Player Matchup

Fenrir
Fenrir
Bubble420Hash
Fenrir
Level 180
God Stats
1W - 1L
1,308 SR
Queue Stats
37W - 27L
1,586 Elo+
Party 1
Ra
Ra
GARRETzFERRET
Ra
Level 99
God Stats
16W - 10L
1,692 SR
Queue Stats
83W - 84L
1,434 Elo+
Party 3
Loki
Loki
Sеpsis
Loki
Level 163
God Stats
7W - 6L
1,537 SR
Queue Stats
22W - 16L
1,564 Elo+
Party 1
Chernobog
Chernobog
inUtinstantly
Chernobog
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,444 Elo+
Party 3
Bellona
Bellona
onlineplayerbl
Bellona
Level 157
God Stats
7W - 9L
1,500 SR
Queue Stats
53W - 68L
1,392 Elo+
Solo
Team Averages
Level 124
1,507 SR
1,484 Elo+

VS

Team Averages
Level 138
1,618 SR
1,495 Elo+
Arachne
Arachne
ANDROSS90
Arachne
Level 187
God Stats
14W - 10L
1,597 SR
Queue Stats
143W - 145L
1,483 Elo+
Solo
Cthulhu
Cthulhu
Kushpowers
Cthulhu
Level 118
God Stats
15W - 9L
1,763 SR
Queue Stats
108W - 123L
1,435 Elo+
Solo
Fenrir
Fenrir
STUPID UNGOY
Fenrir
Level 141
God Stats
9W - 9L
1,456 SR
Queue Stats
87W - 74L
1,519 Elo+
Party 2
Persephone
Persephone
s1ck Armageddon
Persephone
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 73L
1,534 Elo+
Party 2
Ra
Ra
sammii03
Ra
Level 100
God Stats
1W - 1L
1,773 SR
Queue Stats
85W - 77L
1,505 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 2
5,039
504
1,657
9,922
4,307
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

9
1 / 2 / 1
5,034
503
3,199
4,625
1,345
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
Sеpsis
Loki
11
3 / 2 / 2
5,780
578
3,614
5,667
1,505
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Chernobog
inUtinstantly
Chernobog
9
0 / 2 / 3
5,074
507
1,236
5,498
1,373
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
3 / 0 / 0
7,092
709
5,237
8,130
5,335
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
ANDROSS90
Arachne
11
2 / 0 / 1
5,748
575
3,817
7,745
2,769
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Cthulhu
Kushpowers
Cthulhu
7
0 / 1 / 0
4,942
494
1,892
4,060
1,710
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fenrir
10
3 / 1 / 4
5,579
558
5,472
5,701
1,876
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Persephone
s1ck Armageddon
Persephone
9
2 / 2 / 1
5,808
581
4,164
4,929
1,437
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

10
1 / 2 / 1
5,780
578
2,452
4,037
1,467
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
15
7
Kills
8
8
Deaths
6
8
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Arachne
ANDROSS90
Arachne
2
0
1
2.5
W
0
2
2
0.5
W
1
2
1
0.75
L
Cthulhu
Kushpowers
Cthulhu
0
1
0
0
L
Fenrir
3
1
4
5
W
Loki
Sеpsis
Loki
3
2
2
2
W
Chernobog
inUtinstantly
Chernobog
0
2
3
0.75
W
3
0
0
3
L
Persephone
s1ck Armageddon
Persephone
2
2
1
1.25
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,943
Damage
17,797
33,842
Taken
26,472
13,865
Mitigated
9,259
13,357
Healing
8,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
ANDROSS90
Arachne
3,817
2,672
0
3,562
7,745
2,769
0
955
6,790
0
39,186
W
1,657
352
0
1,872
9,922
4,307
0
1,682
8,212
0
11,851
W
3,199
173
218
1,072
4,625
1,345
0
1,369
3,256
30,969
0
L
Cthulhu
Kushpowers
Cthulhu
1,892
129
0
1,107
4,060
1,710
0
508
3,552
18,940
233
L
Fenrir
5,472
1,615
0
1,120
5,701
1,876
0
1,256
4,391
0
23,574
W
Loki
Sеpsis
Loki
3,614
937
0
2,822
5,667
1,505
0
707
4,936
0
32,583
W
Chernobog
inUtinstantly
Chernobog
1,236
713
0
1,984
5,498
1,373
0
1,284
3,954
0
23,193
W
5,237
1,371
0
5,389
8,130
5,335
0
2,267
5,493
10,663
35,264
L
Persephone
s1ck Armageddon
Persephone
4,164
255
0
1,273
4,929
1,437
0
905
3,971
32,831
2,446
L
2,452
239
60
1,126
4,037
1,467
31
291
3,746
35,789
1,959

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,019
Gold Earned
27,857
292
Minions Killed
280
0
Camps Cleared
0
1,042,937
Distance Traveled
1,017,546
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
5,748
575
64
6
0
244,961
0
W
Fenrir
5,039
504
28
3
0
205,348
0
W
Ra
5,034
503
58
6
0
201,733
0
L
Cthulhu
4,942
494
53
5
0
135,866
0
L
Fenrir
5,579
558
38
4
0
224,091
0
W
Loki
5,780
578
65
7
0
259,715
0
W
Chernobog
5,074
507
45
5
0
191,720
0
W
Bellona
7,092
709
96
10
0
184,421
0
L
Persephone
5,808
581
52
5
0
203,364
0
L
Ra
5,780
578
73
7
0
209,264
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role