Player Matchup

Mercury
Mercury
AQ22-Qill
Mercury
Level 92
God Stats
35W - 44L
1,445 SR
Queue Stats
677W - 674L
1,418 Elo+
Solo
King Arthur
King Arthur
Andres_Z_871
King Arthur
Level 127
God Stats
0W - 2L
1,295 SR
Queue Stats
24W - 33L
1,444 Elo+
Solo
Ymir
Ymir
BeadyB
Ymir
Level 119
God Stats
1W - 1L
1,500 SR
Queue Stats
45W - 38L
1,550 Elo+
Party 1
Skadi
Skadi
Serenebeast1
Skadi
Level 129
God Stats
8W - 4L
1,826 SR
Queue Stats
142W - 131L
1,523 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
pandaslayer1304
Morgan Le Fay
Level 185
God Stats
9W - 3L
1,732 SR
Queue Stats
220W - 205L
1,523 Elo+
Solo
Team Averages
Level 130
1,559 SR
1,492 Elo+

VS

Team Averages
Level 107
1,433 SR
1,469 Elo+
Bakasura
Bakasura
Fakermorty
Bakasura
Level 64
God Stats
2W - 2L
1,145 SR
Queue Stats
177W - 202L
1,390 Elo+
Solo
Medusa
Medusa
JoyfulMarker262
Medusa
Level 89
God Stats
9W - 9L
1,546 SR
Queue Stats
622W - 623L
1,481 Elo+
Solo
Charon
Charon
Lapetasus
Charon
Level 130
God Stats
1W - 3L
1,117 SR
Queue Stats
60W - 58L
1,418 Elo+
Solo
Ymir
Ymir
PurpASlurp
Ymir
Level 167
God Stats
49W - 29L
1,745 SR
Queue Stats
625W - 558L
1,607 Elo+
Solo
Sol
Sol
Tombdweller
Sol
Level 83
God Stats
18W - 14L
1,611 SR
Queue Stats
34W - 32L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
AQ22-Qill
Mercury
8
4 / 4 / 2
5,554
617
3,255
8,684
2,756
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
Andres_Z_871
King Arthur
6
0 / 6 / 0
4,453
495
1,125
8,339
4,337
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ymir
BeadyB
Ymir
8
4 / 2 / 2
5,726
636
3,555
7,133
4,148
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
6 / 1 / 5
6,270
697
7,244
4,671
1,277
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Morgan Le Fay
pandaslayer1304
Morgan Le Fay
11
1 / 1 / 4
6,134
682
4,525
3,973
1,309
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Fakermorty
Bakasura
9
0 / 2 / 2
5,018
558
3,056
8,147
2,862
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
3 / 4 / 0
5,505
612
5,567
4,760
1,288
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charon
Lapetasus
Charon
8
1 / 6 / 3
5,086
565
1,110
8,362
4,580
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
10 / 0 / 0
8,025
892
8,536
6,051
5,653
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

9
0 / 3 / 3
5,573
619
3,690
7,098
1,833
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
22
15
Kills
14
14
Deaths
15
13
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Mercury
AQ22-Qill
Mercury
4
4
2
1.25
L
King Arthur
Andres_Z_871
King Arthur
0
6
0
0
L
Ymir
BeadyB
Ymir
4
2
2
2.5
W
Bakasura
Fakermorty
Bakasura
0
2
2
0.5
W
3
4
0
0.75
W
Charon
Lapetasus
Charon
1
6
3
0.42
W
10
0
0
10
L
6
1
5
8.5
W
0
3
3
0.5
L
Morgan Le Fay
pandaslayer1304
Morgan Le Fay
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,704
Damage
21,959
32,800
Taken
34,418
13,827
Mitigated
16,216
7,230
Healing
9,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
AQ22-Qill
Mercury
3,255
1,480
0
1,848
8,684
2,756
0
4,416
4,086
0
34,870
L
King Arthur
Andres_Z_871
King Arthur
1,125
119
0
1,225
8,339
4,337
0
4,528
3,404
0
19,279
L
Ymir
BeadyB
Ymir
3,555
1,400
0
1,538
7,133
4,148
108
888
6,184
13,915
0
W
Bakasura
Fakermorty
Bakasura
3,056
2,117
0
4,017
8,147
2,862
0
820
7,327
19
27,500
W
5,567
2,411
0
0
4,760
1,288
0
1,418
3,342
0
32,998
W
Charon
Lapetasus
Charon
1,110
120
0
584
8,362
4,580
0
1,690
6,672
9,956
0
W
8,536
2,945
0
1,735
6,051
5,653
0
100
5,951
46,667
2,174
L
7,244
3,680
0
1,087
4,671
1,277
693
432
4,159
0
43,544
W
3,690
1,399
0
2,699
7,098
1,833
0
3,792
3,306
32,483
0
L
Morgan Le Fay
pandaslayer1304
Morgan Le Fay
4,525
660
0
1,532
3,973
1,309
0
2,214
1,619
39,661
1,236

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,137
Gold Earned
29,207
258
Minions Killed
271
0
Camps Cleared
0
921,563
Distance Traveled
972,605
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
5,554
617
57
6
0
202,527
1
L
King Arthur
4,453
495
38
4
0
145,883
0
L
Ymir
5,726
636
16
2
0
203,599
2
W
Bakasura
5,018
558
60
7
0
222,785
0
W
Medusa
5,505
612
44
5
0
187,549
0
W
Charon
5,086
565
19
2
0
195,751
0
W
Ymir
8,025
892
91
10
0
189,660
2
L
Skadi
6,270
697
81
9
0
187,873
2
W
Sol
5,573
619
57
6
0
176,860
0
L
Morgan Le Fay
6,134
682
66
7
0
181,681
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role