Player Matchup

Sylvanus
Sylvanus
Hulkman627
Sylvanus
Level 103
God Stats
6W - 4L
1,543 SR
Queue Stats
37W - 25L
1,536 Elo+
Party 1
Nox
Nox
hf1tz5rlP0c
Nox
Level 120
God Stats
35W - 41L
1,405 SR
Queue Stats
648W - 641L
1,485 Elo+
Solo
Hou Yi
Hou Yi
jack-gunner
Hou Yi
Level 109
God Stats
6W - 1L
1,503 SR
Queue Stats
90W - 79L
1,491 Elo+
Party 1
Arachne
Arachne
smallgirl4ever
Arachne
Level 148
God Stats
19W - 16L
1,501 SR
Queue Stats
46W - 39L
1,479 Elo+
Solo
Charybdis
Charybdis
tame-gunner
Charybdis
Level 125
God Stats
10W - 4L
1,708 SR
Queue Stats
96W - 81L
1,513 Elo+
Party 1
Team Averages
Level 121
1,532 SR
1,501 Elo+

VS

Team Averages
Level 88
1,454 SR
1,460 Elo+
Hercules
Hercules
FleekCheeks
Hercules
Level 108
God Stats
22W - 24L
1,500 SR
Queue Stats
34W - 40L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
GgsShakeMyHand
Gilgamesh
Level 77
God Stats
2W - 2L
1,571 SR
Queue Stats
135W - 141L
1,407 Elo+
Party 3
Freya
Freya
MrMeatScepter
Freya
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 12L
1,653 Elo+
Party 2
Kali
Kali
SassafrasVase
Kali
Level 29
God Stats
0W - 4L
1,185 SR
Queue Stats
29W - 54L
1,296 Elo+
Party 3
Nu Wa
Nu Wa
jiggychills
Nu Wa
Level 96
God Stats
17W - 20L
1,514 SR
Queue Stats
86W - 113L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Hulkman627
Sylvanus
12
1 / 0 / 6
6,873
625
5,494
10,807
5,728
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
2 / 1 / 2
7,097
645
1,291
5,183
1,461
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hou Yi
13
7 / 0 / 2
7,173
652
4,730
2,785
992
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

12
6 / 2 / 4
7,542
686
6,453
11,067
3,938
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charybdis
tame-gunner
Charybdis
13
3 / 0 / 1
7,878
716
5,967
7,521
2,250
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
FleekCheeks
Hercules
9
0 / 3 / 0
5,233
476
2,122
7,924
6,351
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Gilgamesh
GgsShakeMyHand
Gilgamesh
8
0 / 3 / 0
5,097
463
2,351
7,561
4,231
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

9
1 / 4 / 0
5,409
492
4,554
6,953
1,890
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

9
0 / 5 / 0
4,908
446
3,278
9,648
3,003
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
1 / 4 / 0
5,220
475
4,738
5,023
1,379
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
2
19
Kills
2
3
Deaths
19
15
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Hercules
FleekCheeks
Hercules
0
3
0
0
L
Gilgamesh
GgsShakeMyHand
Gilgamesh
0
3
0
0
W
Sylvanus
Hulkman627
Sylvanus
1
0
6
4
L
1
4
0
0.25
L
0
5
0
0
W
2
1
2
3
W
Hou Yi
7
0
2
8
L
1
4
0
0.25
W
6
2
4
4
W
Charybdis
tame-gunner
Charybdis
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,935
Damage
17,043
37,363
Taken
37,109
14,369
Mitigated
16,854
18,771
Healing
8,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
FleekCheeks
Hercules
2,122
443
0
2,396
7,924
6,351
0
0
7,924
0
28,792
L
Gilgamesh
GgsShakeMyHand
Gilgamesh
2,351
637
0
1,075
7,561
4,231
0
2,554
5,007
0
17,808
W
Sylvanus
Hulkman627
Sylvanus
5,494
961
2,130
5,543
10,807
5,728
256
3,047
7,064
25,531
1,811
L
4,554
1,325
0
1,571
6,953
1,890
0
2,293
4,660
19,888
0
L
3,278
2,070
0
2,523
9,648
3,003
0
798
8,850
0
33,579
W
1,291
132
0
1,000
5,183
1,461
385
1,645
3,272
47,114
0
W
Hou Yi
4,730
1,483
0
500
2,785
992
306
686
1,801
0
42,429
L
4,738
1,284
0
948
5,023
1,379
0
1,063
3,960
28,540
0
W
6,453
4,338
0
4,258
11,067
3,938
776
2,209
8,492
0
46,992
W
Charybdis
tame-gunner
Charybdis
5,967
3,712
0
5,340
7,521
2,250
462
612
6,606
0
59,320

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,563
Gold Earned
25,867
348
Minions Killed
257
0
Camps Cleared
0
1,011,152
Distance Traveled
1,057,011
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,233
476
60
5
0
223,590
0
L
Gilgamesh
5,097
463
29
3
0
220,693
2
W
Sylvanus
6,873
625
27
2
0
195,510
0
L
Freya
5,409
492
41
4
0
210,122
0
L
Kali
4,908
446
66
6
0
200,414
0
W
Nox
7,097
645
71
6
0
224,075
2
W
Hou Yi
7,173
652
82
7
0
200,405
0
L
Nu Wa
5,220
475
61
6
0
202,192
2
W
Arachne
7,542
686
77
7
0
223,256
4
W
Charybdis
7,878
716
91
8
0
167,906
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role