Player Matchup

Anhur
Anhur
KaiDee2x
Anhur
Level 145
God Stats
0W - 1L
1,750 SR
Queue Stats
1W - 5L
1,271 Elo+
Solo
Kali
Kali
MCDETI1994
Kali
Level 33
God Stats
4W - 5L
1,559 SR
Queue Stats
11W - 13L
1,476 Elo+
Solo
Janus
Janus
Paulokizan
Janus
Level 141
God Stats
4W - 7L
1,376 SR
Queue Stats
374W - 406L
1,438 Elo+
Solo
King Arthur
King Arthur
kikolay
King Arthur
Level 179
God Stats
5W - 8L
1,357 SR
Queue Stats
404W - 443L
1,473 Elo+
Solo
Yemoja
Yemoja
kora332
Yemoja
Level 40
God Stats
3W - 5L
1,497 SR
Queue Stats
40W - 73L
1,424 Elo+
Solo
Team Averages
Level 108
1,508 SR
1,416 Elo+

VS

Team Averages
Level 100
1,489 SR
1,461 Elo+
Hades
Hades
RYOMENSUKUNA697
Hades
Level 68
God Stats
21W - 12L
1,659 SR
Queue Stats
81W - 78L
1,540 Elo+
Solo
Nu Wa
Nu Wa
ThePresiBrent
Nu Wa
Level 86
God Stats
28W - 27L
1,450 SR
Queue Stats
144W - 152L
1,385 Elo+
Solo
Raijin
Raijin
YOUNG_LUCYFER
Raijin
Level 137
God Stats
3W - 5L
1,411 SR
Queue Stats
10W - 19L
1,354 Elo+
Solo
Bacchus
Bacchus
lion-eagle7
Bacchus
Level 60
God Stats
2W - 2L
1,408 SR
Queue Stats
194W - 209L
1,479 Elo+
Solo
He Bo
He Bo
vifongod
He Bo
Level 147
God Stats
2W - 1L
1,519 SR
Queue Stats
205W - 207L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
KaiDee2x
Anhur
10
0 / 3 / 0
5,927
988
631
5,844
1,702
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
0 / 4 / 0
6,092
1,015
2,000
7,516
1,960
Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Janus
11
0 / 1 / 0
6,054
1,009
6,048
2,894
808
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
kikolay
King Arthur
11
0 / 1 / 0
5,779
963
521
3,873
2,447
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Yemoja
kora332
Yemoja
11
0 / 1 / 0
6,538
1,090
1,396
8,800
4,967
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Team 1 Tickets

307

VS

Team 2 Tickets

393

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 5
7,434
1,239
7,492
2,947
1,485
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

12
4 / 0 / 4
7,543
1,257
5,636
2,162
628
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 0 / 3
7,193
1,199
3,329
2,523
747
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Bacchus
lion-eagle7
Bacchus
12
0 / 0 / 10
7,334
1,222
3,558
4,230
3,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

He Bo
vifongod
He Bo
12
0 / 0 / 7
6,337
1,056
4,241
1,235
378
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
39
0
Kills
10
10
Deaths
0
0
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Anhur
KaiDee2x
Anhur
0
3
0
0
L
0
4
0
0
L
Janus
0
1
0
0
W
4
0
5
6.5
W
4
0
4
6
W
2
0
3
3.5
L
King Arthur
kikolay
King Arthur
0
1
0
0
L
Yemoja
kora332
Yemoja
0
1
0
0
W
Bacchus
lion-eagle7
Bacchus
0
0
10
5
W
He Bo
vifongod
He Bo
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,596
Damage
24,256
28,927
Taken
13,097
11,884
Mitigated
6,517
2,810
Healing
3,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
KaiDee2x
Anhur
631
245
0
0
5,844
1,702
0
5,110
734
0
9,462
L
2,000
720
0
289
7,516
1,960
0
6,178
1,338
0
11,769
L
Janus
6,048
210
0
0
2,894
808
0
2,813
81
16,720
0
W
7,492
365
520
1,084
2,947
1,485
0
1,494
1,292
20,613
0
W
5,636
1,099
0
0
2,162
628
0
1,390
656
14,365
0
W
3,329
321
0
410
2,523
747
0
837
1,574
25,036
0
L
King Arthur
kikolay
King Arthur
521
55
0
0
3,873
2,447
0
3,420
453
0
6,369
L
Yemoja
kora332
Yemoja
1,396
301
1,402
1,119
8,800
4,967
0
6,330
2,470
13,779
0
W
Bacchus
lion-eagle7
Bacchus
3,558
351
0
1,366
4,230
3,279
0
2,268
1,693
4,620
724
W
He Bo
vifongod
He Bo
4,241
29
0
0
1,235
378
0
733
438
10,666
578

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,390
Gold Earned
35,841
109
Minions Killed
129
1
Camps Cleared
8
408,014
Distance Traveled
583,628
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
5,927
988
12
2
0
69,022
0
L
Kali
6,092
1,015
25
4
0
101,491
0
L
Janus
6,054
1,009
38
6
0
99,578
1
W
Hades
7,434
1,239
33
6
1
110,106
0
W
Nu Wa
7,543
1,257
22
4
6
122,217
0
W
Raijin
7,193
1,199
58
10
0
113,046
0
L
King Arthur
5,779
963
15
3
0
48,830
0
L
Yemoja
6,538
1,090
19
3
1
89,093
0
W
Bacchus
7,334
1,222
5
1
1
117,539
0
W
He Bo
6,337
1,056
11
2
0
120,720
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role