Player Matchup

Zeus
Zeus
Diamond III
Centennial2K
Zeus
Diamond III
Level 185
God Stats
40W - 47L
1,565 SR
Queue Stats
91W - 90L
2,291 MMR
Party 3
Neith
Neith
Diamond II
Killerskull21
Neith
Diamond II
Level 193
God Stats
1W - 1L
1,698 SR
Queue Stats
64W - 50L
2,275 MMR
Party 3
Hel
Hel
Masters
LGNZDaNi
Hel
Masters
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
360W - 329L
2,592 MMR
Party 1
Eset
Eset
Diamond I
Petrová
Eset
Diamond I
Level 157
God Stats
13W - 13L
1,685 SR
Queue Stats
166W - 148L
2,378 MMR
Solo
Ne Zha
Ne Zha
Masters
ZackFair014
Ne Zha
Masters
Level 157
God Stats
20W - 16L
1,692 SR
Queue Stats
647W - 618L
2,628 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 163
1,628 SR
2,433 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 179
1,676 SR
2,220 MMR
Aphrodite
Aphrodite
Masters
 
Aphrodite
Masters
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Raijin
Raijin
Masters
Brunorom
Raijin
Masters
Level 251
God Stats
1W - 0L
2,002 SR
Queue Stats
41W - 19L
2,378 MMR
Party 2
Odin
Odin
Diamond II
ForbiddenTX
Odin
Diamond II
Level 187
God Stats
1W - 0L
1,500 SR
Queue Stats
131W - 110L
2,422 MMR
Solo
Rama
Rama
Masters
Skpeso
Rama
Masters
Level 156
God Stats
56W - 40L
1,722 SR
Queue Stats
705W - 664L
2,529 MMR
Solo
Skadi
Skadi
Diamond II
xXxRandy18xXx
Skadi
Diamond II
Level 140
God Stats
102W - 70L
1,658 SR
Queue Stats
110W - 84L
2,269 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 2
5,195
520
4,070
5,141
1,251
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

10
1 / 1 / 0
5,448
545
4,038
5,756
1,491
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
3 / 2 / 1
6,262
626
3,147
7,029
2,361
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Eset
9
0 / 1 / 1
5,523
552
2,111
4,326
2,663
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ne Zha
12
4 / 2 / 1
7,122
712
8,600
11,247
6,154
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
AwilixPoseidonNu Wa

VS

Bans
AthenaSusanoKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
9
2 / 1 / 2
5,917
592
2,708
7,129
4,360
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Raijin
Brunorom
Raijin
11
0 / 0 / 1
5,962
596
3,436
4,841
1,386
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
3 / 2 / 5
6,400
640
4,640
7,300
2,797
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rama
Skpeso
Rama
11
2 / 4 / 0
6,311
631
4,360
10,656
3,447
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
1 / 1 / 4
6,645
665
4,176
3,480
997
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
20
8
Kills
8
8
Deaths
8
5
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
2
1
2
3
W
Raijin
Brunorom
Raijin
0
0
1
0.5
L
0
2
2
0.5
W
3
2
5
2.75
L
1
1
0
1
L
3
2
1
1.75
L
Eset
0
1
1
0.5
W
Rama
Skpeso
Rama
2
4
0
0.5
L
Ne Zha
4
2
1
2.25
W
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,966
Damage
19,320
33,499
Taken
33,406
13,920
Mitigated
12,987
13,697
Healing
12,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
2,708
391
1,773
3,560
7,129
4,360
0
2,693
4,320
15,457
0
W
Raijin
Brunorom
Raijin
3,436
533
0
1,074
4,841
1,386
0
1,235
3,606
43,464
920
L
4,070
217
0
2,297
5,141
1,251
38
738
4,319
32,189
493
W
4,640
1,669
0
2,379
7,300
2,797
0
1,860
5,326
0
36,859
L
4,038
798
0
1,585
5,756
1,491
0
3,019
2,487
0
45,316
L
3,147
344
615
3,025
7,029
2,361
0
125
6,904
39,358
0
L
Eset
2,111
144
248
1,831
4,326
2,663
0
1,312
2,823
14,037
0
W
Rama
Skpeso
Rama
4,360
3,086
0
3,310
10,656
3,447
0
870
9,742
0
42,911
L
Ne Zha
8,600
3,183
0
4,096
11,247
6,154
0
409
10,838
0
53,339
W
4,176
1,742
0
360
3,480
997
939
2,331
1,091
0
51,706

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,550
Gold Earned
31,235
343
Minions Killed
371
0
Camps Cleared
0
996,795
Distance Traveled
1,077,792
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
5,917
592
22
2
0
212,251
3
W
Raijin
5,962
596
99
10
0
203,547
1
L
Zeus
5,195
520
67
7
0
184,457
0
W
Odin
6,400
640
70
7
0
258,288
2
L
Neith
5,448
545
85
9
0
183,556
0
L
Hel
6,262
626
86
9
0
210,025
0
L
Eset
5,523
552
20
2
0
208,962
2
W
Rama
6,311
631
88
9
0
190,788
0
L
Ne Zha
7,122
712
85
9
0
209,795
2
W
Skadi
6,645
665
92
9
0
212,918
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role