Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Camazotz
Camazotz
ABitSlow100-
Camazotz
Level 169
God Stats
1W - 1L
1,350 SR
Queue Stats
154W - 176L
1,475 Elo+
Solo
The Morrigan
The Morrigan
Adamantaimai
The Morrigan
Level 225
God Stats
25W - 31L
1,448 SR
Queue Stats
423W - 448L
1,504 Elo+
Party 2
Bellona
Bellona
Leorren
Bellona
Level 133
God Stats
2W - 2L
1,647 SR
Queue Stats
158W - 169L
1,410 Elo+
Solo
Ullr
Ullr
mndcdk
Ullr
Level 159
God Stats
3W - 6L
1,308 SR
Queue Stats
246W - 270L
1,468 Elo+
Party 2
Team Averages
Level 168
1,451 SR
1,471 Elo+

VS

Team Averages
Level 140
1,558 SR
1,561 Elo+
Cerberus
Cerberus
DiegoSJ
Cerberus
Level 149
God Stats
1W - 1L
1,311 SR
Queue Stats
116W - 113L
1,537 Elo+
Party 1
Kuzenbo
Kuzenbo
Harreson88
Kuzenbo
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 32L
1,491 Elo+
Party 1
Tiamat
Tiamat
Pana830
Tiamat
Level 163
God Stats
5W - 4L
1,490 SR
Queue Stats
463W - 287L
1,687 Elo+
Solo
Terra
Terra
SPVerset
Terra
Level 123
God Stats
1W - 0L
1,663 SR
Queue Stats
55W - 46L
1,583 Elo+
Party 1
Kumbhakarna
Kumbhakarna
sefirot909
Kumbhakarna
Level 128
God Stats
1W - 1L
1,825 SR
Queue Stats
27W - 28L
1,506 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
17
4 / 3 / 2
9,857
758
17,681
17,324
21,579
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Camazotz
ABitSlow100-
Camazotz
13
1 / 6 / 3
7,728
594
10,450
13,655
4,266
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

The Morrigan
Adamantaimai
The Morrigan
17
1 / 4 / 2
8,861
682
16,728
13,925
10,915
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bellona
Leorren
Bellona
5
0 / 1 / 0
6,280
483
993
1,541
1,482
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ullr
mndcdk
Ullr
16
0 / 5 / 6
8,426
648
17,269
13,201
4,787
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DiegoSJ
Cerberus
17
4 / 1 / 11
10,215
786
17,040
25,201
22,807
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Kuzenbo
Harreson88
Kuzenbo
17
4 / 2 / 13
10,645
819
8,743
17,395
17,425
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Tiamat
Pana830
Tiamat
18
6 / 3 / 10
11,114
855
14,822
15,946
11,119
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Terra
SPVerset
Terra
16
1 / 1 / 13
10,492
807
9,066
19,748
20,122
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Kumbhakarna
sefirot909
Kumbhakarna
18
4 / 0 / 10
10,720
825
5,621
16,572
15,944
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
76
6
Kills
19
19
Deaths
7
13
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
4
3
2
1.67
L
Camazotz
ABitSlow100-
Camazotz
1
6
3
0.42
L
The Morrigan
Adamantaimai
The Morrigan
1
4
2
0.5
W
Cerberus
DiegoSJ
Cerberus
4
1
11
9.5
W
Kuzenbo
Harreson88
Kuzenbo
4
2
13
5.25
L
Bellona
Leorren
Bellona
0
1
0
0
W
Tiamat
Pana830
Tiamat
6
3
10
3.67
W
Terra
SPVerset
Terra
1
1
13
7.5
L
Ullr
mndcdk
Ullr
0
5
6
0.6
W
Kumbhakarna
sefirot909
Kumbhakarna
4
0
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,121
Damage
55,292
59,646
Taken
94,862
43,029
Mitigated
87,417
23,660
Healing
49,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
17,681
2,956
8,468
8,186
17,324
21,579
0
13,972
2,944
25,376
278
L
Camazotz
ABitSlow100-
Camazotz
10,450
1,400
518
2,616
13,655
4,266
0
11,222
2,026
0
16,956
L
The Morrigan
Adamantaimai
The Morrigan
16,728
1,054
341
2,089
13,925
10,915
0
12,341
1,371
41,038
283
W
Cerberus
DiegoSJ
Cerberus
17,040
1,115
1,575
6,754
25,201
22,807
1,391
9,700
15,367
26,180
5,486
W
Kuzenbo
Harreson88
Kuzenbo
8,743
2,662
1,613
3,743
17,395
17,425
80
4,881
12,514
19,472
0
L
Bellona
Leorren
Bellona
993
302
131
216
1,541
1,482
0
1,331
111
0
927
W
Tiamat
Pana830
Tiamat
14,822
1,263
0
3,442
15,946
11,119
282
5,054
10,863
44,170
0
W
Terra
SPVerset
Terra
9,066
1,021
20,220
9,182
19,748
20,122
300
7,250
12,498
20,261
1,680
L
Ullr
mndcdk
Ullr
17,269
9,988
76
1,019
13,201
4,787
0
12,072
1,129
0
28,534
W
Kumbhakarna
sefirot909
Kumbhakarna
5,621
383
1,378
1,919
16,572
15,944
1,200
6,965
9,607
22,675
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,152
Gold Earned
53,186
123
Minions Killed
192
0
Camps Cleared
0
911,878
Distance Traveled
1,279,266
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
9,857
758
20
2
0
222,779
0
L
Camazotz
7,728
594
11
1
0
217,085
0
L
The Morrigan
8,861
682
63
5
0
235,055
0
W
Cerberus
10,215
786
54
4
0
224,245
0
W
Kuzenbo
10,645
819
19
1
0
271,008
0
L
Bellona
6,280
483
0
0
0
22,489
0
W
Tiamat
11,114
855
46
4
0
271,815
0
W
Terra
10,492
807
22
2
0
259,492
0
L
Ullr
8,426
648
29
2
0
214,470
0
W
Kumbhakarna
10,720
825
51
4
0
252,706
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role