Player Matchup

Horus
Horus
Alongir
Horus
Level 101
God Stats
7W - 11L
1,500 SR
Queue Stats
137W - 117L
1,822 Elo+
Party 2
Anhur
Anhur
Araoz
Anhur
Level 158
God Stats
1W - 1L
1,699 SR
Queue Stats
107W - 96L
1,530 Elo+
Solo
Ra
Ra
ItzzMibble
Ra
Level 106
God Stats
11W - 16L
1,427 SR
Queue Stats
476W - 460L
1,474 Elo+
Solo
Bacchus
Bacchus
SuLLy_sTePzz
Bacchus
Level 134
God Stats
9W - 4L
1,595 SR
Queue Stats
325W - 307L
1,504 Elo+
Solo
Ne Zha
Ne Zha
shahmiah
Ne Zha
Level 48
God Stats
3W - 0L
1,712 SR
Queue Stats
31W - 19L
1,599 Elo+
Party 2
Team Averages
Level 109
1,587 SR
1,586 Elo+

VS

Team Averages
Level 141
1,517 SR
1,505 Elo+
Bacchus
Bacchus
 
Bacchus
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Not Todaay x
Nu Wa
Level 149
God Stats
16W - 23L
1,521 SR
Queue Stats
411W - 384L
1,500 Elo+
Party 1
Freya
Freya
ReddersTV
Freya
Level 77
God Stats
0W - 2L
1,281 SR
Queue Stats
321W - 348L
1,448 Elo+
Solo
Gilgamesh
Gilgamesh
TitaniaAbuser
Gilgamesh
Level 224
God Stats
25W - 22L
1,595 SR
Queue Stats
809W - 804L
1,517 Elo+
Solo
Hun Batz
Hun Batz
xXTobioXx420
Hun Batz
Level 127
God Stats
4W - 3L
1,689 SR
Queue Stats
634W - 605L
1,560 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Alongir
Horus
16
2 / 1 / 1
8,281
518
6,766
11,848
7,846
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anhur
Araoz
Anhur
16
5 / 1 / 4
8,785
549
8,681
8,811
2,899
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
3 / 3 / 7
9,561
598
6,614
10,058
3,064
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bacchus
SuLLy_sTePzz
Bacchus
13
3 / 1 / 12
8,243
515
6,392
10,110
10,039
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ne Zha
shahmiah
Ne Zha
15
7 / 5 / 8
8,851
553
11,715
13,692
5,342
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
7
0 / 5 / 2
6,104
382
3,643
9,641
7,471
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
0 / 4 / 3
8,167
510
7,592
8,087
1,851
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Freya
ReddersTV
Freya
13
2 / 6 / 1
8,199
512
5,953
12,929
3,680
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Gilgamesh
TitaniaAbuser
Gilgamesh
17
4 / 1 / 1
10,392
650
8,144
11,121
8,579
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hun Batz
xXTobioXx420
Hun Batz
14
5 / 4 / 0
8,391
524
8,223
13,084
4,661
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
18
20
Kills
11
11
Deaths
20
32
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
5
2
0.2
W
Horus
Alongir
Horus
2
1
1
2.5
W
Anhur
Araoz
Anhur
5
1
4
7
W
3
3
7
2.17
L
0
4
3
0.38
L
Freya
ReddersTV
Freya
2
6
1
0.42
W
Bacchus
SuLLy_sTePzz
Bacchus
3
1
12
9
L
Gilgamesh
TitaniaAbuser
Gilgamesh
4
1
1
4.5
W
Ne Zha
shahmiah
Ne Zha
7
5
8
2.2
L
Hun Batz
xXTobioXx420
Hun Batz
5
4
0
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,168
Damage
33,555
54,519
Taken
54,862
29,190
Mitigated
26,242
18,336
Healing
9,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
3,643
737
0
1,761
9,641
7,471
0
2,772
6,869
9,234
0
W
Horus
Alongir
Horus
6,766
2,970
140
5,484
11,848
7,846
0
881
10,883
0
57,361
W
Anhur
Araoz
Anhur
8,681
4,472
0
3,638
8,811
2,899
828
3,964
4,763
0
58,307
W
6,614
404
771
4,371
10,058
3,064
689
4,139
5,650
86,914
0
L
7,592
1,779
0
115
8,087
1,851
294
4,669
3,277
56,158
1,032
L
Freya
ReddersTV
Freya
5,953
1,668
0
3,612
12,929
3,680
234
2,379
10,505
52,940
623
W
Bacchus
SuLLy_sTePzz
Bacchus
6,392
1,021
0
2,376
10,110
10,039
0
3,594
6,407
21,036
1,857
L
Gilgamesh
TitaniaAbuser
Gilgamesh
8,144
2,016
0
2,218
11,121
8,579
0
238
10,295
0
82,084
W
Ne Zha
shahmiah
Ne Zha
11,715
5,892
0
1,556
13,692
5,342
10
3,340
10,111
0
72,725
L
Hun Batz
xXTobioXx420
Hun Batz
8,223
1,196
0
1,596
13,084
4,661
0
2,682
10,402
0
64,188

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,721
Gold Earned
41,253
484
Minions Killed
463
0
Camps Cleared
0
1,584,251
Distance Traveled
1,433,007
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,104
382
11
1
0
264,846
0
W
Horus
8,281
518
96
6
0
275,474
0
W
Anhur
8,785
549
104
7
0
304,269
8
W
Ra
9,561
598
154
10
0
313,101
0
L
Nu Wa
8,167
510
104
7
0
269,658
5
L
Freya
8,199
512
91
6
0
261,476
0
W
Bacchus
8,243
515
34
2
0
332,605
3
L
Gilgamesh
10,392
650
153
10
0
301,360
0
W
Ne Zha
8,851
553
96
6
0
358,802
0
L
Hun Batz
8,391
524
104
7
0
335,667
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role