Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
 
Da Ji
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
EC Pandalf
Bellona
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 28L
1,378 Elo+
Solo
Hades
Hades
Hiro_reborn69
Hades
Level 125
God Stats
5W - 2L
1,782 SR
Queue Stats
182W - 184L
1,494 Elo+
Solo
Neith
Neith
YellowCoconut17
Neith
Level 66
God Stats
6W - 10L
1,345 SR
Queue Stats
31W - 34L
1,409 Elo+
Party 1
Team Averages
Level 89
1,525 SR
1,456 Elo+

VS

Team Averages
Level 79
1,610 SR
1,425 Elo+
Horus
Horus
EngageRain12295
Horus
Level 74
God Stats
4W - 4L
1,598 SR
Queue Stats
107W - 111L
1,462 Elo+
Party 2
Arachne
Arachne
SENh13
Arachne
Level 45
God Stats
2W - 1L
1,483 SR
Queue Stats
63W - 69L
1,395 Elo+
Party 2
Chronos
Chronos
Wolfy whales
Chronos
Level 69
God Stats
3W - 2L
1,742 SR
Queue Stats
115W - 112L
1,468 Elo+
Party 2
Sun Wukong
Sun Wukong
XKingGucci05X
Sun Wukong
Level 84
God Stats
2W - 0L
1,729 SR
Queue Stats
59W - 59L
1,397 Elo+
Solo
Poseidon
Poseidon
casualnubs
Poseidon
Level 121
God Stats
15W - 13L
1,500 SR
Queue Stats
523W - 515L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
10
3 / 4 / 2
5,942
594
7,890
8,826
6,601
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
 
Da Ji
5
0 / 5 / 1
4,093
409
1,809
5,213
1,491
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bellona
EC Pandalf
Bellona
10
1 / 3 / 0
5,601
560
3,494
8,587
6,666
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

1
0 / 0 / 0
2,063
206
0
0
0
7
2 / 5 / 3
5,263
526
3,332
5,566
1,406
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 2 / 6
6,418
642
3,487
7,063
5,530
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Arachne
SENh13
Arachne
10
4 / 1 / 0
5,871
587
1,938
7,729
2,479
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chronos
Wolfy whales
Chronos
12
4 / 1 / 4
6,794
679
3,383
4,694
1,595
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Sun Wukong
XKingGucci05X
Sun Wukong
11
5 / 1 / 1
6,584
658
5,399
6,131
3,357
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Poseidon
casualnubs
Poseidon
11
0 / 1 / 4
6,570
657
4,247
5,016
1,512
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
31
6
Kills
16
17
Deaths
6
6
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
3
4
2
1
L
Da Ji
 
Da Ji
0
5
1
0.1
L
Bellona
EC Pandalf
Bellona
1
3
0
0.33
W
3
2
6
3
L
0
0
0
0
W
Arachne
SENh13
Arachne
4
1
0
4
W
Chronos
Wolfy whales
Chronos
4
1
4
6
W
Sun Wukong
XKingGucci05X
Sun Wukong
5
1
1
5.5
L
2
5
3
0.7
W
Poseidon
casualnubs
Poseidon
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,525
Damage
18,454
28,192
Taken
30,633
16,164
Mitigated
14,473
7,001
Healing
13,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
7,890
1,434
0
2,755
8,826
6,601
0
2,992
5,516
27,587
13,813
L
Da Ji
 
Da Ji
1,809
201
0
390
5,213
1,491
0
1,103
3,956
0
6,779
L
Bellona
EC Pandalf
Bellona
3,494
815
0
3,094
8,587
6,666
0
1,161
7,008
0
34,961
W
3,487
1,889
1,049
2,788
7,063
5,530
0
2,368
4,695
185
15,170
L
0
0
0
0
0
0
0
0
0
0
0
W
Arachne
SENh13
Arachne
1,938
1,356
0
3,455
7,729
2,479
0
1,795
5,934
0
35,748
W
Chronos
Wolfy whales
Chronos
3,383
1,360
0
2,218
4,694
1,595
35
643
4,051
45,562
1,911
W
Sun Wukong
XKingGucci05X
Sun Wukong
5,399
1,785
0
1,977
6,131
3,357
0
699
5,432
0
28,118
L
3,332
2,267
0
762
5,566
1,406
324
1,787
3,535
0
18,347
W
Poseidon
casualnubs
Poseidon
4,247
865
0
2,173
5,016
1,512
543
2,239
2,777
47,962
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,962
Gold Earned
32,237
156
Minions Killed
287
0
Camps Cleared
0
673,371
Distance Traveled
1,106,016
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
5,942
594
62
6
0
174,215
0
L
Da Ji
4,093
409
8
1
0
150,313
0
L
Bellona
5,601
560
64
6
0
198,118
0
W
Horus
6,418
642
18
2
0
230,135
0
L
Hades
2,063
206
0
0
0
0
0
W
Arachne
5,871
587
59
6
0
238,183
0
W
Chronos
6,794
679
79
8
0
208,762
0
W
Sun Wukong
6,584
658
44
4
0
204,872
0
L
Neith
5,263
526
22
2
0
150,725
2
W
Poseidon
6,570
657
87
9
0
224,064
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role