Player Matchup

Chiron
Chiron
 
Chiron
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
FCMjimmy5
Arachne
Level 155
God Stats
15W - 17L
1,700 SR
Queue Stats
292W - 295L
1,647 Elo+
Solo
Anubis
Anubis
bloodzombie479
Anubis
Level 129
God Stats
1W - 5L
1,240 SR
Queue Stats
164W - 161L
1,527 Elo+
Solo
Team Averages
Level 146
1,480 SR
1,558 Elo+

VS

Team Averages
Level 90
1,561 SR
1,559 Elo+
Chaac
Chaac
 
Chaac
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
KUZ3NBO
Bakasura
Level 129
God Stats
50W - 38L
1,610 SR
Queue Stats
236W - 217L
1,598 Elo+
Solo
Vulcan
Vulcan
impulse_025
Vulcan
Level 22
God Stats
4W - 1L
1,574 SR
Queue Stats
9W - 5L
1,581 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
16
4 / 1 / 1
9,767
888
6,620
7,403
2,440
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Arachne
FCMjimmy5
Arachne
15
1 / 1 / 4
8,339
758
6,644
10,815
7,993
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

9
0 / 1 / 4
7,235
658
1,775
1,693
605
Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
0 / 4 / 1
8,161
742
4,128
9,655
8,763
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Bakasura
KUZ3NBO
Bakasura
15
3 / 0 / 0
9,766
888
7,599
7,445
5,105
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vulcan
14
0 / 1 / 1
8,311
756
5,548
3,298
938
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
5
5
Kills
3
3
Deaths
5
9
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
4
1
1
4.5
W
Chaac
 
Chaac
0
4
1
0.13
L
Arachne
FCMjimmy5
Arachne
1
1
4
3
W
Bakasura
KUZ3NBO
Bakasura
3
0
0
3
L
0
1
4
2
W
Vulcan
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,039
Damage
17,275
19,911
Taken
20,398
11,038
Mitigated
14,806
5,343
Healing
7,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
6,620
1,292
399
2,346
7,403
2,440
0
1,858
4,581
0
47,440
W
Chaac
 
Chaac
4,128
586
261
2,889
9,655
8,763
0
844
8,811
0
28,423
L
Arachne
FCMjimmy5
Arachne
6,644
5,703
0
2,395
10,815
7,993
0
3,179
5,882
0
21,190
W
Bakasura
KUZ3NBO
Bakasura
7,599
4,551
0
4,026
7,445
5,105
528
462
6,983
0
25,177
L
1,775
0
0
203
1,693
605
0
569
1,099
10,024
262
W
Vulcan
5,548
101
0
683
3,298
938
0
530
2,768
39,856
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,341
Gold Earned
26,238
140
Minions Killed
183
0
Camps Cleared
0
518,291
Distance Traveled
654,566
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
9,767
888
86
8
0
224,095
0
W
Chaac
8,161
742
42
4
0
178,835
0
L
Arachne
8,339
758
30
3
0
218,171
0
W
Bakasura
9,766
888
68
6
0
258,505
0
L
Anubis
7,235
658
24
2
0
76,025
0
W
Vulcan
8,311
756
73
7
0
217,226
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role