Player Matchup

Hel
Hel
BurningBassist
Hel
Level 86
God Stats
0W - 3L
1,069 SR
Queue Stats
140W - 146L
1,394 Elo+
Party 2
Sun Wukong
Sun Wukong
ICONPONTIACO
Sun Wukong
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,307 Elo+
Party 2
Ganesha
Ganesha
spiderrider21
Ganesha
Level 107
God Stats
0W - 2L
1,524 SR
Queue Stats
73W - 76L
1,479 Elo+
Party 2
Team Averages
Level 68
1,364 SR
1,393 Elo+

VS

Team Averages
Level 93
1,490 SR
1,464 Elo+
Thanatos
Thanatos
KwanzBaby
Thanatos
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 5L
1,619 Elo+
Party 1
Cthulhu
Cthulhu
TheNamesBruce17
Cthulhu
Level 96
God Stats
2W - 1L
1,439 SR
Queue Stats
5W - 8L
1,338 Elo+
Party 1
Nu Wa
Nu Wa
funkilla213
Nu Wa
Level 158
God Stats
133W - 121L
1,531 SR
Queue Stats
637W - 638L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 1
8,274
752
4,195
9,243
3,188
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sun Wukong
ICONPONTIACO
Sun Wukong
12
1 / 6 / 1
8,176
743
3,553
10,407
9,823
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ganesha
14
0 / 5 / 1
7,574
689
5,178
15,251
13,193
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
KwanzBaby
Thanatos
17
6 / 0 / 9
10,786
981
8,422
5,997
2,244
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
4 / 1 / 10
10,622
966
11,225
8,060
7,719
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
5 / 1 / 6
9,960
905
11,323
4,398
1,564
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
40
2
Kills
15
15
Deaths
2
3
Assists
25
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
L
Sun Wukong
ICONPONTIACO
Sun Wukong
1
6
1
0.25
W
Thanatos
KwanzBaby
Thanatos
6
0
9
10.5
W
4
1
10
9
W
5
1
6
8
L
Ganesha
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,926
Damage
30,970
34,901
Taken
18,455
26,204
Mitigated
11,527
11,159
Healing
9,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,195
611
5,856
3,919
9,243
3,188
0
6,625
2,603
19,065
0
L
Sun Wukong
ICONPONTIACO
Sun Wukong
3,553
1,077
0
453
10,407
9,823
0
5,900
4,459
0
11,910
W
Thanatos
KwanzBaby
Thanatos
8,422
2,177
0
5,921
5,997
2,244
1,248
2,551
3,331
0
31,190
W
11,225
522
230
1,465
8,060
7,719
449
3,477
4,338
55,908
0
W
11,323
4,588
200
1,252
4,398
1,564
1,262
2,894
1,434
27,409
1,968
L
Ganesha
5,178
483
0
931
15,251
13,193
0
9,399
5,769
17,739
1,138

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,024
Gold Earned
31,368
74
Minions Killed
168
0
Camps Cleared
0
543,498
Distance Traveled
616,495
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
8,274
752
51
5
0
194,782
0
L
Sun Wukong
8,176
743
20
2
0
164,307
0
W
Thanatos
10,786
981
49
4
0
235,809
0
W
Cthulhu
10,622
966
76
7
0
214,781
0
W
Nu Wa
9,960
905
43
4
0
165,905
0
L
Ganesha
7,574
689
3
0
0
184,409
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role