Player Matchup

Thor
Thor
Masters
 
Thor
Masters
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ra
Ra
Masters
Gastóne
Ra
Masters
Level 189
God Stats
24W - 14L
1,641 SR
Queue Stats
299W - 177L
2,554 MMR
Party 2
Chaac
Chaac
Diamond II
Lowski_0
Chaac
Diamond II
Level 120
God Stats
9W - 7L
1,737 SR
Queue Stats
858W - 1,050L
2,410 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 156
1,626 SR
2,155 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 167
1,669 SR
2,187 MMR
Hun Batz
Hun Batz
Platinum I
O-M-W-2-Y-B-H
Hun Batz
Platinum I
Level 203
God Stats
4W - 4L
1,626 SR
Queue Stats
723W - 780L
1,843 MMR
Party 1
Odin
Odin
Diamond I
Papameltz
Odin
Diamond I
Level 139
God Stats
7W - 0L
1,731 SR
Queue Stats
72W - 12L
2,285 MMR
Party 1
Baron Samedi
Baron Samedi
Diamond I
regressing
Baron Samedi
Diamond I
Level 159
God Stats
6W - 2L
1,651 SR
Queue Stats
142W - 113L
2,431 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
13
1 / 5 / 0
7,456
746
5,652
9,168
2,910
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
0 / 2 / 1
7,881
788
5,467
6,456
1,946
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
Lowski_0
Chaac
13
0 / 3 / 1
7,449
745
5,482
9,886
8,135
Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
CerberusSerqetCthulhuKumbhakarnaFafnir

VS

Bans
KuzenboXing TianAresGebBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
O-M-W-2-Y-B-H
Hun Batz
15
2 / 1 / 7
8,514
851
5,537
7,700
4,671
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Odin
15
3 / 0 / 6
8,644
864
6,404
7,035
4,761
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
regressing
Baron Samedi
16
5 / 0 / 4
9,552
955
9,824
7,116
2,965
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
27
1
Kills
10
10
Deaths
1
2
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
1
5
0
0.2
L
0
2
1
0.25
L
Chaac
Lowski_0
Chaac
0
3
1
0.17
W
Hun Batz
O-M-W-2-Y-B-H
Hun Batz
2
1
7
5.5
W
Odin
3
0
6
6
W
Baron Samedi
regressing
Baron Samedi
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,601
Damage
21,765
25,510
Taken
21,851
12,991
Mitigated
12,397
6,636
Healing
5,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
5,652
390
0
1,526
9,168
2,910
0
2,979
6,102
0
16,688
L
5,467
190
571
2,204
6,456
1,946
0
1,600
4,746
38,330
0
L
Chaac
Lowski_0
Chaac
5,482
450
0
2,335
9,886
8,135
0
5,008
4,716
0
18,926
W
Hun Batz
O-M-W-2-Y-B-H
Hun Batz
5,537
882
0
660
7,700
4,671
0
1,374
5,993
0
29,530
W
Odin
6,404
1,154
0
1,363
7,035
4,761
236
2,078
4,668
102
19,633
W
Baron Samedi
regressing
Baron Samedi
9,824
882
318
2,713
7,116
2,965
466
1,986
4,921
42,362
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,786
Gold Earned
26,710
143
Minions Killed
151
0
Camps Cleared
0
594,118
Distance Traveled
670,133
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,456
746
29
3
0
183,154
0
L
Ra
7,881
788
90
9
0
207,608
8
L
Chaac
7,449
745
24
2
0
203,356
1
W
Hun Batz
8,514
851
36
4
0
225,963
0
W
Odin
8,644
864
27
3
0
224,858
1
W
Baron Samedi
9,552
955
88
9
0
219,312
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role