Player Matchup

Ares
Ares
Cabresto_TUGA
Ares
Level 61
God Stats
1W - 3L
1,332 SR
Queue Stats
166W - 193L
1,486 Elo+
Solo
Zeus
Zeus
Shiekz
Zeus
Level 29
God Stats
5W - 1L
1,728 SR
Queue Stats
110W - 98L
1,392 Elo+
Party 1
Hercules
Hercules
Zakk TG
Hercules
Level 64
God Stats
3W - 2L
1,625 SR
Queue Stats
321W - 300L
1,367 Elo+
Party 1
Osiris
Osiris
sergog200315
Osiris
Level 126
God Stats
14W - 9L
1,521 SR
Queue Stats
275W - 278L
1,438 Elo+
Solo
Jing Wei
Jing Wei
ticklezvii
Jing Wei
Level 106
God Stats
1W - 4L
1,389 SR
Queue Stats
504W - 491L
1,405 Elo+
Solo
Team Averages
Level 77
1,519 SR
1,417 Elo+

VS

Team Averages
Level 95
1,501 SR
1,473 Elo+
Sol
Sol
 
Sol
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
ElDiosDelAim
Maui
Level 76
God Stats
2W - 1L
1,505 SR
Queue Stats
209W - 225L
1,427 Elo+
Solo
Cu Chulainn
Cu Chulainn
K_Lala23
Cu Chulainn
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
135W - 125L
1,484 Elo+
Party 2
Cernunnos
Cernunnos
KillBrutus_23
Cernunnos
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 59L
1,450 Elo+
Solo
Arachne
Arachne
WlLLA
Arachne
Level 100
God Stats
2W - 1L
1,500 SR
Queue Stats
101W - 88L
1,503 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 4
6,719
517
3,220
13,834
12,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Zeus
Shiekz
Zeus
12
1 / 2 / 1
7,176
552
2,213
5,043
1,264
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hercules
Zakk TG
Hercules
10
2 / 5 / 2
6,160
474
2,648
9,635
4,192
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Osiris
13
3 / 1 / 0
7,178
552
10,531
13,332
11,963
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jing Wei
ticklezvii
Jing Wei
11
4 / 2 / 1
6,718
517
7,281
9,637
3,144
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
1 / 0 / 1
6,427
494
545
2,085
489
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Breastplate

Breastplate

+20
Physical Protection

10
3 / 1 / 1
6,715
517
5,855
9,644
8,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cu Chulainn
K_Lala23
Cu Chulainn
12
1 / 3 / 2
7,056
543
7,570
14,342
11,424
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cernunnos
KillBrutus_23
Cernunnos
9
1 / 5 / 2
5,695
438
8,111
8,779
2,272
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Arachne
WlLLA
Arachne
14
8 / 3 / 2
8,083
622
8,972
9,861
3,759
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
22
12
Kills
14
14
Deaths
12
8
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
1
0
1
1.5
L
2
4
4
1
W
3
1
1
3.5
W
Cu Chulainn
K_Lala23
Cu Chulainn
1
3
2
0.67
W
Cernunnos
KillBrutus_23
Cernunnos
1
5
2
0.4
L
Zeus
Shiekz
Zeus
1
2
1
0.75
W
Arachne
WlLLA
Arachne
8
3
2
3
L
Hercules
Zakk TG
Hercules
2
5
2
0.6
L
Osiris
3
1
0
3
L
Jing Wei
ticklezvii
Jing Wei
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,893
Damage
31,053
51,481
Taken
44,711
32,899
Mitigated
26,750
15,457
Healing
11,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
545
0
0
528
2,085
489
435
904
1,181
25,627
0
L
3,220
775
267
3,389
13,834
12,336
121
2,741
11,093
24,437
0
W
5,855
2,178
0
1,749
9,644
8,806
0
1,521
8,123
23,155
1,285
W
Cu Chulainn
K_Lala23
Cu Chulainn
7,570
2,097
0
3,740
14,342
11,424
0
0
14,342
0
44,862
W
Cernunnos
KillBrutus_23
Cernunnos
8,111
4,102
0
1,918
8,779
2,272
0
1,699
7,080
0
34,325
L
Zeus
Shiekz
Zeus
2,213
325
0
430
5,043
1,264
0
226
4,817
45,036
2,903
W
Arachne
WlLLA
Arachne
8,972
6,752
0
3,216
9,861
3,759
0
1,252
8,609
0
60,062
L
Hercules
Zakk TG
Hercules
2,648
1,254
0
2,714
9,635
4,192
0
357
9,278
0
35,069
L
Osiris
10,531
5,048
0
4,579
13,332
11,963
0
1,083
12,249
0
54,870
L
Jing Wei
ticklezvii
Jing Wei
7,281
5,231
0
4,078
9,637
3,144
180
1,798
7,839
0
49,526

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,951
Gold Earned
33,976
354
Minions Killed
302
0
Camps Cleared
0
1,167,031
Distance Traveled
1,242,149
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,427
494
52
4
0
240,095
4
L
Ares
6,719
517
22
2
0
260,120
0
W
Maui
6,715
517
35
3
0
224,605
0
W
Cu Chulainn
7,056
543
81
6
0
233,776
0
W
Cernunnos
5,695
438
41
3
0
222,102
0
L
Zeus
7,176
552
92
7
0
235,178
0
W
Arachne
8,083
622
93
7
0
321,571
0
L
Hercules
6,160
474
60
5
0
196,894
0
L
Osiris
7,178
552
92
7
0
238,148
3
L
Jing Wei
6,718
517
88
7
0
236,691
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role