Player Matchup

Bacchus
Bacchus
Bad0bunny34
Bacchus
Level 8
God Stats
6W - 5L
1,361 SR
Queue Stats
103W - 118L
1,127 Elo+
Party 1
Skadi
Skadi
PRODICAL SON245
Skadi
Level 39
God Stats
58W - 61L
1,455 SR
Queue Stats
187W - 219L
1,340 Elo+
Party 1
Cupid
Cupid
Ri_Shotem
Cupid
Level 98
God Stats
7W - 2L
1,234 SR
Queue Stats
44W - 28L
1,364 Elo+
Solo
Sol
Sol
nobody_seen_no1
Sol
Level 42
God Stats
5W - 8L
1,330 SR
Queue Stats
78W - 99L
1,318 Elo+
Solo
Ravana
Ravana
san71460sj
Ravana
Level 74
God Stats
8W - 6L
1,522 SR
Queue Stats
102W - 65L
1,535 Elo+
Solo
Team Averages
Level 52
1,380 SR
1,337 Elo+

VS

Team Averages
Level 79
1,366 SR
1,363 Elo+
Nemesis
Nemesis
KingGhidriah503
Nemesis
Level 41
God Stats
11W - 20L
1,352 SR
Queue Stats
83W - 118L
1,335 Elo+
Solo
Nu Wa
Nu Wa
Rexomar1123TTV
Nu Wa
Level 147
God Stats
11W - 15L
1,446 SR
Queue Stats
369W - 383L
1,367 Elo+
Solo
Olorun
Olorun
Thee_AquariusVII
Olorun
Level 104
God Stats
5W - 9L
1,281 SR
Queue Stats
119W - 123L
1,417 Elo+
Solo
Arachne
Arachne
W0rd1ess
Arachne
Level 38
God Stats
108W - 79L
1,247 SR
Queue Stats
170W - 159L
1,264 Elo+
Solo
Cupid
Cupid
WindedKitten117
Cupid
Level 66
God Stats
11W - 11L
1,508 SR
Queue Stats
81W - 85L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Bad0bunny34
Bacchus
14
0 / 1 / 5
8,278
1,035
190
3,630
2,694
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
2 / 3 / 12
9,528
1,191
7,755
5,860
2,425
Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Cupid
Ri_Shotem
Cupid
15
5 / 0 / 4
9,487
1,186
6,043
3,571
1,719
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
0 / 0 / 7
8,387
1,048
5,634
6,995
3,866
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ravana
san71460sj
Ravana
15
7 / 2 / 4
10,491
1,311
6,361
6,818
5,081
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Team 1 Tickets

299

VS

Team 2 Tickets

258

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 0 / 2
8,513
1,064
3,207
2,856
1,474
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
0 / 2 / 4
8,452
1,057
6,042
4,398
1,445
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
2 / 4 / 3
8,712
1,089
5,326
6,976
2,931
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Arachne
W0rd1ess
Arachne
13
3 / 5 / 1
8,566
1,071
3,887
8,076
3,990
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

14
0 / 3 / 1
8,378
1,047
4,115
6,558
2,300
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
17
14
Kills
6
6
Deaths
14
32
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Bad0bunny34
Bacchus
0
1
5
2.5
L
1
0
2
2
W
2
3
12
2.67
L
0
2
4
1
W
Cupid
Ri_Shotem
Cupid
5
0
4
7
L
2
4
3
0.88
L
Arachne
W0rd1ess
Arachne
3
5
1
0.7
L
0
3
1
0.17
W
0
0
7
3.5
W
Ravana
san71460sj
Ravana
7
2
4
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,983
Damage
22,577
26,874
Taken
28,864
15,785
Mitigated
12,140
4,734
Healing
4,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Bad0bunny34
Bacchus
190
63
0
488
3,630
2,694
0
1,493
2,137
1,524
0
L
3,207
1,485
0
729
2,856
1,474
0
612
2,244
0
21,180
W
7,755
4,234
0
0
5,860
2,425
0
2,970
2,890
0
33,346
L
6,042
1,521
0
130
4,398
1,445
0
1,238
3,160
20,850
387
W
Cupid
Ri_Shotem
Cupid
6,043
2,840
548
1,897
3,571
1,719
0
1,613
1,958
0
23,974
L
5,326
2,922
225
700
6,976
2,931
0
1,407
5,569
12,897
283
L
Arachne
W0rd1ess
Arachne
3,887
2,856
0
980
8,076
3,990
0
1,242
6,834
0
6,837
L
4,115
1,493
375
1,000
6,558
2,300
0
988
5,570
0
27,993
W
5,634
2,087
0
505
6,995
3,866
0
2,579
4,416
21,638
1,693
W
Ravana
san71460sj
Ravana
6,361
1,166
0
1,296
6,818
5,081
0
2,481
4,337
0
19,020

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,171
Gold Earned
42,621
181
Minions Killed
154
6
Camps Cleared
5
646,811
Distance Traveled
668,637
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,278
1,035
4
1
0
124,600
0
L
Nemesis
8,513
1,064
48
6
1
167,752
0
W
Skadi
9,528
1,191
52
7
2
120,327
0
L
Nu Wa
8,452
1,057
18
2
1
104,118
0
W
Cupid
9,487
1,186
44
6
1
97,292
0
L
Olorun
8,712
1,089
23
3
1
119,616
0
L
Arachne
8,566
1,071
5
1
1
129,005
0
L
Cupid
8,378
1,047
60
8
1
148,146
0
W
Sol
8,387
1,048
32
4
0
134,150
0
W
Ravana
10,491
1,311
49
6
3
170,442
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role