Player Matchup

Discordia
Discordia
 
Discordia
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Acorn Bob
Gilgamesh
Level 157
God Stats
35W - 34L
1,604 SR
Queue Stats
319W - 333L
1,484 Elo+
Party 2
Cthulhu
Cthulhu
DarcsUwu
Cthulhu
Level 127
God Stats
145W - 75L
1,669 SR
Queue Stats
764W - 747L
1,430 Elo+
Solo
Arachne
Arachne
Jovqnny
Arachne
Level 129
God Stats
3W - 2L
1,357 SR
Queue Stats
91W - 73L
1,567 Elo+
Solo
Danzaburou
Danzaburou
spunkj
Danzaburou
Level 146
God Stats
30W - 25L
1,573 SR
Queue Stats
216W - 250L
1,500 Elo+
Party 2
Team Averages
Level 143
1,541 SR
1,496 Elo+

VS

Team Averages
Level 135
1,451 SR
1,525 Elo+
Tyr
Tyr
 
Tyr
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
 
Maui
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
EvilMable
Tsukuyomi
Level 159
God Stats
0W - 3L
1,143 SR
Queue Stats
228W - 204L
1,617 Elo+
Solo
Skadi
Skadi
Its PX4
Skadi
Level 124
God Stats
1W - 1L
1,552 SR
Queue Stats
331W - 323L
1,451 Elo+
Party 1
Poseidon
Poseidon
OmniscientOracle
Poseidon
Level 114
God Stats
18W - 19L
1,560 SR
Queue Stats
493W - 443L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
11
1 / 1 / 2
5,601
560
6,049
3,271
780
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
Acorn Bob
Gilgamesh
10
4 / 1 / 4
6,275
628
4,548
8,144
3,900
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cthulhu
DarcsUwu
Cthulhu
10
2 / 0 / 4
6,077
608
6,367
7,274
4,465
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Arachne
Jovqnny
Arachne
10
5 / 0 / 0
5,696
570
1,830
5,912
2,041
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Danzaburou
spunkj
Danzaburou
10
4 / 1 / 1
6,505
651
4,850
5,678
1,747
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
9
0 / 4 / 0
5,232
523
3,800
11,581
3,873
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Maui
 
Maui
8
0 / 1 / 1
4,902
490
789
5,854
3,160
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tsukuyomi
EvilMable
Tsukuyomi
10
1 / 2 / 0
5,191
519
2,701
6,371
1,646
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Skadi
Its PX4
Skadi
10
0 / 4 / 1
5,055
506
3,209
6,159
1,633
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 5 / 0
5,449
545
3,625
5,699
1,309
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
4
16
Kills
2
3
Deaths
16
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
1
1
2
2
L
Tyr
 
Tyr
0
4
0
0
L
Maui
 
Maui
0
1
1
0.5
W
Gilgamesh
Acorn Bob
Gilgamesh
4
1
4
6
W
Cthulhu
DarcsUwu
Cthulhu
2
0
4
4
L
Tsukuyomi
EvilMable
Tsukuyomi
1
2
0
0.5
L
Skadi
Its PX4
Skadi
0
4
1
0.13
W
Arachne
Jovqnny
Arachne
5
0
0
5
L
1
5
0
0.2
W
Danzaburou
spunkj
Danzaburou
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,644
Damage
14,124
30,279
Taken
35,664
12,933
Mitigated
11,621
7,999
Healing
9,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
6,049
190
0
670
3,271
780
15
479
2,792
36,677
0
L
Tyr
 
Tyr
3,800
582
0
4,088
11,581
3,873
0
5,110
5,653
0
37,309
L
Maui
 
Maui
789
351
0
1,697
5,854
3,160
0
1,796
3,774
10,032
223
W
Gilgamesh
Acorn Bob
Gilgamesh
4,548
1,358
0
1,680
8,144
3,900
0
916
7,228
0
17,287
W
Cthulhu
DarcsUwu
Cthulhu
6,367
353
0
1,595
7,274
4,465
0
1,021
6,253
35,134
331
L
Tsukuyomi
EvilMable
Tsukuyomi
2,701
465
0
1,000
6,371
1,646
0
2,864
3,131
0
36,145
L
Skadi
Its PX4
Skadi
3,209
1,061
0
1,640
6,159
1,633
0
0
6,159
0
32,733
W
Arachne
Jovqnny
Arachne
1,830
1,476
0
1,070
5,912
2,041
0
520
5,392
0
29,394
L
3,625
628
0
1,277
5,699
1,309
0
693
4,862
33,381
6,663
W
Danzaburou
spunkj
Danzaburou
4,850
1,914
0
2,984
5,678
1,747
50
1,355
4,323
0
40,300

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,154
Gold Earned
25,829
289
Minions Killed
273
0
Camps Cleared
0
1,022,717
Distance Traveled
996,551
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
5,601
560
62
6
0
183,386
0
L
Tyr
5,232
523
63
6
0
197,788
1
L
Maui
4,902
490
18
2
0
188,000
2
W
Gilgamesh
6,275
628
24
2
0
216,604
1
W
Cthulhu
6,077
608
75
8
0
190,855
2
L
Tsukuyomi
5,191
519
65
7
0
204,997
4
L
Skadi
5,055
506
49
5
0
192,211
3
W
Arachne
5,696
570
57
6
0
247,002
0
L
Poseidon
5,449
545
78
8
0
213,555
0
W
Danzaburou
6,505
651
71
7
0
184,870
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role