Player Matchup

Jormungandr
Jormungandr
Greenkins
Jormungandr
Level 64
God Stats
2W - 1L
1,726 SR
Queue Stats
42W - 57L
1,435 Elo+
Party 1
Ravana
Ravana
Memecory
Ravana
Level 61
God Stats
1W - 1L
1,756 SR
Queue Stats
444W - 473L
1,412 Elo+
Solo
Fafnir
Fafnir
NickoDog19
Fafnir
Level 43
God Stats
1W - 1L
1,722 SR
Queue Stats
82W - 120L
1,345 Elo+
Solo
Ullr
Ullr
SlinkySugar1621
Ullr
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 38L
1,371 Elo+
Party 1
Cthulhu
Cthulhu
edit59
Cthulhu
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
63W - 77L
1,506 Elo+
Solo
Team Averages
Level 51
1,641 SR
1,414 Elo+

VS

Team Averages
Level 103
1,500 SR
1,441 Elo+
Kukulkan
Kukulkan
Cesinh04
Kukulkan
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,248 Elo+
Solo
Ymir
Ymir
FallenHerox420x
Ymir
Level 138
God Stats
2W - 2L
1,275 SR
Queue Stats
67W - 54L
1,490 Elo+
Party 2
Serqet
Serqet
MADM0NK3Y94
Serqet
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 14L
1,574 Elo+
Party 2
Kali
Kali
Vanitose
Kali
Level 48
God Stats
3W - 1L
1,535 SR
Queue Stats
137W - 130L
1,427 Elo+
Solo
Ah Puch
Ah Puch
WynRave
Ah Puch
Level 182
God Stats
4W - 1L
1,689 SR
Queue Stats
225W - 222L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Greenkins
Jormungandr
15
1 / 6 / 7
8,771
627
11,256
17,420
18,789
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ravana
Memecory
Ravana
15
1 / 7 / 2
8,896
635
6,658
17,652
11,534
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fafnir
NickoDog19
Fafnir
14
0 / 5 / 6
8,534
610
1,868
10,343
8,713
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

16
1 / 4 / 4
8,747
625
10,417
10,808
5,325
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
edit59
Cthulhu
17
5 / 6 / 3
10,257
733
20,503
15,503
20,778
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Cesinh04
Kukulkan
18
6 / 2 / 17
11,486
820
17,908
11,031
5,871
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
2 / 2 / 20
9,889
706
9,048
16,351
18,159
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Serqet
15
3 / 2 / 20
9,874
705
6,338
14,035
15,949
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kali
15
8 / 3 / 10
10,492
749
10,382
16,060
7,248
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ah Puch
WynRave
Ah Puch
19
9 / 1 / 13
11,546
825
23,709
9,344
4,918
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
108
8
Kills
28
28
Deaths
10
22
Assists
80
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
Cesinh04
Kukulkan
6
2
17
7.25
W
2
2
20
6
L
Jormungandr
Greenkins
Jormungandr
1
6
7
0.75
W
Serqet
3
2
20
6.5
L
Ravana
Memecory
Ravana
1
7
2
0.29
L
Fafnir
NickoDog19
Fafnir
0
5
6
0.6
L
1
4
4
0.75
W
Kali
8
3
10
4.33
W
Ah Puch
WynRave
Ah Puch
9
1
13
15.5
L
Cthulhu
edit59
Cthulhu
5
6
3
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,702
Damage
67,385
71,726
Taken
66,821
65,139
Mitigated
52,145
13,140
Healing
26,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
Cesinh04
Kukulkan
17,908
478
0
2,764
11,031
5,871
330
4,913
5,936
47,357
0
W
9,048
1,417
1,984
3,452
16,351
18,159
638
7,582
8,425
13,104
0
L
Jormungandr
Greenkins
Jormungandr
11,256
1,491
257
3,030
17,420
18,789
0
11,394
5,764
20,238
1,015
W
Serqet
6,338
645
2,554
2,253
14,035
15,949
92
6,412
7,282
1,105
8,242
L
Ravana
Memecory
Ravana
6,658
429
639
2,029
17,652
11,534
0
12,284
5,260
36
17,322
L
Fafnir
NickoDog19
Fafnir
1,868
436
266
982
10,343
8,713
0
8,609
1,641
6,164
0
L
10,417
4,120
371
2,821
10,808
5,325
1
8,091
2,579
0
22,038
W
Kali
10,382
4,241
2,029
8,180
16,060
7,248
251
7,167
8,841
0
17,403
W
Ah Puch
WynRave
Ah Puch
23,709
888
347
2,559
9,344
4,918
1,712
5,544
3,587
42,532
456
L
Cthulhu
edit59
Cthulhu
20,503
440
962
1,783
15,503
20,778
0
10,823
4,544
39,915
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,205
Gold Earned
53,287
151
Minions Killed
138
0
Camps Cleared
0
1,180,404
Distance Traveled
1,353,627
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
11,486
820
65
5
0
247,869
0
W
Ymir
9,889
706
4
0
0
267,671
0
L
Jormungandr
8,771
627
20
1
0
251,154
0
W
Serqet
9,874
705
8
1
0
305,351
0
L
Ravana
8,896
635
27
2
0
232,554
0
L
Fafnir
8,534
610
15
1
0
215,829
0
L
Ullr
8,747
625
45
3
0
233,401
0
W
Kali
10,492
749
11
1
0
290,804
0
W
Ah Puch
11,546
825
50
4
0
241,932
0
L
Cthulhu
10,257
733
44
3
0
247,466
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role