Player Matchup

Cthulhu
Cthulhu
CallMeWubz
Cthulhu
Level 115
God Stats
31W - 42L
1,498 SR
Queue Stats
419W - 469L
1,408 Elo+
Party 1
Baron Samedi
Baron Samedi
King_Graham77
Baron Samedi
Level 116
God Stats
27W - 28L
1,495 SR
Queue Stats
378W - 411L
1,402 Elo+
Party 1
Danzaburou
Danzaburou
SehmLee
Danzaburou
Level 88
God Stats
90W - 67L
1,569 SR
Queue Stats
371W - 376L
1,477 Elo+
Solo
Team Averages
Level 106
1,521 SR
1,429 Elo+

VS

Team Averages
Level 99
1,725 SR
1,527 Elo+
Hera
Hera
BurningWolf23
Hera
Level 52
God Stats
3W - 0L
1,853 SR
Queue Stats
16W - 15L
1,536 Elo+
Party 2
Jormungandr
Jormungandr
Gentiable
Jormungandr
Level 126
God Stats
8W - 6L
1,521 SR
Queue Stats
248W - 252L
1,440 Elo+
Solo
Nut
Nut
ShadowFDGV
Nut
Level 120
God Stats
3W - 0L
1,801 SR
Queue Stats
34W - 29L
1,605 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CallMeWubz
Cthulhu
18
1 / 3 / 5
10,902
727
8,410
16,035
15,851
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Baron Samedi
King_Graham77
Baron Samedi
15
2 / 5 / 2
10,273
685
5,494
12,727
5,788
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
SehmLee
Danzaburou
19
4 / 4 / 3
12,359
824
16,343
15,619
7,023
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 2 / 7
11,644
776
12,559
8,752
3,389
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
Gentiable
Jormungandr
19
6 / 2 / 5
12,486
832
12,644
14,503
15,162
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

18
3 / 3 / 7
11,569
771
12,981
13,454
5,120
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
31
7
Kills
12
12
Deaths
7
10
Assists
19
Player
Kills
Deaths
Assists
KDA
W
3
2
7
3.25
L
Cthulhu
CallMeWubz
Cthulhu
1
3
5
1.17
W
Jormungandr
Gentiable
Jormungandr
6
2
5
4.25
L
Baron Samedi
King_Graham77
Baron Samedi
2
5
2
0.6
L
Danzaburou
SehmLee
Danzaburou
4
4
3
1.38
W
3
3
7
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,247
Damage
38,184
44,381
Taken
36,709
28,662
Mitigated
23,671
7,626
Healing
7,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,559
2,918
0
2,140
8,752
3,389
552
4,550
4,202
38,055
0
L
Cthulhu
CallMeWubz
Cthulhu
8,410
213
46
140
16,035
15,851
58
8,584
7,374
29,512
0
W
Jormungandr
Gentiable
Jormungandr
12,644
2,308
0
2,390
14,503
15,162
204
4,237
10,266
34,873
1,624
L
Baron Samedi
King_Graham77
Baron Samedi
5,494
92
703
922
12,727
5,788
0
7,047
5,642
21,182
0
L
Danzaburou
SehmLee
Danzaburou
16,343
6,943
0
5,815
15,619
7,023
0
9,327
6,231
0
60,277
W
12,981
7,477
0
3,302
13,454
5,120
776
5,137
8,317
0
36,217

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,534
Gold Earned
35,699
167
Minions Killed
178
0
Camps Cleared
0
778,278
Distance Traveled
752,784
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
11,644
776
60
4
0
247,027
0
L
Cthulhu
10,902
727
40
3
0
275,497
0
W
Jormungandr
12,486
832
61
4
0
261,348
0
L
Baron Samedi
10,273
685
23
2
0
228,320
0
L
Danzaburou
12,359
824
104
7
0
274,461
2
W
Nut
11,569
771
57
4
0
244,409
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role