Player Matchup

Cabrakan
Cabrakan
Gold I
 
Cabrakan
Gold I
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chiron
Chiron
Gold IV
 
Chiron
Gold IV
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Vamana
Vamana
Bronze III
CompetingBlaze
Vamana
Bronze III
Level 157
God Stats
1W - 0L
1,418 SR
Queue Stats
8W - 5L
1,546 MMR
Solo
Bacchus
Bacchus
Gold II
Galedon
Bacchus
Gold II
Level 209
God Stats
2W - 1L
1,547 SR
Queue Stats
158W - 158L
1,543 MMR
Solo
Ra
Ra
Platinum V
TheShackASNack
Ra
Platinum V
Level 166
God Stats
4W - 4L
1,585 SR
Queue Stats
795W - 777L
1,553 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 162
1,510 SR
1,528 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 142
1,632 SR
1,505 MMR
Agni
Agni
Bronze III
CARLOSXD9900
Agni
Bronze III
Level 157
God Stats
0W - 1L
1,577 SR
Queue Stats
4W - 8L
1,461 MMR
Solo
Ymir
Ymir
Gold III
JanusvUllr
Ymir
Gold III
Level 155
God Stats
2W - 2L
1,613 SR
Queue Stats
61W - 61L
1,487 MMR
Party 2
Hun Batz
Hun Batz
Gold III
NetoUchiha
Hun Batz
Gold III
Level 144
God Stats
1W - 2L
1,531 SR
Queue Stats
40W - 43L
1,628 MMR
Party 2
Nemesis
Nemesis
Gold V
SPARTANXIX59
Nemesis
Gold V
Level 154
God Stats
2W - 1L
1,790 SR
Queue Stats
24W - 22L
1,497 MMR
Solo
Medusa
Medusa
Bronze IV
guacbjaq
Medusa
Bronze IV
Level 98
God Stats
0W - 1L
1,645 SR
Queue Stats
0W - 2L
1,454 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
6
3 / 2 / 1
3,841
768
2,225
3,833
1,915
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chiron
 
Chiron
7
2 / 0 / 3
3,806
761
2,189
1,887
419
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
0 / 2 / 0
3,761
752
1,311
4,792
2,326
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
Galedon
Bacchus
6
1 / 0 / 3
3,752
750
1,370
3,486
2,084
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
1 / 3 / 0
3,402
680
2,079
3,271
980
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
ThanatosCu ChulainnHeraAthena

VS

Bans
HachimanKing ArthurGaneshaLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 2 / 4
4,207
841
1,967
2,838
512
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

4
0 / 1 / 0
3,203
641
1,156
3,579
1,888
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hun Batz
NetoUchiha
Hun Batz
6
2 / 2 / 1
3,700
740
1,626
3,625
856
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Nemesis
SPARTANXIX59
Nemesis
7
2 / 0 / 1
4,229
846
3,128
3,868
892
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Medusa
guacbjaq
Medusa
4
0 / 3 / 0
2,914
583
1,170
2,372
570
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
11
7
Kills
5
7
Deaths
8
7
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
 
Cabrakan
3
2
1
1.75
W
Chiron
 
Chiron
2
0
3
3.5
L
1
2
4
1.5
W
0
2
0
0
W
Bacchus
Galedon
Bacchus
1
0
3
2.5
L
0
1
0
0
L
Hun Batz
NetoUchiha
Hun Batz
2
2
1
1.25
L
Nemesis
SPARTANXIX59
Nemesis
2
0
1
2.5
W
1
3
0
0.33
L
Medusa
guacbjaq
Medusa
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,174
Damage
9,047
17,269
Taken
16,282
7,724
Mitigated
4,718
5,863
Healing
4,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
 
Cabrakan
2,225
348
0
1,272
3,833
1,915
0
986
2,847
11,934
0
W
Chiron
 
Chiron
2,189
788
88
1,123
1,887
419
0
139
1,748
0
16,451
L
1,967
332
0
500
2,838
512
0
1,440
1,204
17,921
0
W
1,311
491
0
1,482
4,792
2,326
0
0
4,792
0
19,400
W
Bacchus
Galedon
Bacchus
1,370
496
0
933
3,486
2,084
0
832
2,654
7,043
2,182
L
1,156
609
0
892
3,579
1,888
0
1,233
2,346
9,194
0
L
Hun Batz
NetoUchiha
Hun Batz
1,626
290
0
1,290
3,625
856
0
1,762
1,681
0
11,574
L
Nemesis
SPARTANXIX59
Nemesis
3,128
1,181
0
2,226
3,868
892
0
25
3,843
0
22,001
W
2,079
131
228
737
3,271
980
0
1,166
2,105
13,994
384
L
Medusa
guacbjaq
Medusa
1,170
463
0
0
2,372
570
0
621
1,751
0
7,653

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,562
Gold Earned
18,253
136
Minions Killed
130
0
Camps Cleared
0
556,139
Distance Traveled
525,925
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
3,841
768
24
5
0
117,625
0
W
Chiron
3,806
761
29
6
0
103,967
0
L
Agni
4,207
841
32
6
0
116,281
0
W
Vamana
3,761
752
42
8
0
105,799
3
W
Bacchus
3,752
750
15
3
0
112,545
2
L
Ymir
3,203
641
16
3
0
106,787
0
L
Hun Batz
3,700
740
24
5
0
142,781
0
L
Nemesis
4,229
846
40
8
0
91,552
2
W
Ra
3,402
680
26
5
0
116,203
0
L
Medusa
2,914
583
18
4
0
68,524
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role