Player Matchup

Bastet
Bastet
ChinoMXM1
Bastet
Level 136
God Stats
6W - 4L
1,450 SR
Queue Stats
189W - 172L
1,549 Elo+
Solo
Amaterasu
Amaterasu
DONTEATLITTLEME
Amaterasu
Level 50
God Stats
10W - 6L
1,688 SR
Queue Stats
106W - 101L
1,429 Elo+
Solo
Izanami
Izanami
IssacNewton
Izanami
Level 156
God Stats
1W - 0L
1,702 SR
Queue Stats
8W - 9L
1,485 Elo+
Party 1
Janus
Janus
Jhotta
Janus
Level 156
God Stats
2W - 0L
1,440 SR
Queue Stats
9W - 12L
1,437 Elo+
Party 1
Ymir
Ymir
SirPercelott
Ymir
Level 88
God Stats
12W - 13L
1,436 SR
Queue Stats
210W - 185L
1,519 Elo+
Solo
Team Averages
Level 117
1,543 SR
1,484 Elo+

VS

Team Averages
Level 44
1,540 SR
1,507 Elo+
Bacchus
Bacchus
Demonorc01
Bacchus
Level 29
God Stats
25W - 21L
1,540 SR
Queue Stats
55W - 63L
1,499 Elo+
Party 2
Chaac
Chaac
ElliEKa
Chaac
Level 56
God Stats
3W - 3L
1,564 SR
Queue Stats
66W - 93L
1,459 Elo+
Party 2
Raijin
Raijin
Nijg3r
Raijin
Level 14
God Stats
1W - 2L
1,500 SR
Queue Stats
16W - 28L
1,580 Elo+
Party 2
Vamana
Vamana
Sailorll
Vamana
Level 56
God Stats
2W - 3L
1,794 SR
Queue Stats
66W - 79L
1,490 Elo+
Party 2
Bakasura
Bakasura
uw_SHUN
Bakasura
Level 65
God Stats
0W - 2L
1,304 SR
Queue Stats
246W - 252L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
ChinoMXM1
Bastet
10
3 / 2 / 1
5,726
573
4,080
7,112
1,950
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Amaterasu
DONTEATLITTLEME
Amaterasu
13
4 / 0 / 1
7,502
750
7,157
11,414
7,781
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
IssacNewton
Izanami
11
3 / 1 / 3
6,197
620
6,185
5,246
1,786
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Janus
Jhotta
Janus
11
0 / 0 / 2
6,301
630
3,085
5,080
1,587
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
3 / 1 / 3
6,290
629
4,205
5,648
3,347
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Demonorc01
Bacchus
9
0 / 1 / 4
5,417
542
3,638
7,779
6,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chaac
ElliEKa
Chaac
9
0 / 4 / 0
5,047
505
4,656
9,497
5,589
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Raijin
Nijg3r
Raijin
10
0 / 2 / 0
5,317
532
3,589
4,249
957
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Vamana
Sailorll
Vamana
11
2 / 1 / 0
5,659
566
2,311
8,193
2,688
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Short Bow

Short Bow

+15%
Attack Speed

Bakasura
uw_SHUN
Bakasura
10
2 / 5 / 2
5,244
524
2,956
9,447
2,895
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
10
13
Kills
4
4
Deaths
13
10
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bastet
ChinoMXM1
Bastet
3
2
1
1.75
W
Amaterasu
DONTEATLITTLEME
Amaterasu
4
0
1
4.5
L
Bacchus
Demonorc01
Bacchus
0
1
4
2
L
Chaac
ElliEKa
Chaac
0
4
0
0
W
Izanami
IssacNewton
Izanami
3
1
3
4.5
W
Janus
Jhotta
Janus
0
0
2
1
L
Raijin
Nijg3r
Raijin
0
2
0
0
L
Vamana
Sailorll
Vamana
2
1
0
2
W
3
1
3
4.5
L
Bakasura
uw_SHUN
Bakasura
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,712
Damage
17,150
34,500
Taken
39,165
16,451
Mitigated
18,316
15,179
Healing
13,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
ChinoMXM1
Bastet
4,080
1,282
0
3,097
7,112
1,950
0
1,232
5,825
0
35,731
W
Amaterasu
DONTEATLITTLEME
Amaterasu
7,157
4,593
0
7,305
11,414
7,781
0
358
11,056
0
53,112
L
Bacchus
Demonorc01
Bacchus
3,638
638
0
3,267
7,779
6,187
0
2,132
5,647
13,334
1,387
L
Chaac
ElliEKa
Chaac
4,656
1,956
0
1,583
9,497
5,589
0
0
9,497
0
30,423
W
Izanami
IssacNewton
Izanami
6,185
4,063
0
2,308
5,246
1,786
580
1,283
3,900
0
58,404
W
Janus
Jhotta
Janus
3,085
90
0
1,156
5,080
1,587
0
2,515
2,565
50,610
0
L
Raijin
Nijg3r
Raijin
3,589
317
0
517
4,249
957
0
1,270
2,979
35,030
0
L
Vamana
Sailorll
Vamana
2,311
1,163
0
4,050
8,193
2,688
0
1,863
6,330
0
35,477
W
4,205
983
0
1,313
5,648
3,347
23
1,457
4,040
14,680
0
L
Bakasura
uw_SHUN
Bakasura
2,956
2,307
0
4,287
9,447
2,895
0
2,025
7,422
0
17,869

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,016
Gold Earned
26,684
367
Minions Killed
247
0
Camps Cleared
0
1,082,054
Distance Traveled
1,044,043
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
5,726
573
62
6
0
225,399
0
W
Amaterasu
7,502
750
97
10
0
220,418
0
L
Bacchus
5,417
542
16
2
0
219,267
0
L
Chaac
5,047
505
45
5
0
167,424
0
W
Izanami
6,197
620
98
10
0
187,669
0
W
Janus
6,301
630
92
9
0
234,506
2
L
Raijin
5,317
532
69
7
0
196,722
1
L
Vamana
5,659
566
71
7
0
244,062
2
W
Ymir
6,290
629
18
2
0
214,062
2
L
Bakasura
5,244
524
46
5
0
216,568
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role