Player Matchup

Scylla
Scylla
CorbinsASavage
Scylla
Level 142
God Stats
11W - 6L
1,464 SR
Queue Stats
237W - 221L
1,460 Elo+
Party 1
Sun Wukong
Sun Wukong
GriffinsASavage
Sun Wukong
Level 139
God Stats
3W - 5L
1,316 SR
Queue Stats
226W - 227L
1,481 Elo+
Party 1
Sol
Sol
ZraaZ
Sol
Level 190
God Stats
13W - 11L
1,516 SR
Queue Stats
731W - 749L
1,442 Elo+
Solo
Ix Chel
Ix Chel
sithdown4321
Ix Chel
Level 102
God Stats
12W - 13L
1,423 SR
Queue Stats
629W - 601L
1,469 Elo+
Solo
Bakasura
Bakasura
xTastyWaffle
Bakasura
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
313W - 314L
1,460 Elo+
Party 1
Team Averages
Level 140
1,444 SR
1,463 Elo+

VS

Team Averages
Level 85
1,384 SR
1,548 Elo+
Fenrir
Fenrir
DizpIay
Fenrir
Level 111
God Stats
0W - 1L
1,310 SR
Queue Stats
8W - 8L
1,510 Elo+
Solo
Loki
Loki
StonedSmurf4601
Loki
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
49W - 39L
1,620 Elo+
Solo
Achilles
Achilles
WrongRhyme3
Achilles
Level 80
God Stats
0W - 3L
1,225 SR
Queue Stats
154W - 152L
1,529 Elo+
Party 2
Terra
Terra
nuggets825
Terra
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
233W - 216L
1,521 Elo+
Party 2
Cerberus
Cerberus
ohheck1
Cerberus
Level 109
God Stats
4W - 6L
1,387 SR
Queue Stats
161W - 157L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 14
8,860
886
7,855
4,141
1,544
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
GriffinsASavage
Sun Wukong
14
2 / 4 / 16
8,445
845
6,710
10,791
10,622
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sol
ZraaZ
Sol
15
4 / 1 / 11
8,907
891
19,086
6,244
2,263
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ix Chel
sithdown4321
Ix Chel
16
7 / 1 / 11
9,882
988
11,723
9,409
3,730
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bakasura
xTastyWaffle
Bakasura
15
6 / 3 / 4
9,382
938
5,909
7,619
6,711
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DizpIay
Fenrir
12
3 / 6 / 5
7,327
733
6,254
13,863
8,475
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

15
5 / 3 / 4
8,161
816
7,933
7,259
2,563
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Achilles
WrongRhyme3
Achilles
11
1 / 5 / 5
6,839
684
5,480
12,029
14,360
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Terra
13
0 / 3 / 5
7,426
743
3,848
10,860
8,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cerberus
ohheck1
Cerberus
14
1 / 4 / 5
7,936
794
6,250
12,451
10,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
34
21
Kills
10
10
Deaths
21
56
Assists
24
Player
Kills
Deaths
Assists
KDA
W
2
1
14
9
L
Fenrir
DizpIay
Fenrir
3
6
5
0.92
W
Sun Wukong
GriffinsASavage
Sun Wukong
2
4
16
2.5
L
5
3
4
2.33
L
Achilles
WrongRhyme3
Achilles
1
5
5
0.7
W
Sol
ZraaZ
Sol
4
1
11
9.5
L
Terra
0
3
5
0.83
L
Cerberus
ohheck1
Cerberus
1
4
5
0.88
W
Ix Chel
sithdown4321
Ix Chel
7
1
11
12.5
W
Bakasura
xTastyWaffle
Bakasura
6
3
4
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,283
Damage
29,765
38,204
Taken
56,462
24,870
Mitigated
44,332
14,629
Healing
16,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,855
996
445
285
4,141
1,544
1,646
992
3,112
14,890
0
L
Fenrir
DizpIay
Fenrir
6,254
1,373
845
1,874
13,863
8,475
0
9,292
3,983
0
8,717
W
Sun Wukong
GriffinsASavage
Sun Wukong
6,710
867
287
1,516
10,791
10,622
395
3,474
7,054
641
16,113
L
7,933
666
468
274
7,259
2,563
0
4,620
2,441
0
34,003
L
Achilles
WrongRhyme3
Achilles
5,480
659
1,197
1,665
12,029
14,360
0
8,096
3,550
0
7,189
W
Sol
ZraaZ
Sol
19,086
3,371
410
2,084
6,244
2,263
2,715
929
5,278
32,255
1,105
L
Terra
3,848
178
2,931
3,236
10,860
8,119
0
6,716
3,737
8,524
0
L
Cerberus
ohheck1
Cerberus
6,250
35
1,009
2,727
12,451
10,815
0
9,210
3,066
17,688
0
W
Ix Chel
sithdown4321
Ix Chel
11,723
2,117
3,957
4,303
9,409
3,730
1,255
3,169
6,156
20,493
721
W
Bakasura
xTastyWaffle
Bakasura
5,909
3,199
9
1,333
7,619
6,711
1,547
1,534
5,902
0
8,983

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,476
Gold Earned
37,689
114
Minions Killed
97
0
Camps Cleared
0
884,622
Distance Traveled
809,748
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
8,860
886
20
2
0
170,894
0
L
Fenrir
7,327
733
4
0
0
177,865
0
W
Sun Wukong
8,445
845
18
2
0
175,973
0
L
Loki
8,161
816
43
4
0
147,884
0
L
Achilles
6,839
684
6
1
0
162,107
0
W
Sol
8,907
891
23
2
0
196,016
0
L
Terra
7,426
743
13
1
0
166,554
0
L
Cerberus
7,936
794
31
3
0
155,338
0
W
Ix Chel
9,882
988
25
3
0
192,279
0
W
Bakasura
9,382
938
28
3
0
149,460
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role