Player Matchup

Fafnir
Fafnir
Platinum V
 
Fafnir
Platinum V
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Mercury
Mercury
Diamond III
ArthurDayneee
Mercury
Diamond III
Level 103
God Stats
2W - 6L
1,491 SR
Queue Stats
147W - 111L
2,188 MMR
Solo
Hou Yi
Hou Yi
Platinum V
PabloEcarry
Hou Yi
Platinum V
Level 181
God Stats
3W - 3L
1,482 SR
Queue Stats
16W - 22L
1,813 MMR
Solo
Bacchus
Bacchus
Platinum I
pabloccs
Bacchus
Platinum I
Level 172
God Stats
7W - 6L
1,561 SR
Queue Stats
277W - 273L
1,809 MMR
Solo
Scylla
Scylla
Platinum IV
yKronos
Scylla
Platinum IV
Level 156
God Stats
2W - 2L
1,584 SR
Queue Stats
106W - 102L
1,780 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 152
1,524 SR
1,818 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 171
1,586 SR
1,792 MMR
Pele
Pele
Platinum II
 
Pele
Platinum II
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Odin
Odin
Platinum III
 
Odin
Platinum III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xing Tian
Xing Tian
Masters
Shıver
Xing Tian
Masters
Level 256
God Stats
65W - 59L
1,559 SR
Queue Stats
629W - 649L
2,598 MMR
Solo
Xbalanque
Xbalanque
Platinum V
XxRazorxXG12
Xbalanque
Platinum V
Level 146
God Stats
6W - 1L
1,735 SR
Queue Stats
286W - 279L
1,726 MMR
Solo
Kukulkan
Kukulkan
Gold II
zeroshadow91
Kukulkan
Gold II
Level 141
God Stats
20W - 14L
1,635 SR
Queue Stats
351W - 360L
1,634 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
2
0 / 0 / 1
2,830
566
553
1,295
683
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Mercury
7
1 / 0 / 0
3,510
702
1,359
3,812
1,193
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hou Yi
6
3 / 2 / 0
3,730
746
2,761
3,930
1,052
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Bacchus
pabloccs
Bacchus
5
0 / 3 / 0
3,002
600
1,676
3,284
1,712
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
yKronos
Scylla
3
0 / 0 / 0
2,721
544
203
453
101
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
ApolloLokiAmaterasuAo KuangTsukuyomi

VS

Bans
AthenaLancelotCthulhuGaneshaUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
7
1 / 0 / 1
3,734
747
1,548
2,612
816
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Odin
 
Odin
5
0 / 2 / 2
3,418
684
1,726
3,671
1,874
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Xing Tian
Shıver
Xing Tian
8
3 / 0 / 0
4,402
880
1,770
3,543
1,372
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Xbalanque
XxRazorxXG12
Xbalanque
6
1 / 2 / 1
3,417
683
1,932
3,846
883
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
zeroshadow91
Kukulkan
6
0 / 1 / 0
3,511
702
768
1,577
371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
9
4
Kills
5
5
Deaths
5
1
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
0
0
1
0.5
W
Pele
 
Pele
1
0
1
1.5
W
Odin
 
Odin
0
2
2
0.5
L
Mercury
1
0
0
1
L
Hou Yi
3
2
0
1.5
W
Xing Tian
Shıver
Xing Tian
3
0
0
3
W
Xbalanque
XxRazorxXG12
Xbalanque
1
2
1
0.75
L
Bacchus
pabloccs
Bacchus
0
3
0
0
L
Scylla
yKronos
Scylla
0
0
0
0
W
Kukulkan
zeroshadow91
Kukulkan
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,552
Damage
7,744
12,774
Taken
15,249
4,741
Mitigated
5,316
2,781
Healing
3,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
553
152
0
487
1,295
683
0
0
1,295
1,393
0
W
Pele
 
Pele
1,548
285
0
362
2,612
816
0
203
2,369
0
21,108
W
Odin
 
Odin
1,726
844
0
1,196
3,671
1,874
0
168
3,503
0
10,201
L
Mercury
1,359
1,146
0
500
3,812
1,193
0
491
3,321
0
16,911
L
Hou Yi
2,761
914
0
1,104
3,930
1,052
0
0
3,930
0
18,622
W
Xing Tian
Shıver
Xing Tian
1,770
277
0
674
3,543
1,372
0
1,252
1,907
17,552
0
W
Xbalanque
XxRazorxXG12
Xbalanque
1,932
936
0
1,160
3,846
883
0
385
3,461
0
16,770
L
Bacchus
pabloccs
Bacchus
1,676
171
0
440
3,284
1,712
0
1,529
1,514
9,672
0
L
Scylla
yKronos
Scylla
203
43
0
250
453
101
0
277
176
4,073
0
W
Kukulkan
zeroshadow91
Kukulkan
768
138
0
587
1,577
371
0
0
1,577
20,620
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,793
Gold Earned
18,482
102
Minions Killed
161
0
Camps Cleared
0
399,303
Distance Traveled
543,773
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
2,830
566
4
1
0
46,388
0
W
Pele
3,734
747
37
7
0
118,441
0
W
Odin
3,418
684
18
4
0
125,929
1
L
Mercury
3,510
702
35
7
0
129,980
0
L
Hou Yi
3,730
746
30
6
0
92,397
0
W
Xing Tian
4,402
880
40
8
0
104,083
0
W
Xbalanque
3,417
683
28
6
0
96,153
0
L
Bacchus
3,002
600
18
4
0
96,527
1
L
Scylla
2,721
544
15
3
0
34,011
0
W
Kukulkan
3,511
702
38
8
0
99,167
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role