Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Panchooherrera13
Danzaburou
Level 83
God Stats
7W - 6L
1,551 SR
Queue Stats
282W - 294L
1,472 Elo+
Solo
King Arthur
King Arthur
Vulneris
King Arthur
Level 103
God Stats
0W - 2L
1,500 SR
Queue Stats
425W - 380L
1,521 Elo+
Solo
Cthulhu
Cthulhu
fertshooo
Cthulhu
Level 129
God Stats
4W - 1L
1,878 SR
Queue Stats
206W - 216L
1,456 Elo+
Solo
Kuzenbo
Kuzenbo
iMrCupiDo
Kuzenbo
Level 109
God Stats
0W - 1L
1,752 SR
Queue Stats
20W - 31L
1,403 Elo+
Party 1
Team Averages
Level 105
1,636 SR
1,470 Elo+

VS

Team Averages
Level 105
1,611 SR
1,470 Elo+
Kukulkan
Kukulkan
FIannel
Kukulkan
Level 166
God Stats
17W - 11L
1,667 SR
Queue Stats
747W - 769L
1,472 Elo+
Solo
Raijin
Raijin
InnerVoices
Raijin
Level 138
God Stats
4W - 2L
1,335 SR
Queue Stats
162W - 164L
1,478 Elo+
Solo
Medusa
Medusa
Slice_Of_L_i_f_e
Medusa
Level 31
God Stats
3W - 1L
1,667 SR
Queue Stats
61W - 73L
1,447 Elo+
Party 2
Scylla
Scylla
lemon-jib-jab
Scylla
Level 64
God Stats
2W - 1L
1,713 SR
Queue Stats
107W - 119L
1,456 Elo+
Party 2
Kuzenbo
Kuzenbo
madd0077
Kuzenbo
Level 128
God Stats
16W - 5L
1,673 SR
Queue Stats
478W - 460L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
16
5 / 2 / 7
9,492
863
7,644
7,297
3,216
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
Panchooherrera13
Danzaburou
12
2 / 4 / 4
7,840
713
6,206
8,881
3,074
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
Vulneris
King Arthur
12
1 / 5 / 7
7,420
675
7,146
11,286
11,514
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Cthulhu
fertshooo
Cthulhu
17
5 / 2 / 10
9,993
908
8,973
11,308
12,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Kuzenbo
iMrCupiDo
Kuzenbo
16
4 / 2 / 9
9,650
877
7,894
13,854
16,542
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
FIannel
Kukulkan
17
6 / 3 / 3
10,491
954
10,709
6,153
2,423
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Raijin
14
3 / 4 / 4
8,723
793
11,713
7,972
2,869
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

14
0 / 3 / 5
8,307
755
8,899
9,229
3,528
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
3 / 3 / 6
9,000
818
3,366
7,588
3,028
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
madd0077
Kuzenbo
14
1 / 4 / 5
8,352
759
6,848
11,879
15,192
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
36
17
Kills
13
15
Deaths
17
37
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
5
2
7
4.25
W
Kukulkan
FIannel
Kukulkan
6
3
3
2.5
W
Raijin
3
4
4
1.25
L
Danzaburou
Panchooherrera13
Danzaburou
2
4
4
1
W
0
3
5
0.83
L
King Arthur
Vulneris
King Arthur
1
5
7
0.9
L
Cthulhu
fertshooo
Cthulhu
5
2
10
5
L
Kuzenbo
iMrCupiDo
Kuzenbo
4
2
9
4.25
W
3
3
6
2
W
Kuzenbo
madd0077
Kuzenbo
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,863
Damage
41,535
52,626
Taken
42,821
46,919
Mitigated
27,040
17,398
Healing
11,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
7,644
1,067
717
440
7,297
3,216
1,063
3,733
3,564
0
26,993
W
Kukulkan
FIannel
Kukulkan
10,709
591
354
586
6,153
2,423
347
3,214
2,939
26,414
0
W
Raijin
11,713
1,060
877
890
7,972
2,869
314
3,520
4,447
19,894
296
L
Danzaburou
Panchooherrera13
Danzaburou
6,206
1,648
2,114
2,021
8,881
3,074
265
7,551
1,290
0
15,119
W
8,899
3,043
725
2,576
9,229
3,528
949
4,583
4,646
0
24,805
L
King Arthur
Vulneris
King Arthur
7,146
528
0
0
11,286
11,514
66
6,505
4,718
3,523
9,494
L
Cthulhu
fertshooo
Cthulhu
8,973
69
1,512
2,842
11,308
12,573
90
5,742
5,454
22,425
0
L
Kuzenbo
iMrCupiDo
Kuzenbo
7,894
2,801
3,624
4,128
13,854
16,542
51
8,219
5,601
15,832
277
W
3,366
488
1,072
1,593
7,588
3,028
544
4,221
3,367
12,216
321
W
Kuzenbo
madd0077
Kuzenbo
6,848
2,096
455
2,610
11,879
15,192
111
3,186
8,693
11,312
1,390

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,395
Gold Earned
44,873
136
Minions Killed
139
0
Camps Cleared
0
1,062,378
Distance Traveled
1,195,054
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
9,492
863
57
5
0
216,609
0
W
Kukulkan
10,491
954
39
4
0
216,636
0
W
Raijin
8,723
793
25
2
0
240,593
0
L
Danzaburou
7,840
713
27
2
0
183,963
0
W
Medusa
8,307
755
35
3
0
254,528
0
L
King Arthur
7,420
675
5
0
0
180,664
0
L
Cthulhu
9,993
908
32
3
0
248,251
0
L
Kuzenbo
9,650
877
15
1
0
232,891
0
W
Scylla
9,000
818
28
3
0
216,930
0
W
Kuzenbo
8,352
759
12
1
0
266,367
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role