Player Matchup

Baron Samedi
Baron Samedi
Raaaya
Baron Samedi
Level 46
God Stats
4W - 6L
2,167 SR
Queue Stats
118W - 60L
1,705 Elo+
Solo
Izanami
Izanami
ggriffith2018
Izanami
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
110W - 95L
1,665 Elo+
Party 2
Maui
Maui
lion6030
Maui
Level 153
God Stats
15W - 8L
1,764 SR
Queue Stats
109W - 99L
1,663 Elo+
Party 2
Team Averages
Level 88
1,810 SR
1,678 Elo+

VS

Team Averages
Level 129
1,451 SR
1,611 Elo+
Cthulhu
Cthulhu
GOAT Chapoo
Cthulhu
Level 145
God Stats
2W - 1L
1,425 SR
Queue Stats
26W - 17L
1,647 Elo+
Party 1
Cerberus
Cerberus
IWantMyOne
Cerberus
Level 158
God Stats
0W - 1L
1,618 SR
Queue Stats
23W - 15L
1,695 Elo+
Party 1
Hou Yi
Hou Yi
Yummy Milky Way
Hou Yi
Level 84
God Stats
0W - 2L
1,310 SR
Queue Stats
148W - 162L
1,491 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Raaaya
Baron Samedi
17
5 / 0 / 8
10,257
932
16,077
10,439
10,762
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Izanami
17
7 / 0 / 5
10,759
978
15,379
8,472
3,056
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Maui
15
1 / 3 / 10
9,246
841
6,335
13,977
11,675
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
GOAT Chapoo
Cthulhu
13
1 / 5 / 0
8,290
754
7,685
15,411
8,942
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cerberus
IWantMyOne
Cerberus
14
1 / 6 / 1
8,194
745
8,700
18,860
11,668
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 2 / 2
8,063
733
6,260
8,692
2,819
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
6
13
Kills
3
3
Deaths
13
23
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
GOAT Chapoo
Cthulhu
1
5
0
0.2
L
Cerberus
IWantMyOne
Cerberus
1
6
1
0.25
W
Baron Samedi
Raaaya
Baron Samedi
5
0
8
9
L
1
2
2
1
W
Izanami
7
0
5
9.5
W
Maui
1
3
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,791
Damage
22,645
32,888
Taken
42,963
25,493
Mitigated
23,429
14,859
Healing
8,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
GOAT Chapoo
Cthulhu
7,685
322
126
2,026
15,411
8,942
60
7,105
8,271
30,603
876
L
Cerberus
IWantMyOne
Cerberus
8,700
102
0
3,998
18,860
11,668
0
9,059
9,692
19,701
0
W
Baron Samedi
Raaaya
Baron Samedi
16,077
1,425
2,560
6,006
10,439
10,762
88
4,692
5,333
44,690
1,663
L
6,260
1,845
0
2,479
8,692
2,819
0
5,071
3,601
0
21,475
W
Izanami
15,379
10,083
0
2,463
8,472
3,056
3,243
5,105
2,895
0
55,139
W
Maui
6,335
1,822
552
3,278
13,977
11,675
514
4,776
8,825
16,045
4,302

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,262
Gold Earned
24,547
155
Minions Killed
120
0
Camps Cleared
0
581,722
Distance Traveled
592,007
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,290
754
50
5
0
197,376
0
L
Cerberus
8,194
745
30
3
0
180,790
0
W
Baron Samedi
10,257
932
45
4
0
195,055
0
L
Hou Yi
8,063
733
40
4
0
213,841
0
W
Izanami
10,759
978
68
6
0
184,751
0
W
Maui
9,246
841
42
4
0
201,916
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role