Player Matchup

Merlin
Merlin
 
Merlin
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
 
Raijin
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
Ashb0ne
Pele
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,325 Elo+
Solo
Freya
Freya
Jeeenooots
Freya
Level 59
God Stats
1W - 1L
1,500 SR
Queue Stats
152W - 186L
1,339 Elo+
Solo
Amaterasu
Amaterasu
Jester8080
Amaterasu
Level 77
God Stats
7W - 2L
1,791 SR
Queue Stats
506W - 518L
1,480 Elo+
Solo
Team Averages
Level 95
1,558 SR
1,429 Elo+

VS

Team Averages
Level 126
1,567 SR
1,451 Elo+
Chernobog
Chernobog
 
Chernobog
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
HashibaToyotomi
Ganesha
Level 271
God Stats
11W - 13L
1,500 SR
Queue Stats
1,503W - 1,563L
1,399 Elo+
Solo
Ne Zha
Ne Zha
Huuffyy
Ne Zha
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 69L
1,433 Elo+
Party 1
Neith
Neith
Irish_Boxty
Neith
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 18L
1,458 Elo+
Party 1
Ah Puch
Ah Puch
Ki-Floeckchen
Ah Puch
Level 159
God Stats
4W - 0L
1,836 SR
Queue Stats
141W - 141L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
3 / 4 / 3
7,759
776
9,869
7,980
2,600
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Raijin
 
Raijin
13
1 / 7 / 5
6,929
693
3,852
8,757
2,864
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Pele
Ashb0ne
Pele
12
0 / 5 / 3
7,103
710
4,682
9,115
3,085
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

Freya
13
0 / 8 / 5
7,181
718
3,291
12,311
4,088
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Amaterasu
Jester8080
Amaterasu
15
5 / 6 / 1
8,833
883
7,369
12,949
12,275
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
13
2 / 3 / 18
8,564
856
6,539
8,666
3,449
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

16
1 / 2 / 25
9,728
973
3,352
9,065
9,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ne Zha
Huuffyy
Ne Zha
15
7 / 3 / 13
9,405
941
6,599
7,744
3,447
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

16
8 / 1 / 16
9,528
953
11,491
6,701
3,081
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ah Puch
17
12 / 1 / 11
10,365
1,037
16,749
5,554
2,359
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
113
9
Kills
30
30
Deaths
10
17
Assists
83
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
3
4
3
1.13
L
Raijin
 
Raijin
1
7
5
0.5
W
Chernobog
 
Chernobog
2
3
18
3.67
L
Pele
Ashb0ne
Pele
0
5
3
0.3
W
1
2
25
6.75
W
Ne Zha
Huuffyy
Ne Zha
7
3
13
4.5
W
8
1
16
16
L
Freya
0
8
5
0.31
L
Amaterasu
Jester8080
Amaterasu
5
6
1
0.92
W
Ah Puch
12
1
11
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,063
Damage
44,730
51,112
Taken
37,730
24,912
Mitigated
21,611
9,003
Healing
13,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
9,869
239
320
2,121
7,980
2,600
0
3,126
4,854
24,514
916
L
Raijin
 
Raijin
3,852
536
288
223
8,757
2,864
0
3,781
4,976
7,058
0
W
Chernobog
 
Chernobog
6,539
3,463
540
2,224
8,666
3,449
873
3,927
4,637
0
15,228
L
Pele
Ashb0ne
Pele
4,682
413
146
1,316
9,115
3,085
0
3,188
5,927
0
11,467
W
3,352
240
0
2,741
9,065
9,275
795
3,491
5,459
12,464
0
W
Ne Zha
Huuffyy
Ne Zha
6,599
900
1,710
1,265
7,744
3,447
2,523
3,328
4,221
0
13,652
W
11,491
1,935
340
1,773
6,701
3,081
647
2,308
4,354
0
19,176
L
Freya
3,291
895
0
1,989
12,311
4,088
0
5,983
6,328
7,718
0
L
Amaterasu
Jester8080
Amaterasu
7,369
1,590
797
1,803
12,949
12,275
0
3,989
8,960
0
13,756
W
Ah Puch
16,749
443
989
2,294
5,554
2,359
1,063
3,296
2,145
35,147
34

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,805
Gold Earned
47,590
96
Minions Killed
107
0
Camps Cleared
0
821,458
Distance Traveled
1,020,867
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,759
776
42
4
0
186,577
0
L
Raijin
6,929
693
6
1
0
128,640
0
W
Chernobog
8,564
856
21
2
0
186,294
0
L
Pele
7,103
710
24
2
0
130,432
0
W
Ganesha
9,728
973
0
0
0
193,448
0
W
Ne Zha
9,405
941
12
1
0
208,767
0
W
Neith
9,528
953
30
3
0
226,974
0
L
Freya
7,181
718
15
2
0
179,803
0
L
Amaterasu
8,833
883
9
1
0
196,006
0
W
Ah Puch
10,365
1,037
44
4
0
205,384
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role