Player Matchup

Vamana
Vamana
Audi_squad
Vamana
Level 112
God Stats
3W - 4L
1,451 SR
Queue Stats
227W - 196L
1,516 Elo+
Solo
Hachiman
Hachiman
CleverClover16
Hachiman
Level 106
God Stats
3W - 4L
1,271 SR
Queue Stats
167W - 168L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Simp4Healz
Baron Samedi
Level 124
God Stats
290W - 190L
1,706 SR
Queue Stats
759W - 662L
1,615 Elo+
Solo
Serqet
Serqet
X1van1X
Serqet
Level 127
God Stats
4W - 11L
1,455 SR
Queue Stats
213W - 195L
1,552 Elo+
Solo
Zeus
Zeus
XxPOLOxX62
Zeus
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 84L
1,549 Elo+
Solo
Team Averages
Level 102
1,476 SR
1,546 Elo+

VS

Team Averages
Level 124
1,458 SR
1,536 Elo+
Kumbhakarna
Kumbhakarna
Chautek
Kumbhakarna
Level 184
God Stats
3W - 6L
1,365 SR
Queue Stats
364W - 388L
1,526 Elo+
Party 1
Sobek
Sobek
GorgonesOrque1
Sobek
Level 54
God Stats
5W - 4L
1,511 SR
Queue Stats
8W - 8L
1,509 Elo+
Party 1
Ganesha
Ganesha
TrueLoki31
Ganesha
Level 182
God Stats
1W - 1L
1,318 SR
Queue Stats
366W - 380L
1,531 Elo+
Party 1
Lancelot
Lancelot
Warlordwld
Lancelot
Level 60
God Stats
7W - 8L
1,477 SR
Queue Stats
190W - 183L
1,575 Elo+
Party 1
Zeus
Zeus
atkocska
Zeus
Level 139
God Stats
236W - 167L
1,621 SR
Queue Stats
432W - 423L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Audi_squad
Vamana
16
0 / 7 / 5
9,675
538
12,823
20,232
13,162
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hachiman
18
6 / 1 / 2
10,661
592
16,463
14,239
4,639
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Baron Samedi
Simp4Healz
Baron Samedi
15
5 / 4 / 10
9,884
549
7,961
19,030
17,130
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Serqet
X1van1X
Serqet
15
4 / 2 / 3
8,845
491
4,418
14,444
5,626
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

10
0 / 4 / 0
7,123
396
1,622
5,158
1,534
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Chautek
Kumbhakarna
16
2 / 0 / 9
9,818
545
10,910
16,427
16,128
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

15
1 / 3 / 0
8,144
452
1,903
10,457
10,066
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ganesha
TrueLoki31
Ganesha
13
1 / 6 / 7
7,571
421
9,125
15,071
6,514
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lancelot
Warlordwld
Lancelot
17
9 / 3 / 3
10,139
563
14,768
15,688
7,602
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Zeus
16
5 / 4 / 3
10,247
569
16,917
9,270
3,332
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
40
15
Kills
18
18
Deaths
16
20
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Vamana
Audi_squad
Vamana
0
7
5
0.36
W
Kumbhakarna
Chautek
Kumbhakarna
2
0
9
6.5
L
Hachiman
6
1
2
7
W
1
3
0
0.33
L
Baron Samedi
Simp4Healz
Baron Samedi
5
4
10
2.5
W
Ganesha
TrueLoki31
Ganesha
1
6
7
0.75
W
Lancelot
Warlordwld
Lancelot
9
3
3
3.5
L
Serqet
X1van1X
Serqet
4
2
3
2.75
L
0
4
0
0
W
Zeus
5
4
3
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,287
Damage
53,623
73,103
Taken
66,913
42,091
Mitigated
43,642
22,504
Healing
11,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
Audi_squad
Vamana
12,823
4,835
0
2,962
20,232
13,162
0
13,700
6,225
0
76,205
W
Kumbhakarna
Chautek
Kumbhakarna
10,910
958
0
1,505
16,427
16,128
56
1,180
14,320
58,877
518
L
Hachiman
16,463
9,205
0
4,599
14,239
4,639
546
7,297
6,476
0
86,572
W
1,903
78
0
1,830
10,457
10,066
614
1,235
8,928
30,862
0
L
Baron Samedi
Simp4Healz
Baron Samedi
7,961
669
2,566
5,171
19,030
17,130
246
7,759
10,631
38,527
0
W
Ganesha
TrueLoki31
Ganesha
9,125
481
0
2,530
15,071
6,514
0
2,968
11,810
42,742
0
W
Lancelot
Warlordwld
Lancelot
14,768
2,900
0
4,112
15,688
7,602
94
2,322
12,528
0
78,353
L
Serqet
X1van1X
Serqet
4,418
1,318
0
6,542
14,444
5,626
0
4,863
9,179
0
55,827
L
1,622
88
0
664
5,158
1,534
0
2,586
2,350
33,224
746
W
Zeus
16,917
2,383
0
1,494
9,270
3,332
440
1,739
7,173
77,885
1,009

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,188
Gold Earned
45,919
472
Minions Killed
468
0
Camps Cleared
0
1,488,009
Distance Traveled
1,867,934
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
9,675
538
122
7
0
295,329
0
W
Kumbhakarna
9,818
545
119
7
0
375,817
0
L
Hachiman
10,661
592
125
7
0
325,439
0
W
Sobek
8,144
452
92
5
0
378,858
0
L
Baron Samedi
9,884
549
40
2
0
318,051
4
W
Ganesha
7,571
421
12
1
0
367,486
2
W
Lancelot
10,139
563
98
5
0
433,807
0
L
Serqet
8,845
491
99
6
0
363,394
0
L
Zeus
7,123
396
86
5
0
185,796
2
W
Zeus
10,247
569
147
8
0
311,966
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role