Player Matchup

Cerberus
Cerberus
Silver IV
Bassmarck
Cerberus
Silver IV
Level 141
God Stats
15W - 21L
1,367 SR
Queue Stats
120W - 203L
742 MMR
Solo
Hera
Hera
Silver V
Messina90
Hera
Silver V
Level 151
God Stats
5W - 1L
1,718 SR
Queue Stats
11W - 12L
1,270 MMR
Solo
Bakasura
Bakasura
Silver III
Mister_Tize
Bakasura
Silver III
Level 103
God Stats
4W - 7L
1,457 SR
Queue Stats
30W - 50L
1,177 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 132
1,514 SR
1,063 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 117
1,459 SR
1,011 MMR
Nu Wa
Nu Wa
Bronze III
Egmar7529
Nu Wa
Bronze III
Level 155
God Stats
82W - 75L
1,489 SR
Queue Stats
296W - 500L
439 MMR
Solo
Bacchus
Bacchus
Silver II
Lodder-92
Bacchus
Silver II
Level 67
God Stats
0W - 4L
1,518 SR
Queue Stats
39W - 56L
1,316 MMR
Party 1
Odin
Odin
Silver I
michiavelli92
Odin
Silver I
Level 129
God Stats
8W - 13L
1,370 SR
Queue Stats
202W - 299L
1,278 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Bassmarck
Cerberus
18
2 / 0 / 6
11,284
752
7,947
12,685
9,639
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Hera
19
0 / 0 / 8
11,867
791
7,608
6,293
2,290
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bakasura
Mister_Tize
Bakasura
19
6 / 2 / 2
12,896
860
14,190
15,375
9,059
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
AchillesPersephoneSerqetThothNe Zha

VS

Bans
KuzenboZeusGebAgniKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Egmar7529
Nu Wa
17
1 / 1 / 1
10,831
722
14,421
3,197
1,206
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bacchus
Lodder-92
Bacchus
16
1 / 5 / 1
10,202
680
7,494
15,645
16,708
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

17
0 / 2 / 2
10,335
689
7,584
15,868
12,236
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
6
8
Kills
2
2
Deaths
8
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Bassmarck
Cerberus
2
0
6
5
L
Nu Wa
Egmar7529
Nu Wa
1
1
1
1.5
L
Bacchus
Lodder-92
Bacchus
1
5
1
0.3
W
Hera
0
0
8
4
W
Bakasura
Mister_Tize
Bakasura
6
2
2
3.5
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,745
Damage
29,499
34,353
Taken
34,710
20,988
Mitigated
30,150
11,510
Healing
4,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Bassmarck
Cerberus
7,947
459
341
2,711
12,685
9,639
642
8,309
3,736
38,086
0
L
Nu Wa
Egmar7529
Nu Wa
14,421
3,995
154
55
3,197
1,206
345
1,182
2,015
52,766
490
L
Bacchus
Lodder-92
Bacchus
7,494
647
0
956
15,645
16,708
316
6,971
7,322
26,479
2,218
W
Hera
7,608
1,425
0
2,180
6,293
2,290
1,443
3,170
2,926
78,115
1,625
W
Bakasura
Mister_Tize
Bakasura
14,190
10,638
0
6,278
15,375
9,059
1,645
8,220
6,669
0
40,332
L
7,584
88
169
3,067
15,868
12,236
576
7,282
7,145
0
42,258

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,047
Gold Earned
31,368
307
Minions Killed
212
0
Camps Cleared
0
860,732
Distance Traveled
765,110
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
11,284
752
72
5
0
277,032
2
L
Nu Wa
10,831
722
86
6
0
235,756
3
L
Bacchus
10,202
680
51
3
0
239,914
5
W
Hera
11,867
791
130
9
0
266,690
0
W
Bakasura
12,896
860
105
7
0
317,010
0
L
Odin
10,335
689
75
5
0
289,440
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role