Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Corallina97
Sol
Level 128
God Stats
22W - 23L
1,497 SR
Queue Stats
72W - 70L
1,488 Elo+
Party 2
Fenrir
Fenrir
Lidd_971
Fenrir
Level 131
God Stats
7W - 5L
1,587 SR
Queue Stats
44W - 46L
1,466 Elo+
Party 2
Ra
Ra
xImperatorUmbrax
Ra
Level 87
God Stats
5W - 1L
1,756 SR
Queue Stats
32W - 26L
1,518 Elo+
Party 2
Sun Wukong
Sun Wukong
xRivaillex
Sun Wukong
Level 174
God Stats
2W - 5L
1,402 SR
Queue Stats
83W - 87L
1,442 Elo+
Party 2
Team Averages
Level 129
1,549 SR
1,483 Elo+

VS

Team Averages
Level 100
1,513 SR
1,437 Elo+
Thanatos
Thanatos
Beal2424
Thanatos
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 11L
1,462 Elo+
Party 1
Neith
Neith
NonChinesePanda
Neith
Level 126
God Stats
9W - 5L
1,651 SR
Queue Stats
143W - 141L
1,553 Elo+
Solo
Charon
Charon
daikrus
Charon
Level 146
God Stats
3W - 7L
1,366 SR
Queue Stats
437W - 413L
1,446 Elo+
Solo
Bellona
Bellona
tacpat
Bellona
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 10L
1,266 Elo+
Party 1
Agni
Agni
太阳下的熊孩子
Agni
Level 138
God Stats
8W - 7L
1,551 SR
Queue Stats
122W - 109L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
12
2 / 0 / 4
6,525
593
6,155
4,279
1,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

11
2 / 0 / 0
6,002
546
4,399
7,251
2,025
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Fenrir
Lidd_971
Fenrir
11
5 / 2 / 1
6,319
574
3,727
8,816
2,888
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
2 / 2 / 3
5,597
509
2,263
9,158
3,536
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sun Wukong
xRivaillex
Sun Wukong
12
0 / 0 / 0
6,840
622
2,315
4,527
2,835
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Beal2424
Thanatos
7
0 / 5 / 3
4,857
442
1,567
8,791
2,661
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
1 / 0 / 1
6,295
572
5,716
5,118
1,606
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charon
daikrus
Charon
9
1 / 0 / 1
5,786
526
3,729
7,562
3,836
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bellona
tacpat
Bellona
6
0 / 4 / 1
4,099
373
2,496
6,273
2,900
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
2 / 2 / 0
5,771
525
5,661
4,469
1,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
10
11
Kills
4
4
Deaths
11
8
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
2
0
4
4
L
Thanatos
Beal2424
Thanatos
0
5
3
0.3
W
2
0
0
2
W
Fenrir
Lidd_971
Fenrir
5
2
1
2.75
L
1
0
1
1.5
L
Charon
daikrus
Charon
1
0
1
1.5
L
Bellona
tacpat
Bellona
0
4
1
0.13
W
2
2
3
1.75
W
Sun Wukong
xRivaillex
Sun Wukong
0
0
0
0
L
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,859
Damage
19,169
34,031
Taken
32,213
12,587
Mitigated
12,299
15,670
Healing
10,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
6,155
1,010
205
1,433
4,279
1,303
38
1,420
2,683
44,143
2,440
L
Thanatos
Beal2424
Thanatos
1,567
516
0
3,908
8,791
2,661
0
2,168
6,623
0
25,720
W
4,399
2,160
0
4,152
7,251
2,025
0
736
6,515
38,952
300
W
Fenrir
Lidd_971
Fenrir
3,727
1,261
0
4,215
8,816
2,888
0
1,645
7,041
0
40,287
L
5,716
1,948
0
2,648
5,118
1,606
55
2,446
2,672
0
50,828
L
Charon
daikrus
Charon
3,729
926
0
2,462
7,562
3,836
0
1,394
6,168
23,507
0
L
Bellona
tacpat
Bellona
2,496
689
0
583
6,273
2,900
0
3,785
2,488
0
7,895
W
2,263
57
2,458
2,629
9,158
3,536
0
3,979
4,840
10,197
0
W
Sun Wukong
xRivaillex
Sun Wukong
2,315
535
0
578
4,527
2,835
81
965
3,562
0
47,190
L
5,661
49
0
829
4,469
1,296
0
2,864
1,605
37,425
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,283
Gold Earned
26,808
339
Minions Killed
240
0
Camps Cleared
0
1,075,537
Distance Traveled
1,071,313
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
6,525
593
83
8
0
224,961
0
L
Thanatos
4,857
442
45
4
0
223,432
0
W
Sol
6,002
546
77
7
0
205,239
5
W
Fenrir
6,319
574
71
6
0
232,670
0
L
Neith
6,295
572
86
8
0
182,373
2
L
Charon
5,786
526
26
2
0
202,805
5
L
Bellona
4,099
373
12
1
0
233,908
0
W
Ra
5,597
509
8
1
0
227,824
2
W
Sun Wukong
6,840
622
100
9
0
184,843
0
L
Agni
5,771
525
71
6
0
228,795
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role