Player Matchup

Serqet
Serqet
FotoPataUwU
Serqet
Level 88
God Stats
25W - 15L
1,626 SR
Queue Stats
401W - 291L
1,654 Elo+
Party 1
Rama
Rama
JO4KO
Rama
Level 186
God Stats
1W - 1L
1,447 SR
Queue Stats
234W - 208L
1,569 Elo+
Party 1
Nike
Nike
NoneNarrow
Nike
Level 164
God Stats
9W - 5L
1,503 SR
Queue Stats
395W - 317L
1,655 Elo+
Party 1
Ymir
Ymir
Pichincha69
Ymir
Level 89
God Stats
6W - 2L
1,500 SR
Queue Stats
353W - 291L
1,590 Elo+
Party 1
Janus
Janus
SK1NF4X1
Janus
Level 149
God Stats
9W - 5L
1,672 SR
Queue Stats
77W - 87L
1,534 Elo+
Party 1
Team Averages
Level 135
1,549 SR
1,600 Elo+

VS

Team Averages
Level 112
1,441 SR
1,445 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
PeñarolDecano
Ares
Level 104
God Stats
5W - 9L
1,203 SR
Queue Stats
348W - 356L
1,469 Elo+
Solo
Mulan
Mulan
gardenabrasil
Mulan
Level 125
God Stats
3W - 6L
1,520 SR
Queue Stats
150W - 149L
1,483 Elo+
Solo
Loki
Loki
juanchomm
Loki
Level 85
God Stats
1W - 3L
1,478 SR
Queue Stats
15W - 33L
1,362 Elo+
Party 2
Nu Wa
Nu Wa
tomipaladino11
Nu Wa
Level 85
God Stats
1W - 2L
1,504 SR
Queue Stats
59W - 72L
1,411 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
12
7 / 2 / 4
6,795
680
7,071
6,676
2,325
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rama
JO4KO
Rama
10
1 / 2 / 5
5,819
582
3,609
5,861
1,604
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
2 / 1 / 3
6,611
661
5,613
6,908
2,709
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
3 / 0 / 8
6,503
650
3,898
7,182
4,766
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Janus
SK1NF4X1
Janus
11
5 / 0 / 4
6,478
648
2,214
1,874
576
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
2 / 5 / 2
5,531
553
6,047
8,825
2,775
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

7
2 / 3 / 1
4,894
489
1,886
8,119
4,586
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

10
1 / 3 / 0
5,731
573
3,229
7,754
5,234
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Loki
8
0 / 4 / 2
4,644
464
1,344
6,442
1,624
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

8
0 / 3 / 0
4,535
454
1,529
3,512
791
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
10
18
Kills
5
5
Deaths
18
24
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
2
5
2
0.6
W
Serqet
7
2
4
4.5
W
Rama
JO4KO
Rama
1
2
5
1.75
W
2
1
3
3.5
L
2
3
1
0.83
W
3
0
8
7
W
Janus
SK1NF4X1
Janus
5
0
4
7
L
1
3
0
0.33
L
Loki
0
4
2
0.25
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,405
Damage
14,035
28,501
Taken
34,652
11,980
Mitigated
15,010
10,106
Healing
8,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
6,047
2,186
0
2,774
8,825
2,775
0
1,358
7,205
0
38,459
W
Serqet
7,071
2,338
0
3,270
6,676
2,325
0
793
5,883
0
43,066
W
Rama
JO4KO
Rama
3,609
3,171
0
2,009
5,861
1,604
865
224
5,637
0
35,120
W
5,613
702
0
1,550
6,908
2,709
0
530
6,378
0
47,031
L
1,886
87
68
2,078
8,119
4,586
0
1,453
6,553
9,241
0
W
3,898
501
0
2,527
7,182
4,766
0
1,061
6,121
28,405
1,272
W
Janus
SK1NF4X1
Janus
2,214
75
0
750
1,874
576
17
807
1,067
32,119
256
L
3,229
242
0
1,643
7,754
5,234
0
540
7,062
0
36,943
L
Loki
1,344
127
0
1,780
6,442
1,624
0
1,062
5,340
0
21,512
L
1,529
230
0
640
3,512
791
0
1,398
2,024
19,708
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,206
Gold Earned
25,335
356
Minions Killed
245
0
Camps Cleared
0
1,030,941
Distance Traveled
891,995
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,531
553
72
7
0
183,041
2
W
Serqet
6,795
680
67
7
0
250,407
0
W
Rama
5,819
582
66
7
0
177,930
0
W
Nike
6,611
661
92
9
0
186,030
0
L
Ares
4,894
489
10
1
0
160,102
0
W
Ymir
6,503
650
46
5
0
190,721
2
W
Janus
6,478
648
85
9
0
225,853
0
L
Mulan
5,731
573
82
8
0
190,974
3
L
Loki
4,644
464
44
4
0
189,976
0
L
Nu Wa
4,535
454
37
4
0
167,902
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role