Player Matchup

Ymir
Ymir
 
Ymir
Level 215
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
CBA Livrenub
Rama
Level 109
God Stats
26W - 20L
1,441 SR
Queue Stats
612W - 607L
1,462 Elo+
Party 1
Sun Wukong
Sun Wukong
SleepyHookworm78
Sun Wukong
Level 67
God Stats
80W - 59L
1,467 SR
Queue Stats
281W - 263L
1,409 Elo+
Solo
Anubis
Anubis
XxOGslayerxX
Anubis
Level 48
God Stats
1W - 1L
1,316 SR
Queue Stats
1W - 6L
1,156 Elo+
Solo
Bacchus
Bacchus
xans_UwU
Bacchus
Level 92
God Stats
1W - 1L
1,647 SR
Queue Stats
14W - 20L
1,393 Elo+
Solo
Team Averages
Level 106
1,474 SR
1,384 Elo+

VS

Team Averages
Level 131
1,546 SR
1,477 Elo+
Cabrakan
Cabrakan
 
Cabrakan
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
 
Ares
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
JaceWBalron
Skadi
Level 124
God Stats
17W - 17L
1,536 SR
Queue Stats
276W - 256L
1,460 Elo+
Solo
Zhong Kui
Zhong Kui
Ladarrion10
Zhong Kui
Level 141
God Stats
0W - 1L
1,692 SR
Queue Stats
14W - 11L
1,506 Elo+
Solo
Sun Wukong
Sun Wukong
RyanP92
Sun Wukong
Level 129
God Stats
1W - 3L
1,500 SR
Queue Stats
101W - 124L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
8
0 / 2 / 3
4,077
680
2,538
4,453
1,681
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

7
1 / 0 / 1
4,324
721
1,967
2,641
651
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
SleepyHookworm78
Sun Wukong
6
0 / 0 / 0
3,797
633
1,296
4,938
1,676
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Anubis
7
2 / 2 / 0
4,072
679
1,485
3,227
1,058
Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
xans_UwU
Bacchus
6
2 / 1 / 1
4,268
711
1,175
3,393
2,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
7
2 / 1 / 1
4,061
677
2,221
4,304
2,084
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ares
 
Ares
6
1 / 1 / 0
3,498
583
1,095
5,118
1,611
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

2
0 / 1 / 0
2,831
472
529
863
175
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Zhong Kui
Ladarrion10
Zhong Kui
8
1 / 2 / 2
4,448
741
2,434
4,318
2,193
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Sun Wukong
RyanP92
Sun Wukong
7
1 / 0 / 0
3,999
667
2,722
3,348
1,565
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
8
5
Kills
5
5
Deaths
5
5
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
0
2
3
0.75
L
Cabrakan
 
Cabrakan
2
1
1
2.5
L
Ares
 
Ares
1
1
0
1
W
1
0
1
1.5
L
0
1
0
0
L
Zhong Kui
Ladarrion10
Zhong Kui
1
2
2
1
L
Sun Wukong
RyanP92
Sun Wukong
1
0
0
1
W
Sun Wukong
SleepyHookworm78
Sun Wukong
0
0
0
0
W
Anubis
2
2
0
1
W
Bacchus
xans_UwU
Bacchus
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,461
Damage
9,001
18,652
Taken
17,951
7,607
Mitigated
7,628
5,485
Healing
5,986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
2,538
484
0
110
4,453
1,681
0
1,743
2,677
21,959
530
L
Cabrakan
 
Cabrakan
2,221
806
0
2,000
4,304
2,084
0
1,607
2,697
14,563
0
L
Ares
 
Ares
1,095
146
135
1,418
5,118
1,611
0
608
4,510
10,749
204
W
1,967
1,688
0
1,379
2,641
651
73
708
1,933
0
30,611
L
529
342
0
0
863
175
0
250
613
0
2,628
L
Zhong Kui
Ladarrion10
Zhong Kui
2,434
203
0
1,152
4,318
2,193
0
2,653
1,665
24,070
0
L
Sun Wukong
RyanP92
Sun Wukong
2,722
292
0
1,281
3,348
1,565
0
0
3,348
0
18,861
W
Sun Wukong
SleepyHookworm78
Sun Wukong
1,296
188
0
1,523
4,938
1,676
0
173
4,427
0
20,201
W
Anubis
1,485
207
0
766
3,227
1,058
0
2,304
923
15,927
0
W
Bacchus
xans_UwU
Bacchus
1,175
310
0
1,707
3,393
2,541
0
771
2,622
7,392
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,538
Gold Earned
18,837
172
Minions Killed
128
0
Camps Cleared
0
615,114
Distance Traveled
512,554
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
4,077
680
47
8
0
124,644
1
L
Cabrakan
4,061
677
34
6
0
140,786
0
L
Ares
3,498
583
11
2
0
119,623
0
W
Rama
4,324
721
62
10
0
111,625
0
L
Skadi
2,831
472
7
1
0
26,158
0
L
Zhong Kui
4,448
741
45
8
0
108,182
1
L
Sun Wukong
3,999
667
31
5
0
117,805
0
W
Sun Wukong
3,797
633
32
5
0
133,440
2
W
Anubis
4,072
679
24
4
0
122,313
0
W
Bacchus
4,268
711
7
1
0
123,092
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role