Player Matchup

Kuzenbo
Kuzenbo
Bobjeffwe
Kuzenbo
Level 108
God Stats
13W - 13L
1,511 SR
Queue Stats
289W - 291L
1,468 Elo+
Party 1
Hun Batz
Hun Batz
CrestCroc
Hun Batz
Level 125
God Stats
5W - 6L
1,456 SR
Queue Stats
170W - 190L
1,487 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Lucky0020
Tsukuyomi
Level 126
God Stats
5W - 4L
1,557 SR
Queue Stats
147W - 158L
1,426 Elo+
Party 1
Chernobog
Chernobog
OkamiOwns
Chernobog
Level 123
God Stats
6W - 5L
1,577 SR
Queue Stats
163W - 171L
1,473 Elo+
Party 1
Ra
Ra
SinisterGold398
Ra
Level 143
God Stats
51W - 50L
1,510 SR
Queue Stats
404W - 378L
1,548 Elo+
Solo
Team Averages
Level 125
1,522 SR
1,480 Elo+

VS

Team Averages
Level 140
1,674 SR
1,556 Elo+
Eset
Eset
JahsiahShawty
Eset
Level 124
God Stats
12W - 14L
1,616 SR
Queue Stats
292W - 310L
1,542 Elo+
Party 2
Osiris
Osiris
PopCandle806275
Osiris
Level 137
God Stats
19W - 18L
2,031 SR
Queue Stats
228W - 226L
1,576 Elo+
Solo
Ra
Ra
PuffGodOG
Ra
Level 157
God Stats
6W - 8L
1,686 SR
Queue Stats
242W - 246L
1,579 Elo+
Party 2
Danzaburou
Danzaburou
TTG-Maurizio
Danzaburou
Level 156
God Stats
7W - 4L
1,618 SR
Queue Stats
293W - 313L
1,540 Elo+
Party 2
Serqet
Serqet
X1van1X
Serqet
Level 127
God Stats
4W - 11L
1,421 SR
Queue Stats
213W - 195L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Bobjeffwe
Kuzenbo
10
1 / 0 / 5
6,744
562
3,698
9,553
7,068
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hun Batz
CrestCroc
Hun Batz
13
6 / 1 / 1
7,227
602
5,653
9,780
2,846
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Tsukuyomi
Lucky0020
Tsukuyomi
12
0 / 1 / 1
7,122
594
7,299
9,379
2,963
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Chernobog
OkamiOwns
Chernobog
13
2 / 2 / 2
7,269
606
3,840
6,577
1,937
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
2 / 2 / 3
6,915
576
4,097
5,942
1,775
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 3
6,444
537
8,729
6,794
2,001
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

13
0 / 1 / 0
6,814
568
4,590
11,569
11,222
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 3 / 3
5,670
473
6,531
7,808
2,440
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
TTG-Maurizio
Danzaburou
11
2 / 1 / 0
6,336
528
3,857
4,064
1,286
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Serqet
X1van1X
Serqet
12
2 / 3 / 2
6,585
549
4,214
10,294
3,703
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
14
11
Kills
6
6
Deaths
11
12
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
Bobjeffwe
Kuzenbo
1
0
5
3.5
W
Hun Batz
CrestCroc
Hun Batz
6
1
1
6.5
L
2
3
3
1.17
W
Tsukuyomi
Lucky0020
Tsukuyomi
0
1
1
0.5
W
Chernobog
OkamiOwns
Chernobog
2
2
2
1.5
L
0
1
0
0
L
0
3
3
0.5
W
2
2
3
1.75
L
Danzaburou
TTG-Maurizio
Danzaburou
2
1
0
2
L
Serqet
X1van1X
Serqet
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,587
Damage
27,921
41,231
Taken
40,529
16,589
Mitigated
20,652
16,367
Healing
14,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
Bobjeffwe
Kuzenbo
3,698
1,307
0
2,558
9,553
7,068
0
4,167
4,758
14,195
1,245
W
Hun Batz
CrestCroc
Hun Batz
5,653
1,282
0
4,907
9,780
2,846
0
3,204
5,820
0
40,433
L
8,729
476
122
1,689
6,794
2,001
0
2,492
4,302
33,676
0
W
Tsukuyomi
Lucky0020
Tsukuyomi
7,299
1,845
0
3,432
9,379
2,963
0
1,322
7,925
0
53,670
W
Chernobog
OkamiOwns
Chernobog
3,840
1,689
0
2,672
6,577
1,937
90
1,436
4,542
0
53,153
L
4,590
1,242
0
4,502
11,569
11,222
0
0
11,569
0
52,001
L
6,531
579
313
2,143
7,808
2,440
0
3,139
4,667
38,304
0
W
4,097
166
876
1,922
5,942
1,775
0
3,168
2,392
44,629
0
L
Danzaburou
TTG-Maurizio
Danzaburou
3,857
1,050
0
1,999
4,064
1,286
0
1,150
2,914
0
33,457
L
Serqet
X1van1X
Serqet
4,214
796
0
3,731
10,294
3,703
0
915
9,379
0
45,716

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,277
Gold Earned
31,849
380
Minions Killed
373
0
Camps Cleared
0
1,314,878
Distance Traveled
1,228,074
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
6,744
562
18
2
0
258,366
2
W
Hun Batz
7,227
602
83
7
0
285,914
0
L
Eset
6,444
537
60
5
0
259,056
0
W
Tsukuyomi
7,122
594
94
8
0
251,085
1
W
Chernobog
7,269
606
105
9
0
235,338
0
L
Osiris
6,814
568
97
8
0
206,647
0
L
Ra
5,670
473
67
6
0
243,977
0
W
Ra
6,915
576
80
7
0
284,175
3
L
Danzaburou
6,336
528
68
6
0
231,961
0
L
Serqet
6,585
549
81
7
0
286,433
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role