averages
Level 84
1,499 SR
1,386 Elo+
Mercury
Mercury
Eternal_Blue13
Mercury
Level 129
God Stats
16W - 16L
1,447 SR
Queue Stats
238W - 231L
1,492 Elo+
Party 3
Sol
Sol
FrotoTfraggn
Sol
Level 157
God Stats
10W - 7L
1,522 SR
Queue Stats
244W - 229L
1,530 Elo+
Solo
Ymir
Ymir
JGardner
Ymir
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,277 Elo+
Solo
Bellona
Bellona
Justvincex
Bellona
Level 9
God Stats
2W - 2L
1,500 SR
Queue Stats
29W - 28L
1,169 Elo+
Party 3
Kukulkan
Kukulkan
WhippaSnappa
Kukulkan
Level 86
God Stats
65W - 55L
1,525 SR
Queue Stats
164W - 154L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Ichinoot
Jing Wei
9
0 / 4 / 1
5,168
398
3,709
7,968
2,497
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Awilix
JcVEGETTA
Awilix
11
1 / 6 / 0
5,955
458
2,140
10,833
3,475
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
RemedyGamez1
Sylvanus
9
0 / 3 / 1
5,577
429
3,421
10,226
5,434
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hercules
YikesOk
Hercules
12
2 / 2 / 1
7,310
562
8,430
10,133
9,900
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nu Wa
basago25
Nu Wa
11
1 / 3 / 0
6,415
493
6,968
6,576
2,017
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 8
6,876
529
3,302
8,548
2,855
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

13
9 / 0 / 4
7,925
610
13,963
5,151
1,340
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ymir
11
5 / 0 / 8
7,707
593
5,177
9,290
5,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bellona
Justvincex
Bellona
10
2 / 2 / 2
6,338
488
4,870
11,495
9,474
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kukulkan
WhippaSnappa
Kukulkan
13
2 / 1 / 1
7,314
563
3,681
4,217
1,089
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
41
4
Kills
18
18
Deaths
4
3
Assists
23
Player
Kills
Deaths
Assists
KDA
W
0
1
8
4
W
9
0
4
11
L
Jing Wei
Ichinoot
Jing Wei
0
4
1
0.13
W
Ymir
5
0
8
9
L
Awilix
JcVEGETTA
Awilix
1
6
0
0.17
W
Bellona
Justvincex
Bellona
2
2
2
1.5
L
Sylvanus
RemedyGamez1
Sylvanus
0
3
1
0.17
W
Kukulkan
WhippaSnappa
Kukulkan
2
1
1
2.5
L
Hercules
YikesOk
Hercules
2
2
1
1.25
L
Nu Wa
basago25
Nu Wa
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,668
Damage
30,993
45,736
Taken
38,701
23,323
Mitigated
19,963
13,836
Healing
7,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,302
1,495
0
342
8,548
2,855
0
1,999
6,507
0
60,008
W
13,963
6,706
0
2,113
5,151
1,340
1,054
1,584
3,567
50,715
3,477
L
Jing Wei
Ichinoot
Jing Wei
3,709
3,219
0
748
7,968
2,497
0
6,051
1,917
0
23,786
W
Ymir
5,177
1,333
0
2,412
9,290
5,205
157
3,415
5,795
20,441
0
L
Awilix
JcVEGETTA
Awilix
2,140
964
0
3,542
10,833
3,475
0
3,561
7,272
0
38,100
W
Bellona
Justvincex
Bellona
4,870
2,596
0
2,453
11,495
9,474
0
630
10,331
0
30,146
L
Sylvanus
RemedyGamez1
Sylvanus
3,421
1,295
1,690
2,093
10,226
5,434
0
7,986
2,240
17,761
1,297
W
Kukulkan
WhippaSnappa
Kukulkan
3,681
300
0
500
4,217
1,089
0
2,727
1,450
53,710
2,090
L
Hercules
YikesOk
Hercules
8,430
2,522
0
5,025
10,133
9,900
0
1,492
8,641
0
46,338
L
Nu Wa
basago25
Nu Wa
6,968
2,145
0
738
6,576
2,017
0
3,364
3,212
41,028
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,425
Gold Earned
36,160
295
Minions Killed
371
0
Camps Cleared
0
1,195,771
Distance Traveled
1,379,942
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
6,876
529
93
7
0
342,334
6
W
Sol
7,925
610
88
7
0
254,160
4
L
Jing Wei
5,168
398
41
3
0
253,784
3
W
Ymir
7,707
593
30
2
0
247,267
0
L
Awilix
5,955
458
64
5
0
264,050
2
W
Bellona
6,338
488
49
4
0
286,991
0
L
Sylvanus
5,577
429
28
2
0
217,470
2
W
Kukulkan
7,314
563
111
9
0
249,190
2
L
Hercules
7,310
562
92
7
0
217,033
1
L
Nu Wa
6,415
493
70
5
0
243,434
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role