Player Matchup

Gilgamesh
Gilgamesh
Captain_Oscarr
Gilgamesh
Level 143
God Stats
5W - 0L
1,930 SR
Queue Stats
221W - 245L
1,482 Elo+
Solo
Nut
Nut
Icon2414
Nut
Level 120
God Stats
3W - 1L
1,257 SR
Queue Stats
133W - 149L
1,457 Elo+
Solo
Guan Yu
Guan Yu
Mayuyaa
Guan Yu
Level 190
God Stats
4W - 8L
1,274 SR
Queue Stats
437W - 487L
1,494 Elo+
Solo
Ares
Ares
killa0o7
Ares
Level 166
God Stats
5W - 1L
1,628 SR
Queue Stats
300W - 318L
1,516 Elo+
Solo
Bacchus
Bacchus
youyoman12
Bacchus
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 67L
1,423 Elo+
Solo
Team Averages
Level 149
1,518 SR
1,474 Elo+

VS

Team Averages
Level 129
1,410 SR
1,492 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
CDace23
Nemesis
Level 144
God Stats
0W - 2L
1,284 SR
Queue Stats
203W - 211L
1,461 Elo+
Solo
Horus
Horus
Deathncarnage
Horus
Level 146
God Stats
1W - 2L
1,530 SR
Queue Stats
315W - 298L
1,495 Elo+
Solo
Kumbhakarna
Kumbhakarna
Skorm769
Kumbhakarna
Level 141
God Stats
3W - 8L
1,315 SR
Queue Stats
106W - 109L
1,464 Elo+
Solo
Vulcan
Vulcan
l_SurfY_l
Vulcan
Level 85
God Stats
1W - 3L
1,423 SR
Queue Stats
181W - 199L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Captain_Oscarr
Gilgamesh
14
4 / 1 / 7
8,012
890
10,713
17,612
10,256
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
2 / 1 / 8
7,699
855
8,663
6,135
2,956
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Guan Yu
Mayuyaa
Guan Yu
14
1 / 1 / 13
8,325
925
4,977
11,136
11,087
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ares
14
5 / 2 / 8
8,062
896
11,122
11,899
13,357
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bacchus
youyoman12
Bacchus
13
2 / 4 / 9
7,483
831
8,358
11,614
13,281
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
13
2 / 4 / 3
7,527
836
14,593
9,521
9,098
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
CDace23
Nemesis
12
2 / 3 / 4
6,791
755
6,792
7,132
4,170
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

14
2 / 2 / 6
6,845
761
4,494
13,733
9,263
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kumbhakarna
Skorm769
Kumbhakarna
12
1 / 4 / 6
7,237
804
3,475
14,626
15,631
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Vulcan
l_SurfY_l
Vulcan
11
1 / 2 / 4
6,377
709
11,275
5,141
2,366
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
31
14
Kills
8
9
Deaths
15
45
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
2
4
3
0.88
L
Nemesis
CDace23
Nemesis
2
3
4
1.33
W
Gilgamesh
Captain_Oscarr
Gilgamesh
4
1
7
7.5
L
2
2
6
2.5
W
2
1
8
6
W
Guan Yu
Mayuyaa
Guan Yu
1
1
13
7.5
L
Kumbhakarna
Skorm769
Kumbhakarna
1
4
6
1
W
Ares
5
2
8
4.5
L
Vulcan
l_SurfY_l
Vulcan
1
2
4
1.5
W
Bacchus
youyoman12
Bacchus
2
4
9
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,833
Damage
40,629
58,396
Taken
50,153
50,937
Mitigated
40,528
30,760
Healing
21,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
14,593
1,587
0
2,218
9,521
9,098
0
3,510
5,845
27,387
0
L
Nemesis
CDace23
Nemesis
6,792
1,279
250
607
7,132
4,170
18
2,131
5,001
0
12,549
W
Gilgamesh
Captain_Oscarr
Gilgamesh
10,713
1,264
1,206
6,143
17,612
10,256
320
8,732
8,880
0
23,442
L
4,494
2,006
7,200
8,098
13,733
9,263
11
4,858
8,635
93
7,791
W
8,663
5,211
742
1,522
6,135
2,956
834
3,207
2,928
0
23,944
W
Guan Yu
Mayuyaa
Guan Yu
4,977
388
10,633
5,977
11,136
11,087
254
5,069
6,067
0
8,610
L
Kumbhakarna
Skorm769
Kumbhakarna
3,475
212
733
1,172
14,626
15,631
0
6,589
7,818
9,596
0
W
Ares
11,122
746
403
2,096
11,899
13,357
0
5,664
6,235
18,479
0
L
Vulcan
l_SurfY_l
Vulcan
11,275
469
823
728
5,141
2,366
0
1,684
3,336
19,766
0
W
Bacchus
youyoman12
Bacchus
8,358
578
0
2,038
11,614
13,281
38
6,764
4,850
14,937
1,625

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,581
Gold Earned
34,777
105
Minions Killed
66
0
Camps Cleared
0
900,885
Distance Traveled
838,326
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
7,527
836
30
3
0
155,208
0
L
Nemesis
6,791
755
7
1
0
189,574
0
W
Gilgamesh
8,012
890
29
3
0
187,271
0
L
Horus
6,845
761
10
1
0
194,996
0
W
Nut
7,699
855
29
3
0
169,220
0
W
Guan Yu
8,325
925
13
1
0
192,962
0
L
Kumbhakarna
7,237
804
3
0
0
165,959
0
W
Ares
8,062
896
15
2
0
175,916
0
L
Vulcan
6,377
709
16
2
0
132,589
0
W
Bacchus
7,483
831
19
2
0
175,516
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role