Player Matchup

Ymir
Ymir
Silver I
 
Ymir
Silver I
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Skadi
Skadi
Gold IV
ColdIlusion
Skadi
Gold IV
Level 158
God Stats
3W - 2L
1,496 SR
Queue Stats
61W - 78L
1,476 MMR
Solo
Pele
Pele
Gold IV
KHANred
Pele
Gold IV
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
81W - 80L
1,495 MMR
Solo
Bellona
Bellona
Silver I
NoXyToXi
Bellona
Silver I
Level 85
God Stats
7W - 5L
1,459 SR
Queue Stats
48W - 59L
1,294 MMR
Solo
Janus
Janus
Gold I
itamarhamazrim
Janus
Gold I
Level 156
God Stats
22W - 32L
1,422 SR
Queue Stats
373W - 369L
1,506 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 134
1,475 SR
1,454 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 143
1,603 SR
1,420 MMR
Artio
Artio
Gold IV
ABlack-Samurai
Artio
Gold IV
Level 178
God Stats
12W - 6L
1,805 SR
Queue Stats
164W - 174L
1,464 MMR
Solo
Anhur
Anhur
Silver I
El_Torres06
Anhur
Silver I
Level 124
God Stats
9W - 15L
1,440 SR
Queue Stats
241W - 250L
1,270 MMR
Solo
Scylla
Scylla
Gold I
Krovaxx7
Scylla
Gold I
Level 153
God Stats
7W - 9L
1,604 SR
Queue Stats
83W - 82L
1,492 MMR
Solo
Cliodhna
Cliodhna
Silver III
Zedfer_
Cliodhna
Silver III
Level 126
God Stats
2W - 3L
1,581 SR
Queue Stats
18W - 27L
1,370 MMR
Solo
King Arthur
King Arthur
Platinum V
tuperuano
King Arthur
Platinum V
Level 134
God Stats
39W - 32L
1,586 SR
Queue Stats
114W - 111L
1,501 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
4 / 0 / 4
8,261
590
2,505
7,217
4,913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

15
0 / 0 / 4
8,253
590
8,893
4,518
1,576
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Pele
KHANred
Pele
15
6 / 0 / 4
8,800
629
6,506
8,659
3,504
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bellona
NoXyToXi
Bellona
14
3 / 1 / 3
8,837
631
9,020
13,504
10,800
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
2 / 1 / 3
9,451
675
3,443
4,911
1,634
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
ArachneAresFenrirAo Kuang

VS

Bans
SusanoThanatosMedusaMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 0
6,218
444
4,400
11,840
9,265
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
0 / 2 / 0
7,009
501
1,218
8,549
2,336
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
Krovaxx7
Scylla
14
1 / 4 / 0
8,161
583
2,938
7,002
2,179
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cliodhna
Zedfer_
Cliodhna
5
0 / 2 / 0
4,777
341
753
3,251
792
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
tuperuano
King Arthur
11
1 / 6 / 0
6,722
480
6,749
14,929
11,024
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
2
15
Kills
2
2
Deaths
16
18
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
4
0
4
6
L
0
2
0
0
W
0
0
4
2
L
0
2
0
0
W
Pele
KHANred
Pele
6
0
4
8
L
Scylla
Krovaxx7
Scylla
1
4
0
0.25
W
Bellona
NoXyToXi
Bellona
3
1
3
4.5
L
Cliodhna
Zedfer_
Cliodhna
0
2
0
0
W
2
1
3
3.5
L
King Arthur
tuperuano
King Arthur
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,367
Damage
16,058
38,809
Taken
45,571
22,427
Mitigated
25,596
15,150
Healing
13,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
2,505
162
0
1,786
7,217
4,913
354
1,566
5,651
21,953
0
L
4,400
282
240
4,698
11,840
9,265
0
853
10,947
26,825
0
W
8,893
2,712
0
1,556
4,518
1,576
559
490
4,028
0
72,642
L
1,218
364
0
3,063
8,549
2,336
0
683
7,866
0
55,679
W
Pele
KHANred
Pele
6,506
1,777
0
3,377
8,659
3,504
1,128
497
8,162
0
73,744
L
Scylla
Krovaxx7
Scylla
2,938
552
0
1,923
7,002
2,179
219
2,580
4,196
75,884
1,713
W
Bellona
NoXyToXi
Bellona
9,020
3,886
0
6,374
13,504
10,800
1,181
2,812
10,692
0
59,919
L
Cliodhna
Zedfer_
Cliodhna
753
42
0
1,621
3,251
792
0
508
2,733
0
12,823
W
3,443
222
0
2,057
4,911
1,634
641
2,199
2,712
70,198
596
L
King Arthur
tuperuano
King Arthur
6,749
923
0
2,226
14,929
11,024
0
1,006
13,881
0
50,450

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,602
Gold Earned
32,887
518
Minions Killed
424
0
Camps Cleared
0
1,455,784
Distance Traveled
1,149,163
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,261
590
44
3
0
274,169
6
L
Artio
6,218
444
50
4
0
279,797
4
W
Skadi
8,253
590
113
8
0
267,946
2
L
Anhur
7,009
501
110
8
0
260,470
2
W
Pele
8,800
629
109
8
0
354,159
1
L
Scylla
8,161
583
156
11
0
254,638
0
W
Bellona
8,837
631
112
8
0
264,640
0
L
Cliodhna
4,777
341
29
2
0
106,143
0
W
Janus
9,451
675
140
10
0
294,870
5
L
King Arthur
6,722
480
79
6
0
248,115
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role