Player Matchup

Cthulhu
Cthulhu
BigShawny18
Cthulhu
Level 123
God Stats
4W - 3L
1,702 SR
Queue Stats
95W - 107L
1,485 Elo+
Party 2
Ah Puch
Ah Puch
MrShadowJack
Ah Puch
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 98L
1,459 Elo+
Party 2
Bellona
Bellona
loongshore
Bellona
Level 5
God Stats
0W - 1L
1,348 SR
Queue Stats
3W - 8L
1,295 Elo+
Party 2
Team Averages
Level 83
1,516 SR
1,413 Elo+

VS

Team Averages
Level 179
1,737 SR
1,715 Elo+
Medusa
Medusa
N0tAnEgirl
Medusa
Level 128
God Stats
25W - 3L
1,775 SR
Queue Stats
430W - 149L
1,836 Elo+
Party 1
He Bo
He Bo
Rinjaeha
He Bo
Level 225
God Stats
6W - 1L
1,892 SR
Queue Stats
141W - 26L
1,846 Elo+
Party 1
Tyr
Tyr
Soulknight18
Tyr
Level 185
God Stats
2W - 0L
1,544 SR
Queue Stats
28W - 32L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BigShawny18
Cthulhu
13
0 / 6 / 0
7,398
673
7,440
15,843
14,283
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Puch
MrShadowJack
Ah Puch
12
0 / 5 / 0
7,207
655
5,772
8,028
2,251
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bellona
loongshore
Bellona
14
0 / 3 / 0
7,321
666
1,703
10,598
9,549
Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
N0tAnEgirl
Medusa
17
9 / 0 / 5
10,960
996
15,936
7,443
2,829
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

He Bo
Rinjaeha
He Bo
16
2 / 0 / 10
9,522
866
9,605
8,791
2,949
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
3 / 0 / 8
9,695
881
5,521
6,465
4,368
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
37
0
Kills
14
14
Deaths
0
0
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
BigShawny18
Cthulhu
0
6
0
0
L
Ah Puch
MrShadowJack
Ah Puch
0
5
0
0
W
Medusa
N0tAnEgirl
Medusa
9
0
5
11.5
W
He Bo
Rinjaeha
He Bo
2
0
10
7
W
3
0
8
7
L
Bellona
loongshore
Bellona
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,915
Damage
31,062
34,469
Taken
22,699
26,083
Mitigated
10,146
2,109
Healing
3,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
BigShawny18
Cthulhu
7,440
84
158
1,201
15,843
14,283
0
4,226
11,416
27,442
919
L
Ah Puch
MrShadowJack
Ah Puch
5,772
35
0
309
8,028
2,251
0
2,113
5,726
16,316
0
W
Medusa
N0tAnEgirl
Medusa
15,936
7,585
0
2,116
7,443
2,829
1,920
4,783
2,660
88
41,695
W
He Bo
Rinjaeha
He Bo
9,605
343
0
1,038
8,791
2,949
865
5,419
3,372
38,610
0
W
5,521
160
0
322
6,465
4,368
411
2,109
4,356
0
25,678
L
Bellona
loongshore
Bellona
1,703
68
0
441
10,598
9,549
0
3,392
7,040
0
12,168

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,926
Gold Earned
30,177
89
Minions Killed
177
0
Camps Cleared
0
602,131
Distance Traveled
676,149
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,398
673
36
3
0
208,397
0
L
Ah Puch
7,207
655
34
3
0
178,237
1
W
Medusa
10,960
996
79
7
0
218,944
0
W
He Bo
9,522
866
63
6
0
221,464
0
W
Tyr
9,695
881
35
3
0
235,741
2
L
Bellona
7,321
666
19
2
0
215,497
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role