Player Matchup

Janus
Janus
Azgani99
Janus
Level 119
God Stats
7W - 5L
1,355 SR
Queue Stats
67W - 74L
1,488 Elo+
Solo
Chaac
Chaac
RyRy K 101
Chaac
Level 159
God Stats
25W - 22L
1,564 SR
Queue Stats
111W - 107L
1,431 Elo+
Solo
Bastet
Bastet
SlimSmoke21
Bastet
Level 126
God Stats
2W - 1L
1,553 SR
Queue Stats
7W - 5L
1,543 Elo+
Solo
Xing Tian
Xing Tian
XxTAURENxX
Xing Tian
Level 117
God Stats
29W - 24L
1,584 SR
Queue Stats
319W - 280L
1,556 Elo+
Solo
Olorun
Olorun
d4rkm4dness
Olorun
Level 159
God Stats
2W - 5L
1,498 SR
Queue Stats
213W - 206L
1,443 Elo+
Solo
Team Averages
Level 136
1,511 SR
1,492 Elo+

VS

Team Averages
Level 102
1,501 SR
1,456 Elo+
Danzaburou
Danzaburou
Jocsy527
Danzaburou
Level 107
God Stats
16W - 22L
1,493 SR
Queue Stats
306W - 290L
1,480 Elo+
Solo
Neith
Neith
LegenTerry9101
Neith
Level 35
God Stats
156W - 179L
1,424 SR
Queue Stats
160W - 184L
1,353 Elo+
Solo
Erlang Shen
Erlang Shen
Ocec11
Erlang Shen
Level 128
God Stats
3W - 4L
1,500 SR
Queue Stats
126W - 131L
1,456 Elo+
Solo
Cerberus
Cerberus
efrenz1689
Cerberus
Level 166
God Stats
7W - 11L
1,571 SR
Queue Stats
191W - 193L
1,499 Elo+
Solo
Ra
Ra
whet4uBABE
Ra
Level 74
God Stats
90W - 92L
1,514 SR
Queue Stats
282W - 267L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Azgani99
Janus
17
7 / 1 / 3
10,734
596
8,549
9,286
3,287
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Chaac
18
6 / 1 / 1
11,569
643
6,799
14,235
9,398
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bastet
16
4 / 2 / 7
9,703
539
11,621
14,922
6,154
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Xing Tian
XxTAURENxX
Xing Tian
15
4 / 1 / 6
9,315
518
9,252
15,918
12,575
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Olorun
14
1 / 6 / 6
8,320
462
8,612
11,008
3,697
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Jocsy527
Danzaburou
15
5 / 2 / 3
9,744
541
10,366
12,670
4,329
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
0 / 4 / 0
7,973
443
2,232
9,695
3,079
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Erlang Shen
Ocec11
Erlang Shen
12
3 / 8 / 2
7,593
422
10,871
17,742
7,590
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cerberus
efrenz1689
Cerberus
14
2 / 5 / 2
7,976
443
7,803
18,806
11,203
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
1 / 4 / 1
8,188
455
3,681
6,950
2,625
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
19
22
Kills
11
11
Deaths
23
23
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Janus
Azgani99
Janus
7
1
3
8.5
L
Danzaburou
Jocsy527
Danzaburou
5
2
3
3.25
L
0
4
0
0
L
Erlang Shen
Ocec11
Erlang Shen
3
8
2
0.5
W
Chaac
6
1
1
6.5
W
Bastet
4
2
7
3.75
W
Xing Tian
XxTAURENxX
Xing Tian
4
1
6
7
W
Olorun
1
6
6
0.67
L
Cerberus
efrenz1689
Cerberus
2
5
2
0.6
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,833
Damage
34,953
65,369
Taken
65,863
35,111
Mitigated
28,826
19,528
Healing
23,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Azgani99
Janus
8,549
555
0
1,659
9,286
3,287
0
1,494
7,792
66,462
1,754
L
Danzaburou
Jocsy527
Danzaburou
10,366
4,735
0
5,795
12,670
4,329
0
6,351
5,884
0
63,110
L
2,232
338
0
2,111
9,695
3,079
0
3,199
6,210
0
50,769
L
Erlang Shen
Ocec11
Erlang Shen
10,871
7,672
0
6,383
17,742
7,590
0
3,535
13,914
0
58,820
W
Chaac
6,799
811
0
6,343
14,235
9,398
1,335
2,454
11,292
460
90,768
W
Bastet
11,621
2,927
0
4,577
14,922
6,154
311
1,461
13,369
0
71,445
W
Xing Tian
XxTAURENxX
Xing Tian
9,252
1,258
0
1,805
15,918
12,575
68
1,300
14,618
49,305
3,074
W
Olorun
8,612
4,398
1,293
3,851
11,008
3,697
414
4,093
6,915
47,774
5,759
L
Cerberus
efrenz1689
Cerberus
7,803
601
0
5,933
18,806
11,203
0
10,013
8,269
55,063
0
L
3,681
515
204
2,577
6,950
2,625
0
215
6,735
45,397
772

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,641
Gold Earned
41,474
530
Minions Killed
508
0
Camps Cleared
0
1,904,442
Distance Traveled
1,476,040
6
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,734
596
120
7
0
370,167
0
L
Danzaburou
9,744
541
102
6
0
322,397
8
L
Neith
7,973
443
104
6
0
298,370
0
L
Erlang Shen
7,593
422
89
5
0
285,816
0
W
Chaac
11,569
643
164
9
0
364,524
4
W
Bastet
9,703
539
85
5
0
456,418
0
W
Xing Tian
9,315
518
70
4
0
382,342
0
W
Olorun
8,320
462
91
5
0
330,991
2
L
Cerberus
7,976
443
109
6
0
359,878
8
L
Ra
8,188
455
104
6
0
209,579
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role