Player Matchup

Kukulkan
Kukulkan
Demry
Kukulkan
Level 127
God Stats
2W - 4L
1,500 SR
Queue Stats
38W - 48L
1,444 Elo+
Solo
Gilgamesh
Gilgamesh
EvgeniusBlake
Gilgamesh
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 19L
1,120 Elo+
Party 1
Cthulhu
Cthulhu
Laikas
Cthulhu
Level 146
God Stats
9W - 8L
1,748 SR
Queue Stats
389W - 116L
1,835 Elo+
Party 2
Charybdis
Charybdis
LucianDuckiestar
Charybdis
Level 60
God Stats
2W - 1L
1,719 SR
Queue Stats
216W - 26L
1,932 Elo+
Party 2
Aphrodite
Aphrodite
ujhjuk
Aphrodite
Level 36
God Stats
2W - 1L
1,226 SR
Queue Stats
9W - 25L
1,192 Elo+
Party 1
Team Averages
Level 80
1,539 SR
1,505 Elo+

VS

Team Averages
Level 88
1,476 SR
1,390 Elo+
Scylla
Scylla
ITACHI-DU-974
Scylla
Level 80
God Stats
2W - 4L
1,481 SR
Queue Stats
529W - 553L
1,502 Elo+
Solo
Ishtar
Ishtar
Rhoxion
Ishtar
Level 81
God Stats
0W - 2L
1,317 SR
Queue Stats
7W - 10L
1,249 Elo+
Solo
Izanami
Izanami
ScreamOfHate
Izanami
Level 81
God Stats
2W - 2L
1,729 SR
Queue Stats
12W - 19L
1,398 Elo+
Solo
Ymir
Ymir
barlogg
Ymir
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,298 Elo+
Solo
Bastet
Bastet
shadowarcher666
Bastet
Level 88
God Stats
2W - 1L
1,353 SR
Queue Stats
73W - 54L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Demry
Kukulkan
17
5 / 0 / 16
10,970
1,097
10,609
2,325
1,055
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
EvgeniusBlake
Gilgamesh
18
11 / 0 / 14
11,802
1,180
17,339
13,609
13,032
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mystical Earring

Mystical Earring

+15
Mp 5

Cthulhu
Laikas
Cthulhu
17
4 / 2 / 21
10,803
1,080
14,541
13,994
12,999
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Charybdis
18
11 / 0 / 13
13,327
1,333
30,445
9,386
4,156
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Aphrodite
ujhjuk
Aphrodite
17
3 / 0 / 22
10,722
1,072
11,769
2,756
1,667
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Team 1 Tickets

342

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 1
9,397
940
7,596
15,949
5,287
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ishtar
Rhoxion
Ishtar
14
0 / 9 / 1
9,118
912
7,641
20,105
7,469
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
ScreamOfHate
Izanami
14
0 / 1 / 0
8,735
874
1,954
5,104
1,445
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
barlogg
Ymir
14
0 / 10 / 1
9,405
941
3,941
25,497
19,074
Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

14
2 / 11 / 0
9,296
930
11,912
22,448
8,549
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

120
Kill Participation
5
34
Kills
2
2
Deaths
34
86
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
Demry
Kukulkan
5
0
16
13
W
Gilgamesh
EvgeniusBlake
Gilgamesh
11
0
14
18
L
0
3
1
0.17
W
Cthulhu
Laikas
Cthulhu
4
2
21
7.25
W
Charybdis
11
0
13
17.5
L
Ishtar
Rhoxion
Ishtar
0
9
1
0.06
L
Izanami
ScreamOfHate
Izanami
0
1
0
0
L
Ymir
barlogg
Ymir
0
10
1
0.05
L
2
11
0
0.18
W
Aphrodite
ujhjuk
Aphrodite
3
0
22
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,703
Damage
33,044
42,070
Taken
89,103
32,909
Mitigated
41,824
14,495
Healing
3,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
Demry
Kukulkan
10,609
405
425
27
2,325
1,055
0
740
1,535
31,307
381
W
Gilgamesh
EvgeniusBlake
Gilgamesh
17,339
5,644
0
1,763
13,609
13,032
0
3,451
9,897
0
32,202
L
7,596
296
0
0
15,949
5,287
0
4,743
10,877
26,074
0
W
Cthulhu
Laikas
Cthulhu
14,541
1,003
603
1,154
13,994
12,999
0
3,496
8,501
20,526
1,154
W
Charybdis
30,445
17,655
0
3,192
9,386
4,156
0
2,187
7,107
0
69,484
L
Ishtar
Rhoxion
Ishtar
7,641
4,840
0
1,190
20,105
7,469
0
8,982
10,600
0
22,637
L
Izanami
ScreamOfHate
Izanami
1,954
1,112
0
504
5,104
1,445
0
2,206
2,792
0
13,664
L
Ymir
barlogg
Ymir
3,941
828
0
408
25,497
19,074
0
11,337
13,543
17,095
0
L
11,912
2,814
0
1,800
22,448
8,549
0
7,259
14,618
0
17,017
W
Aphrodite
ujhjuk
Aphrodite
11,769
690
5,761
1,570
2,756
1,667
0
906
1,830
18,269
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,624
Gold Earned
45,951
216
Minions Killed
141
14
Camps Cleared
4
1,028,372
Distance Traveled
752,188
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
10,970
1,097
47
5
1
224,784
0
W
Gilgamesh
11,802
1,180
37
4
2
212,055
0
L
Scylla
9,397
940
59
6
1
186,102
0
W
Cthulhu
10,803
1,080
29
3
0
190,613
0
W
Charybdis
13,327
1,333
84
8
11
185,903
0
L
Ishtar
9,118
912
27
3
0
158,188
0
L
Izanami
8,735
874
20
2
2
98,033
0
L
Ymir
9,405
941
28
3
1
138,405
0
L
Bastet
9,296
930
7
1
0
171,460
0
W
Aphrodite
10,722
1,072
19
2
0
215,017
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role