Player Matchup

Anhur
Anhur
Platinum II
JiLú
Anhur
Platinum II
Level 166
God Stats
11W - 10L
1,476 SR
Queue Stats
255W - 241L
1,756 MMR
Solo
Ra
Ra
Platinum V
ZaneyB
Ra
Platinum V
Level 182
God Stats
2W - 2L
1,224 SR
Queue Stats
58W - 54L
1,748 MMR
Solo
Nu Wa
Nu Wa
Platinum I
emmaawesome11
Nu Wa
Platinum I
Level 191
God Stats
313W - 257L
1,617 SR
Queue Stats
471W - 471L
1,869 MMR
Solo
Ravana
Ravana
Platinum II
nameh3r32-2
Ravana
Platinum II
Level 195
God Stats
3W - 3L
1,499 SR
Queue Stats
432W - 427L
1,822 MMR
Solo
Cthulhu
Cthulhu
Platinum III
shabangshabloom
Cthulhu
Platinum III
Level 174
God Stats
7W - 8L
1,681 SR
Queue Stats
178W - 175L
1,877 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 182
1,499 SR
1,814 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 171
1,528 SR
1,663 MMR
Discordia
Discordia
Platinum IV
 
Discordia
Platinum IV
Level 188
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Kuzenbo
Kuzenbo
Gold I
 
Kuzenbo
Gold I
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Odin
Odin
Platinum III
Dilfypapi
Odin
Platinum III
Level 150
God Stats
9W - 5L
1,720 SR
Queue Stats
227W - 221L
1,776 MMR
Solo
Da Ji
Da Ji
Gold I
LoveSempai
Da Ji
Gold I
Level 138
God Stats
0W - 1L
1,518 SR
Queue Stats
66W - 61L
1,724 MMR
Solo
Charybdis
Charybdis
Platinum V
landonitis
Charybdis
Platinum V
Level 215
God Stats
2W - 2L
1,403 SR
Queue Stats
194W - 186L
1,817 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
JiLú
Anhur
14
3 / 1 / 2
8,046
671
5,316
8,009
2,529
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ra
13
0 / 2 / 5
7,346
612
4,256
6,205
2,224
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
2 / 0 / 3
7,727
644
5,537
5,158
1,385
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Ravana
13
3 / 0 / 3
7,298
608
3,143
4,682
1,998
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
4 / 0 / 3
7,753
646
5,878
8,865
7,073
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
Bake KujiraCharonThanatosThor

VS

Bans
MulanPoseidonAwilixKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
12
2 / 2 / 0
6,526
544
4,884
5,997
1,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Kuzenbo
 
Kuzenbo
11
0 / 2 / 0
6,291
524
3,500
7,974
5,897
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Odin
10
0 / 2 / 1
5,657
471
3,006
8,453
5,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Breastplate

Breastplate

+20
Physical Protection

Da Ji
10
0 / 3 / 2
5,466
456
4,264
9,070
2,642
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charybdis
landonitis
Charybdis
11
1 / 3 / 0
6,261
522
4,183
7,684
1,771
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
6
12
Kills
3
3
Deaths
12
16
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
2
2
0
1
L
Kuzenbo
 
Kuzenbo
0
2
0
0
L
Odin
0
2
1
0.25
W
Anhur
JiLú
Anhur
3
1
2
4
L
Da Ji
0
3
2
0.33
W
Ra
0
2
5
1.25
W
2
0
3
3.5
L
Charybdis
landonitis
Charybdis
1
3
0
0.33
W
Ravana
3
0
3
4.5
W
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,130
Damage
19,837
32,919
Taken
39,178
15,209
Mitigated
17,270
13,471
Healing
12,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
4,884
88
0
1,187
5,997
1,652
0
3,256
2,610
43,247
1,302
L
Kuzenbo
 
Kuzenbo
3,500
1,005
0
2,528
7,974
5,897
0
4,848
3,126
35,739
3,813
L
Odin
3,006
602
0
2,007
8,453
5,308
0
3,918
4,535
726
18,105
W
Anhur
JiLú
Anhur
5,316
4,234
0
3,885
8,009
2,529
650
774
7,235
0
57,857
L
Da Ji
4,264
628
0
3,220
9,070
2,642
0
1,821
7,249
0
32,361
W
Ra
4,256
469
1,507
2,658
6,205
2,224
203
1,578
4,591
67,319
0
W
5,537
1,738
0
2,150
5,158
1,385
624
3,242
1,499
52,566
0
L
Charybdis
landonitis
Charybdis
4,183
2,239
0
3,093
7,684
1,771
0
1,436
6,248
0
50,718
W
Ravana
3,143
663
0
1,310
4,682
1,998
240
613
4,055
0
55,246
W
5,878
444
0
1,961
8,865
7,073
42
1,316
7,456
27,271
3,287

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,170
Gold Earned
30,201
469
Minions Killed
364
0
Camps Cleared
0
1,275,743
Distance Traveled
1,218,565
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
6,526
544
101
8
0
239,239
0
L
Kuzenbo
6,291
524
79
7
0
240,045
6
L
Odin
5,657
471
34
3
0
268,787
4
W
Anhur
8,046
671
111
9
0
224,616
2
L
Da Ji
5,466
456
57
5
0
268,052
0
W
Ra
7,346
612
118
10
0
248,878
0
W
Nu Wa
7,727
644
110
9
0
225,716
2
L
Charybdis
6,261
522
93
8
0
202,442
2
W
Ravana
7,298
608
99
8
0
300,095
6
W
Cthulhu
7,753
646
31
3
0
276,438
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role