Player Matchup

Ymir
Ymir
Indra Cipactli
Ymir
Level 221
God Stats
5W - 4L
1,584 SR
Queue Stats
611W - 601L
1,527 Elo+
Solo
Janus
Janus
Karlonis
Janus
Level 80
God Stats
4W - 4L
1,500 SR
Queue Stats
180W - 171L
1,500 Elo+
Solo
Xbalanque
Xbalanque
MecZ Charly
Xbalanque
Level 60
God Stats
3W - 6L
1,552 SR
Queue Stats
358W - 362L
1,504 Elo+
Solo
Sobek
Sobek
Tbands215
Sobek
Level 150
God Stats
2W - 4L
1,535 SR
Queue Stats
185W - 177L
1,402 Elo+
Solo
Bastet
Bastet
pinhopc
Bastet
Level 144
God Stats
3W - 3L
1,637 SR
Queue Stats
336W - 328L
1,446 Elo+
Solo
Team Averages
Level 131
1,562 SR
1,476 Elo+

VS

Team Averages
Level 112
1,456 SR
1,455 Elo+
Lancelot
Lancelot
 
Lancelot
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
ConDonDiego
Tyr
Level 124
God Stats
3W - 6L
1,266 SR
Queue Stats
64W - 70L
1,477 Elo+
Solo
Xbalanque
Xbalanque
Dat_Boi_A_Killa
Xbalanque
Level 106
God Stats
8W - 2L
1,720 SR
Queue Stats
331W - 301L
1,494 Elo+
Party 1
Ah Puch
Ah Puch
Kawf_Drop-
Ah Puch
Level 126
God Stats
16W - 15L
1,624 SR
Queue Stats
305W - 282L
1,464 Elo+
Party 1
Olorun
Olorun
Nethorin
Olorun
Level 49
God Stats
1W - 1L
1,172 SR
Queue Stats
15W - 24L
1,337 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 6
7,712
514
4,880
11,586
9,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Janus
Karlonis
Janus
14
1 / 2 / 1
7,808
521
8,957
6,513
2,313
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Xbalanque
MecZ Charly
Xbalanque
12
3 / 3 / 2
7,302
487
7,525
9,130
3,254
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sobek
Tbands215
Sobek
12
2 / 1 / 0
6,823
455
6,003
13,499
11,016
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bastet
pinhopc
Bastet
11
3 / 3 / 0
6,492
433
4,789
8,660
3,093
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
15
3 / 0 / 1
8,140
543
5,671
13,179
5,526
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

16
2 / 0 / 0
9,423
628
8,222
10,214
7,111
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Breastplate

Breastplate

+20
Physical Protection

Xbalanque
Dat_Boi_A_Killa
Xbalanque
13
3 / 3 / 1
7,548
503
7,814
10,113
3,001
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Ah Puch
Kawf_Drop-
Ah Puch
11
0 / 6 / 3
6,594
440
7,777
12,229
3,883
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Olorun
Nethorin
Olorun
13
1 / 1 / 2
8,368
558
3,302
9,603
2,441
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
16
10
Kills
9
9
Deaths
10
9
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
3
0
1
3.5
W
2
0
0
2
W
Xbalanque
Dat_Boi_A_Killa
Xbalanque
3
3
1
1.17
L
1
0
6
4
L
Janus
Karlonis
Janus
1
2
1
0.75
W
Ah Puch
Kawf_Drop-
Ah Puch
0
6
3
0.25
L
Xbalanque
MecZ Charly
Xbalanque
3
3
2
1.33
W
Olorun
Nethorin
Olorun
1
1
2
2
L
Sobek
Tbands215
Sobek
2
1
0
2
L
Bastet
pinhopc
Bastet
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,154
Damage
32,786
49,388
Taken
55,338
29,624
Mitigated
21,962
13,436
Healing
23,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
5,671
1,129
0
9,252
13,179
5,526
0
3,864
9,077
0
66,849
W
8,222
1,258
0
4,124
10,214
7,111
0
3,677
5,681
0
70,721
W
Xbalanque
Dat_Boi_A_Killa
Xbalanque
7,814
3,363
0
4,629
10,113
3,001
649
2,629
7,398
0
50,367
L
4,880
667
0
3,266
11,586
9,948
0
3,141
8,445
22,119
1,972
L
Janus
Karlonis
Janus
8,957
505
0
668
6,513
2,313
0
2,863
3,650
72,653
543
W
Ah Puch
Kawf_Drop-
Ah Puch
7,777
329
0
1,830
12,229
3,883
216
3,242
8,906
32,525
962
L
Xbalanque
MecZ Charly
Xbalanque
7,525
5,269
0
3,258
9,130
3,254
873
3,824
5,306
0
51,968
W
Olorun
Nethorin
Olorun
3,302
1,409
180
3,832
9,603
2,441
1,107
4,312
4,757
51,921
385
L
Sobek
Tbands215
Sobek
6,003
335
0
3,912
13,499
11,016
0
81
13,418
34,343
0
L
Bastet
pinhopc
Bastet
4,789
1,326
0
2,332
8,660
3,093
0
751
7,909
0
39,110

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,137
Gold Earned
40,073
383
Minions Killed
486
0
Camps Cleared
0
1,360,212
Distance Traveled
1,414,671
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
8,140
543
115
8
0
345,179
0
W
Tyr
9,423
628
125
8
0
290,545
1
W
Xbalanque
7,548
503
84
6
0
259,326
0
L
Ymir
7,712
514
32
2
0
283,757
4
L
Janus
7,808
521
126
8
0
301,223
0
W
Ah Puch
6,594
440
41
3
0
247,115
0
L
Xbalanque
7,302
487
90
6
0
266,241
2
W
Olorun
8,368
558
121
8
0
272,506
3
L
Sobek
6,823
455
73
5
0
242,155
0
L
Bastet
6,492
433
62
4
0
266,836
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role