Player Matchup

Fenrir
Fenrir
Platinum V
Felreign
Fenrir
Platinum V
Level 146
God Stats
6W - 0L
1,754 SR
Queue Stats
59W - 58L
1,773 MMR
Solo
Mulan
Mulan
Gold II
OsmosisXCVII
Mulan
Gold II
Level 122
God Stats
27W - 15L
1,624 SR
Queue Stats
216W - 238L
1,667 MMR
Party 1
Nox
Nox
Gold I
xXAggroQueenXx
Nox
Gold I
Level 159
God Stats
2W - 5L
1,340 SR
Queue Stats
87W - 102L
1,759 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 142
1,573 SR
1,733 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 150
1,625 SR
1,631 MMR
Sun Wukong
Sun Wukong
Silver II
WrathRevo
Sun Wukong
Silver II
Level 149
God Stats
0W - 1L
1,621 SR
Queue Stats
9W - 10L
1,480 MMR
Party 2
Ne Zha
Ne Zha
Gold V
eukue
Ne Zha
Gold V
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,611 MMR
Party 2
Eset
Eset
Gold III
Ästãroth
Eset
Gold III
Level 150
God Stats
0W - 1L
1,753 SR
Queue Stats
20W - 15L
1,803 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Felreign
Fenrir
17
4 / 3 / 11
11,164
859
8,838
14,298
10,107
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

19
9 / 4 / 5
12,399
954
13,911
16,027
13,742
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

17
2 / 3 / 9
10,870
836
5,348
7,074
3,012
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
CthulhuChaacKumbhakarnaAthenaBacchus

VS

Bans
PersephoneYmirHerculesGebSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
WrathRevo
Sun Wukong
16
6 / 4 / 3
10,633
818
11,560
19,392
24,569
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Ne Zha
eukue
Ne Zha
15
1 / 7 / 7
9,860
758
7,941
11,236
4,839
Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
3 / 4 / 5
10,525
810
10,984
7,974
3,119
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
25
15
Kills
10
10
Deaths
15
25
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Felreign
Fenrir
4
3
11
3.17
W
9
4
5
2.88
L
Sun Wukong
WrathRevo
Sun Wukong
6
4
3
1.88
L
Ne Zha
eukue
Ne Zha
1
7
7
0.64
W
2
3
9
2.17
L
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,097
Damage
30,485
37,399
Taken
38,602
26,861
Mitigated
32,527
4,041
Healing
6,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Felreign
Fenrir
8,838
2,598
0
517
14,298
10,107
1,110
5,043
9,250
0
18,799
W
13,911
2,027
0
2,884
16,027
13,742
1,141
4,732
11,295
0
36,116
L
Sun Wukong
WrathRevo
Sun Wukong
11,560
1,787
0
3,802
19,392
24,569
34
2,684
16,342
0
24,111
L
Ne Zha
eukue
Ne Zha
7,941
3,248
0
846
11,236
4,839
0
1,204
9,902
0
34,872
W
5,348
812
0
640
7,074
3,012
1,582
1,293
5,776
49,843
977
L
10,984
1,180
410
1,316
7,974
3,119
150
893
7,001
37,471
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,433
Gold Earned
31,018
158
Minions Killed
146
0
Camps Cleared
0
675,665
Distance Traveled
663,810
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,164
859
16
1
0
243,912
0
W
Mulan
12,399
954
39
3
0
220,919
0
L
Sun Wukong
10,633
818
36
3
0
230,722
0
L
Ne Zha
9,860
758
41
3
0
222,613
0
W
Nox
10,870
836
103
8
0
210,834
5
L
Eset
10,525
810
69
5
0
210,475
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role