Player Matchup

Xing Tian
Xing Tian
Platinum I
O-M-W-2-Y-B-H
Xing Tian
Platinum I
Level 203
God Stats
62W - 43L
1,762 SR
Queue Stats
723W - 780L
1,943 MMR
Party 1
Sun Wukong
Sun Wukong
Diamond I
Papameltz
Sun Wukong
Diamond I
Level 139
God Stats
0W - 1L
1,588 SR
Queue Stats
72W - 12L
2,385 MMR
Party 1
Ah Puch
Ah Puch
Diamond I
regressing
Ah Puch
Diamond I
Level 159
God Stats
1W - 1L
1,764 SR
Queue Stats
142W - 113L
2,531 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 167
1,704 SR
2,287 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 160
1,582 SR
1,921 MMR
Anhur
Anhur
Masters
 
Anhur
Masters
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ix Chel
Ix Chel
Diamond V
Cristopher13
Ix Chel
Diamond V
Level 156
God Stats
12W - 12L
1,567 SR
Queue Stats
131W - 137L
2,131 MMR
Party 2
Hercules
Hercules
Diamond V
Jonrod24
Hercules
Diamond V
Level 164
God Stats
34W - 28L
1,681 SR
Queue Stats
131W - 137L
2,131 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
O-M-W-2-Y-B-H
Xing Tian
15
0 / 3 / 1
8,811
678
9,761
16,483
12,851
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sun Wukong
Papameltz
Sun Wukong
15
0 / 1 / 1
9,036
695
4,687
10,184
8,566
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ah Puch
regressing
Ah Puch
17
1 / 1 / 0
10,095
777
16,633
7,202
3,076
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
SerqetCerberusKuzenboFafnirKumbhakarna

VS

Bans
CthulhuBacchusChironGebMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
18
3 / 0 / 1
11,251
865
9,976
10,273
4,200
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Ix Chel
Cristopher13
Ix Chel
17
2 / 1 / 2
10,593
815
10,582
12,954
5,463
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hercules
Jonrod24
Hercules
16
0 / 0 / 5
10,015
770
8,644
17,726
20,390
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
13
1
Kills
5
5
Deaths
1
2
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
3
0
1
3.5
W
Ix Chel
Cristopher13
Ix Chel
2
1
2
3
W
Hercules
Jonrod24
Hercules
0
0
5
2.5
L
Xing Tian
O-M-W-2-Y-B-H
Xing Tian
0
3
1
0.17
L
Sun Wukong
Papameltz
Sun Wukong
0
1
1
0.5
L
Ah Puch
regressing
Ah Puch
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,081
Damage
29,202
33,869
Taken
40,953
24,493
Mitigated
30,053
8,497
Healing
20,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
9,976
5,787
0
6,279
10,273
4,200
2,832
6,558
3,595
0
63,417
W
Ix Chel
Cristopher13
Ix Chel
10,582
792
2,655
6,316
12,954
5,463
878
10,174
2,660
47,223
0
W
Hercules
Jonrod24
Hercules
8,644
1,826
0
5,711
17,726
20,390
136
9,111
8,471
0
19,565
L
Xing Tian
O-M-W-2-Y-B-H
Xing Tian
9,761
136
0
2,773
16,483
12,851
0
4,812
11,201
24,929
627
L
Sun Wukong
Papameltz
Sun Wukong
4,687
547
0
1,226
10,184
8,566
127
2,281
7,672
0
17,020
L
Ah Puch
regressing
Ah Puch
16,633
494
400
4,098
7,202
3,076
140
3,533
3,509
63,005
485

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,942
Gold Earned
31,859
161
Minions Killed
207
0
Camps Cleared
0
789,445
Distance Traveled
776,953
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
11,251
865
118
9
0
250,632
0
W
Ix Chel
10,593
815
64
5
0
259,777
1
W
Hercules
10,015
770
25
2
0
266,544
6
L
Xing Tian
8,811
678
15
1
0
264,058
0
L
Sun Wukong
9,036
695
23
2
0
277,007
0
L
Ah Puch
10,095
777
123
9
0
248,380
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role