Player Matchup

Danzaburou
Danzaburou
Silver I
 
Danzaburou
Silver I
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Silver I
KingJorm
Bacchus
Silver I
Level 157
God Stats
44W - 27L
1,654 SR
Queue Stats
352W - 376L
1,277 MMR
Solo
Nu Wa
Nu Wa
Gold V
Mr-Harper93
Nu Wa
Gold V
Level 203
God Stats
13W - 6L
1,662 SR
Queue Stats
104W - 110L
1,239 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
criucha
Sun Wukong
Silver I
Level 142
God Stats
396W - 341L
1,563 SR
Queue Stats
637W - 648L
1,246 MMR
Solo
Hun Batz
Hun Batz
Silver I
xbiGcLoUt97
Hun Batz
Silver I
Level 78
God Stats
37W - 16L
1,678 SR
Queue Stats
300W - 333L
1,223 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 147
1,612 SR
1,297 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 129
1,545 SR
1,301 MMR
Scylla
Scylla
Gold V
 
Scylla
Gold V
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Gold V
Mistershadow122
Neith
Gold V
Level 158
God Stats
48W - 40L
1,779 SR
Queue Stats
664W - 692L
1,297 MMR
Solo
Pele
Pele
Silver V
Wolf87974
Pele
Silver V
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 56L
1,220 MMR
Solo
Surtr
Surtr
Silver I
carlos_chelseafc
Surtr
Silver I
Level 121
God Stats
16W - 25L
1,479 SR
Queue Stats
170W - 182L
1,279 MMR
Solo
Nox
Nox
Silver I
dmngzz7
Nox
Silver I
Level 128
God Stats
21W - 26L
1,467 SR
Queue Stats
107W - 122L
1,209 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
15
3 / 1 / 4
8,617
574
5,453
7,824
2,384
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
KingJorm
Bacchus
11
4 / 2 / 3
7,708
514
3,752
14,218
12,148
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

13
2 / 2 / 4
8,061
537
10,615
9,056
2,973
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
criucha
Sun Wukong
13
2 / 2 / 2
8,257
550
7,969
16,261
12,390
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hun Batz
xbiGcLoUt97
Hun Batz
14
1 / 0 / 3
7,688
513
5,299
8,378
3,421
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
MedusaMulanArachneBastet

VS

Bans
LokiKumbhakarnaJormungandrAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
15
3 / 1 / 1
8,300
553
9,066
9,314
2,646
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 0 / 3
7,102
473
5,434
4,450
1,450
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Pele
12
1 / 3 / 3
6,673
445
4,372
10,242
2,930
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

12
1 / 4 / 1
7,107
474
11,227
16,418
14,197
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nox
11
2 / 4 / 2
6,438
429
3,662
6,567
2,300
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
17
12
Kills
7
7
Deaths
12
16
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
3
1
4
5
L
Scylla
 
Scylla
3
1
1
3.5
W
Bacchus
KingJorm
Bacchus
4
2
3
2.75
L
0
0
3
1.5
W
2
2
4
2
L
Pele
1
3
3
0.83
L
1
4
1
0.38
W
Sun Wukong
criucha
Sun Wukong
2
2
2
1.5
L
Nox
2
4
2
0.75
W
Hun Batz
xbiGcLoUt97
Hun Batz
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,088
Damage
33,761
55,737
Taken
46,991
33,316
Mitigated
23,523
11,081
Healing
12,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
5,453
400
0
1,175
7,824
2,384
1,416
1,747
5,903
0
58,729
L
Scylla
 
Scylla
9,066
371
0
2,229
9,314
2,646
180
4,071
5,243
78,155
0
W
Bacchus
KingJorm
Bacchus
3,752
227
428
3,184
14,218
12,148
200
2,846
11,122
18,704
0
L
5,434
952
0
1,895
4,450
1,450
0
1,686
2,764
0
49,136
W
10,615
3,091
142
2,611
9,056
2,973
293
4,998
4,042
62,365
1,538
L
Pele
4,372
861
0
4,149
10,242
2,930
0
2,458
7,784
0
41,078
L
11,227
4,029
0
4,210
16,418
14,197
36
4,176
12,242
658
57,053
W
Sun Wukong
criucha
Sun Wukong
7,969
2,057
0
2,853
16,261
12,390
0
1,919
13,316
0
61,314
L
Nox
3,662
162
0
0
6,567
2,300
0
1,968
4,599
24,889
0
W
Hun Batz
xbiGcLoUt97
Hun Batz
5,299
1,106
0
688
8,378
3,421
0
1,269
7,027
0
60,393

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,331
Gold Earned
35,620
434
Minions Killed
460
0
Camps Cleared
0
1,436,804
Distance Traveled
1,432,109
8
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,617
574
103
7
0
279,823
0
L
Scylla
8,300
553
161
11
0
302,788
3
W
Bacchus
7,708
514
26
2
0
292,567
8
L
Neith
7,102
473
86
6
0
295,496
3
W
Nu Wa
8,061
537
97
6
0
257,946
0
L
Pele
6,673
445
68
5
0
314,128
0
L
Surtr
7,107
474
88
6
0
276,213
6
W
Sun Wukong
8,257
550
117
8
0
272,256
0
L
Nox
6,438
429
57
4
0
243,484
4
W
Hun Batz
7,688
513
91
6
0
334,212
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role