Player Matchup

Hercules
Hercules
Platinum II
 
Hercules
Platinum II
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Platinum V
 
Nemesis
Platinum V
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Gold III
 
Neith
Gold III
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Discordia
Discordia
Platinum V
BAGAUDIN
Discordia
Platinum V
Level 159
God Stats
4W - 3L
1,563 SR
Queue Stats
426W - 420L
1,575 MMR
Solo
Terra
Terra
Gold IV
smitearian91
Terra
Gold IV
Level 88
God Stats
11W - 6L
1,757 SR
Queue Stats
43W - 50L
1,547 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 117
1,564 SR
1,524 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 147
1,615 SR
1,525 MMR
Anubis
Anubis
Gold II
 
Anubis
Gold II
Level 214
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ullr
Ullr
Gold III
Baldwin 5th7015
Ullr
Gold III
Level 76
God Stats
3W - 5L
1,608 SR
Queue Stats
172W - 176L
1,519 MMR
Solo
Fenrir
Fenrir
Bronze III
TheDoctor1001
Fenrir
Bronze III
Level 157
God Stats
0W - 1L
1,851 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Ymir
Ymir
Gold IV
我就服了这个游戏
Ymir
Gold IV
Level 142
God Stats
3W - 4L
1,529 SR
Queue Stats
163W - 164L
1,467 MMR
Solo
King Arthur
King Arthur
Gold I
暗幽影幻
King Arthur
Gold I
Level 146
God Stats
60W - 51L
1,586 SR
Queue Stats
162W - 161L
1,639 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
5 / 2 / 6
7,628
693
9,313
10,711
7,625
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Nemesis
 
Nemesis
13
11 / 0 / 4
7,488
681
12,924
6,603
2,423
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
 
Neith
12
1 / 1 / 0
6,518
593
4,114
5,467
1,890
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
BAGAUDIN
Discordia
11
2 / 3 / 4
6,133
558
4,902
4,394
1,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
0 / 3 / 3
5,671
516
2,708
7,601
5,387
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
AthenaCthulhuAwilix

VS

Bans
TyrSerqetMaui
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
5 / 4 / 2
6,414
583
4,397
7,703
3,161
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

11
2 / 3 / 0
5,953
541
1,353
8,840
2,763
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 4 / 7
5,262
478
4,529
7,121
1,960
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

9
1 / 1 / 6
5,612
510
4,446
8,809
5,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

King Arthur
暗幽影幻
King Arthur
10
0 / 7 / 2
5,447
495
6,899
14,453
8,694
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
26
19
Kills
9
9
Deaths
19
17
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
5
2
6
4
W
Nemesis
 
Nemesis
11
0
4
13
W
Neith
 
Neith
1
1
0
1
L
Anubis
 
Anubis
5
4
2
1.5
W
Discordia
BAGAUDIN
Discordia
2
3
4
1.33
L
2
3
0
0.67
L
1
4
7
1.13
W
0
3
3
0.5
L
King Arthur
暗幽影幻
King Arthur
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,961
Damage
21,624
34,776
Taken
46,926
18,491
Mitigated
21,672
9,897
Healing
12,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
9,313
3,553
0
4,490
10,711
7,625
0
660
10,051
0
44,254
W
Nemesis
 
Nemesis
12,924
6,366
0
1,386
6,603
2,423
0
1,811
4,792
0
51,303
W
Neith
 
Neith
4,114
1,625
0
1,301
5,467
1,890
532
462
5,005
0
52,649
L
Anubis
 
Anubis
4,397
251
0
2,970
7,703
3,161
0
2,637
4,812
37,932
0
W
Discordia
BAGAUDIN
Discordia
4,902
191
0
469
4,394
1,166
0
2,234
2,160
33,319
1,347
L
1,353
812
0
1,489
8,840
2,763
0
676
8,121
0
39,407
L
4,529
1,475
0
2,152
7,121
1,960
0
1,161
5,865
0
21,395
W
2,708
763
12
2,239
7,601
5,387
0
3,452
4,149
18,869
0
L
4,446
1,596
0
2,360
8,809
5,094
0
2,442
6,188
18,661
1,111
L
King Arthur
暗幽影幻
King Arthur
6,899
1,368
0
3,042
14,453
8,694
0
0
13,899
0
35,676

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,438
Gold Earned
28,688
349
Minions Killed
297
0
Camps Cleared
0
1,123,229
Distance Traveled
1,095,708
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
7,628
693
85
8
0
222,587
3
W
Nemesis
7,488
681
80
7
0
273,776
3
W
Neith
6,518
593
98
9
0
181,467
0
L
Anubis
6,414
583
76
7
0
199,014
4
W
Discordia
6,133
558
67
6
0
221,091
0
L
Ullr
5,953
541
83
8
0
210,467
2
L
Fenrir
5,262
478
45
4
0
245,881
0
W
Terra
5,671
516
19
2
0
224,308
2
L
Ymir
5,612
510
29
3
0
222,762
2
L
King Arthur
5,447
495
64
6
0
217,584
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role