Player Matchup

Chaac
Chaac
 
Chaac
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
He Bo
He Bo
Roodriigoo550
He Bo
Level 150
God Stats
1W - 0L
1,175 SR
Queue Stats
1W - 3L
1,115 Elo+
Party 4
Artio
Artio
Superstoned87
Artio
Level 126
God Stats
4W - 5L
1,363 SR
Queue Stats
313W - 325L
1,448 Elo+
Party 2
Merlin
Merlin
T0XSPRTN159
Merlin
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 8L
1,394 Elo+
Solo
Nox
Nox
earth_bender600
Nox
Level 144
God Stats
3W - 4L
1,405 SR
Queue Stats
281W - 311L
1,494 Elo+
Party 2
Team Averages
Level 135
1,389 SR
1,390 Elo+

VS

Team Averages
Level 105
1,415 SR
1,535 Elo+
Hercules
Hercules
Dolphins76
Hercules
Level 126
God Stats
2W - 2L
1,465 SR
Queue Stats
222W - 205L
1,461 Elo+
Party 1
Anhur
Anhur
Dr i832
Anhur
Level 138
God Stats
4W - 10L
1,232 SR
Queue Stats
357W - 369L
1,580 Elo+
Solo
Thoth
Thoth
proXcore2000
Thoth
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,693 Elo+
Party 3
Ares
Ares
ravenrach
Ares
Level 165
God Stats
1W - 3L
1,378 SR
Queue Stats
274W - 248L
1,453 Elo+
Party 1
Olorun
Olorun
tasty_muteness49
Olorun
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 11L
1,488 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
5 / 1 / 7
7,330
1,222
8,357
6,625
5,011
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
5 / 1 / 7
7,311
1,219
4,894
4,293
1,385
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

12
4 / 1 / 10
7,494
1,249
3,502
8,191
7,401
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Merlin
11
0 / 1 / 9
6,604
1,101
3,661
3,043
1,004
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
3 / 0 / 7
6,940
1,157
4,933
2,980
1,038
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Dolphins76
Hercules
9
0 / 2 / 2
5,168
861
2,921
7,143
5,240
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Anhur
Dr i832
Anhur
9
0 / 2 / 1
5,042
840
2,135
3,756
1,442
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

11
2 / 5 / 1
5,972
995
2,224
5,127
1,846
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ares
10
1 / 4 / 1
5,570
928
4,110
6,536
6,481
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
0 / 4 / 2
5,412
902
2,826
5,966
2,342
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
10
17
Kills
3
4
Deaths
17
40
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
5
1
7
8.5
L
Hercules
Dolphins76
Hercules
0
2
2
0.5
L
Anhur
Dr i832
Anhur
0
2
1
0.25
W
5
1
7
8.5
W
4
1
10
9
W
Merlin
0
1
9
4.5
W
3
0
7
6.5
L
2
5
1
0.5
L
Ares
1
4
1
0.38
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,347
Damage
14,216
25,132
Taken
28,528
15,839
Mitigated
17,351
11,731
Healing
4,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
8,357
771
277
1,360
6,625
5,011
80
2,058
4,567
0
15,356
L
Hercules
Dolphins76
Hercules
2,921
426
0
1,167
7,143
5,240
0
4,382
2,761
0
4,695
L
Anhur
Dr i832
Anhur
2,135
563
231
921
3,756
1,442
0
2,013
1,743
0
6,812
W
4,894
232
446
963
4,293
1,385
528
543
3,750
11,605
796
W
3,502
88
1,632
2,562
8,191
7,401
25
3,524
4,667
6,191
0
W
Merlin
3,661
110
457
729
3,043
1,004
866
1,074
1,969
10,812
937
W
4,933
298
2,289
1,016
2,980
1,038
1,639
1,939
1,041
9,191
0
L
2,224
225
215
212
5,127
1,846
0
2,998
2,129
3,789
0
L
Ares
4,110
141
0
0
6,536
6,481
0
4,421
2,115
6,251
0
L
2,826
830
921
1,261
5,966
2,342
0
2,888
3,078
10,005
357

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,679
Gold Earned
27,164
67
Minions Killed
39
0
Camps Cleared
0
650,543
Distance Traveled
529,763
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,330
1,222
11
2
0
136,480
0
L
Hercules
5,168
861
4
1
0
122,618
1
L
Anhur
5,042
840
12
2
0
93,440
0
W
He Bo
7,311
1,219
19
3
0
128,905
0
W
Artio
7,494
1,249
10
2
0
119,444
0
W
Merlin
6,604
1,101
18
3
0
123,573
0
W
Nox
6,940
1,157
9
2
0
142,141
0
L
Thoth
5,972
995
1
0
0
99,974
0
L
Ares
5,570
928
6
1
0
107,346
0
L
Olorun
5,412
902
16
3
0
106,385
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role