Player Matchup

Medusa
Medusa
 
Medusa
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
KingBoo239510
Nu Wa
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 19L
1,523 Elo+
Party 3
Jormungandr
Jormungandr
MUFASA OK
Jormungandr
Level 144
God Stats
20W - 12L
1,645 SR
Queue Stats
72W - 67L
1,544 Elo+
Party 3
Charybdis
Charybdis
RBallard2005
Charybdis
Level 32
God Stats
17W - 11L
1,538 SR
Queue Stats
52W - 61L
1,404 Elo+
Party 2
Achilles
Achilles
ZigZagElk17
Achilles
Level 89
God Stats
12W - 15L
1,436 SR
Queue Stats
418W - 436L
1,389 Elo+
Party 2
Team Averages
Level 91
1,524 SR
1,472 Elo+

VS

Team Averages
Level 114
1,587 SR
1,424 Elo+
Guan Yu
Guan Yu
Bakin_Baconn
Guan Yu
Level 157
God Stats
1W - 3L
1,706 SR
Queue Stats
18W - 32L
1,375 Elo+
Party 1
King Arthur
King Arthur
Seraphim2117
King Arthur
Level 121
God Stats
3W - 7L
1,433 SR
Queue Stats
416W - 437L
1,476 Elo+
Party 1
Zeus
Zeus
Soul Reaver6638
Zeus
Level 78
God Stats
15W - 20L
1,492 SR
Queue Stats
320W - 332L
1,430 Elo+
Solo
Ao Kuang
Ao Kuang
blazetv5154
Ao Kuang
Level 37
God Stats
4W - 4L
1,469 SR
Queue Stats
129W - 150L
1,413 Elo+
Solo
Sol
Sol
sootlife_92
Sol
Level 175
God Stats
8W - 5L
1,838 SR
Queue Stats
471W - 505L
1,425 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
3 / 4 / 0
6,392
639
5,341
7,509
2,273
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

12
3 / 1 / 2
6,788
679
3,905
2,949
805
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
MUFASA OK
Jormungandr
9
2 / 3 / 3
5,819
582
4,832
7,632
4,857
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charybdis
RBallard2005
Charybdis
9
1 / 3 / 3
5,069
507
3,386
5,055
1,167
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Achilles
ZigZagElk17
Achilles
11
6 / 2 / 5
6,395
640
5,019
6,865
2,205
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Bakin_Baconn
Guan Yu
10
5 / 1 / 4
6,461
646
6,053
9,762
6,811
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

King Arthur
Seraphim2117
King Arthur
10
3 / 4 / 0
6,172
617
5,574
9,585
7,311
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
2 / 5 / 1
5,583
558
2,142
6,760
1,364
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
blazetv5154
Ao Kuang
7
0 / 1 / 0
4,376
438
0
5,406
1,221
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

10
3 / 4 / 3
5,747
575
4,101
5,960
1,466
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
21
15
Kills
13
13
Deaths
15
13
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
3
4
0
0.75
L
Guan Yu
Bakin_Baconn
Guan Yu
5
1
4
7
W
3
1
2
4
W
Jormungandr
MUFASA OK
Jormungandr
2
3
3
1.17
W
Charybdis
RBallard2005
Charybdis
1
3
3
0.83
L
King Arthur
Seraphim2117
King Arthur
3
4
0
0.75
L
2
5
1
0.5
W
Achilles
ZigZagElk17
Achilles
6
2
5
4.25
L
Ao Kuang
blazetv5154
Ao Kuang
0
1
0
0
L
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,483
Damage
17,870
30,010
Taken
37,473
11,307
Mitigated
18,173
7,943
Healing
10,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
5,341
2,757
0
894
7,509
2,273
0
263
7,246
0
34,859
L
Guan Yu
Bakin_Baconn
Guan Yu
6,053
758
364
3,903
9,762
6,811
0
2,920
6,842
0
16,366
W
3,905
1,215
0
1,048
2,949
805
50
1,440
1,509
31,291
1,245
W
Jormungandr
MUFASA OK
Jormungandr
4,832
1,418
63
2,588
7,632
4,857
340
2,396
5,236
31,633
1,080
W
Charybdis
RBallard2005
Charybdis
3,386
1,652
0
1,213
5,055
1,167
713
1,368
3,687
0
18,867
L
King Arthur
Seraphim2117
King Arthur
5,574
665
0
1,261
9,585
7,311
0
103
9,482
434
35,136
L
2,142
412
0
1,020
6,760
1,364
0
3,312
3,448
32,764
0
W
Achilles
ZigZagElk17
Achilles
5,019
1,695
0
2,137
6,865
2,205
0
787
6,078
0
29,836
L
Ao Kuang
blazetv5154
Ao Kuang
0
0
0
2,087
5,406
1,221
0
271
5,135
20,781
0
L
4,101
1,986
0
1,907
5,960
1,466
67
1,926
4,034
27,722
7,631

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,463
Gold Earned
28,339
248
Minions Killed
231
0
Camps Cleared
0
982,548
Distance Traveled
927,736
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,392
639
71
7
0
178,754
0
L
Guan Yu
6,461
646
14
1
0
237,155
0
W
Nu Wa
6,788
679
48
5
0
154,487
1
W
Jormungandr
5,819
582
46
5
0
203,718
2
W
Charybdis
5,069
507
34
3
0
183,011
0
L
King Arthur
6,172
617
63
6
0
215,309
2
L
Zeus
5,583
558
57
6
0
167,797
0
W
Achilles
6,395
640
49
5
0
262,578
0
L
Ao Kuang
4,376
438
40
4
0
117,915
0
L
Sol
5,747
575
57
6
0
189,560
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role