Player Matchup

Cthulhu
Cthulhu
ChizaDj
Cthulhu
Level 80
God Stats
6W - 4L
1,523 SR
Queue Stats
93W - 78L
1,544 Elo+
Solo
Maui
Maui
I_Am_Mouttxt
Maui
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 20L
1,450 Elo+
Party 2
Scylla
Scylla
OldmanTrips
Scylla
Level 158
God Stats
4W - 4L
1,586 SR
Queue Stats
120W - 127L
1,508 Elo+
Party 3
Awilix
Awilix
RockSquirrel5
Awilix
Level 155
God Stats
3W - 2L
1,625 SR
Queue Stats
110W - 104L
1,549 Elo+
Party 3
Danzaburou
Danzaburou
TerribleAimSRYxD
Danzaburou
Level 157
God Stats
4W - 8L
1,390 SR
Queue Stats
135W - 123L
1,508 Elo+
Party 2
Team Averages
Level 127
1,525 SR
1,512 Elo+

VS

Team Averages
Level 93
1,567 SR
1,477 Elo+
Ah Puch
Ah Puch
FatalLordKing
Ah Puch
Level 114
God Stats
5W - 0L
1,440 SR
Queue Stats
474W - 451L
1,425 Elo+
Solo
Arachne
Arachne
HCTlB
Arachne
Level 66
God Stats
18W - 14L
1,627 SR
Queue Stats
236W - 216L
1,517 Elo+
Party 1
Thanatos
Thanatos
PhantomTaco1025
Thanatos
Level 98
God Stats
49W - 22L
1,704 SR
Queue Stats
308W - 300L
1,479 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
YogiBear14
Ah Muzen Cab
Level 148
God Stats
1W - 3L
1,564 SR
Queue Stats
171W - 169L
1,468 Elo+
Solo
Ares
Ares
sanalej
Ares
Level 41
God Stats
3W - 3L
1,500 SR
Queue Stats
92W - 121L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ChizaDj
Cthulhu
11
0 / 5 / 1
6,095
554
6,328
11,627
6,931
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 2 / 1
4,991
454
1,796
8,198
4,602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
12
2 / 1 / 1
6,758
614
4,098
5,212
1,540
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
3 / 2 / 2
6,114
556
2,984
6,338
2,200
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
TerribleAimSRYxD
Danzaburou
9
0 / 5 / 2
5,515
501
3,902
6,611
2,041
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
13
1 / 1 / 2
7,016
638
5,949
6,360
1,730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Arachne
HCTlB
Arachne
12
3 / 1 / 3
7,227
657
6,184
7,009
3,590
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
12
6 / 1 / 2
6,855
623
7,023
9,469
2,804
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ah Muzen Cab
YogiBear14
Ah Muzen Cab
12
3 / 1 / 1
6,564
597
4,647
4,716
1,755
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ares
sanalej
Ares
11
2 / 1 / 5
6,584
599
5,238
8,090
6,513
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
28
5
Kills
15
15
Deaths
5
7
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
ChizaDj
Cthulhu
0
5
1
0.1
W
Ah Puch
1
1
2
2
W
Arachne
HCTlB
Arachne
3
1
3
4.5
L
0
2
1
0.25
L
Scylla
2
1
1
2.5
W
Thanatos
6
1
2
7
L
3
2
2
2
L
Danzaburou
TerribleAimSRYxD
Danzaburou
0
5
2
0.2
W
Ah Muzen Cab
YogiBear14
Ah Muzen Cab
3
1
1
3.5
W
Ares
sanalej
Ares
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,108
Damage
29,041
37,986
Taken
35,644
17,314
Mitigated
16,392
6,914
Healing
17,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
ChizaDj
Cthulhu
6,328
442
0
2,356
11,627
6,931
0
669
10,958
37,854
948
W
Ah Puch
5,949
103
0
3,204
6,360
1,730
0
2,586
3,438
44,057
844
W
Arachne
HCTlB
Arachne
6,184
4,231
0
2,391
7,009
3,590
655
2,807
3,724
0
40,000
L
1,796
232
0
1,337
8,198
4,602
0
3,113
4,863
13,182
0
L
Scylla
4,098
86
0
1,122
5,212
1,540
0
2,986
1,862
41,241
862
W
Thanatos
7,023
1,529
0
9,198
9,469
2,804
0
2,395
6,842
0
41,114
L
2,984
1,425
0
924
6,338
2,200
0
1,899
4,423
0
31,750
L
Danzaburou
TerribleAimSRYxD
Danzaburou
3,902
1,359
0
1,175
6,611
2,041
0
1,723
4,806
0
34,308
W
Ah Muzen Cab
YogiBear14
Ah Muzen Cab
4,647
1,638
0
680
4,716
1,755
685
903
3,777
0
55,838
W
Ares
sanalej
Ares
5,238
966
0
2,163
8,090
6,513
958
1,718
6,242
15,039
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,473
Gold Earned
34,246
361
Minions Killed
348
0
Camps Cleared
0
1,133,847
Distance Traveled
1,161,970
16
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,095
554
88
8
0
234,002
7
W
Ah Puch
7,016
638
93
8
0
228,271
0
W
Arachne
7,227
657
67
6
0
229,793
0
L
Maui
4,991
454
33
3
0
252,999
0
L
Scylla
6,758
614
109
10
0
223,827
5
W
Thanatos
6,855
623
72
7
0
249,217
0
L
Awilix
6,114
556
57
5
0
213,776
2
L
Danzaburou
5,515
501
74
7
0
209,243
2
W
Ah Muzen Cab
6,564
597
91
8
0
227,313
1
W
Ares
6,584
599
25
2
0
227,376
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role