Player Matchup

Bacchus
Bacchus
Grouper_Trooper
Bacchus
Level 156
God Stats
160W - 131L
1,552 SR
Queue Stats
254W - 244L
1,509 Elo+
Solo
Cupid
Cupid
H20 Salvo
Cupid
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 12L
1,356 Elo+
Party 2
Freya
Freya
Lineya95
Freya
Level 119
God Stats
1W - 3L
1,587 SR
Queue Stats
204W - 198L
1,418 Elo+
Party 2
Apollo
Apollo
Tehrei
Apollo
Level 209
God Stats
0W - 2L
1,446 SR
Queue Stats
129W - 129L
1,421 Elo+
Party 2
Nemesis
Nemesis
mightyswan
Nemesis
Level 66
God Stats
0W - 1L
1,715 SR
Queue Stats
11W - 24L
1,319 Elo+
Party 2
Team Averages
Level 116
1,560 SR
1,405 Elo+

VS

Team Averages
Level 126
1,410 SR
1,462 Elo+
Bastet
Bastet
 
Bastet
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
 
Zeus
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
XxWaWiSxX
Achilles
Level 126
God Stats
33W - 39L
1,467 SR
Queue Stats
221W - 193L
1,481 Elo+
Solo
Danzaburou
Danzaburou
neeso999
Danzaburou
Level 128
God Stats
1W - 1L
1,292 SR
Queue Stats
31W - 38L
1,412 Elo+
Solo
Gilgamesh
Gilgamesh
riosmalba
Gilgamesh
Level 146
God Stats
1W - 1L
1,294 SR
Queue Stats
70W - 77L
1,418 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 1
6,759
451
4,008
12,223
10,844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cupid
H20 Salvo
Cupid
11
0 / 5 / 1
6,376
425
2,283
8,013
2,140
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Freya
Lineya95
Freya
9
0 / 5 / 1
5,817
388
3,416
9,946
3,688
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Apollo
Tehrei
Apollo
14
4 / 3 / 0
8,542
569
8,586
10,748
3,850
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
mightyswan
Nemesis
9
0 / 3 / 0
6,000
400
4,389
11,927
4,065
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
15
3 / 1 / 6
8,190
546
9,721
9,496
3,220
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Zeus
 
Zeus
13
2 / 2 / 4
7,957
530
4,520
5,453
1,713
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
XxWaWiSxX
Achilles
13
5 / 0 / 7
8,150
543
6,442
12,320
8,922
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Danzaburou
neeso999
Danzaburou
14
4 / 0 / 7
8,854
590
9,480
6,639
2,526
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Gilgamesh
riosmalba
Gilgamesh
15
4 / 1 / 3
8,811
587
7,476
15,054
10,451
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
45
4
Kills
18
18
Deaths
4
3
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
3
1
6
6
W
Zeus
 
Zeus
2
2
4
2
L
0
2
1
0.25
L
Cupid
H20 Salvo
Cupid
0
5
1
0.1
L
Freya
Lineya95
Freya
0
5
1
0.1
L
Apollo
Tehrei
Apollo
4
3
0
1.33
W
Achilles
XxWaWiSxX
Achilles
5
0
7
8.5
L
Nemesis
mightyswan
Nemesis
0
3
0
0
W
Danzaburou
neeso999
Danzaburou
4
0
7
7.5
W
Gilgamesh
riosmalba
Gilgamesh
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,682
Damage
37,639
52,857
Taken
48,962
24,587
Mitigated
26,832
10,769
Healing
20,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
9,721
2,965
0
6,966
9,496
3,220
0
797
8,571
0
66,042
W
Zeus
 
Zeus
4,520
695
0
720
5,453
1,713
453
1,138
4,179
48,125
775
L
4,008
534
31
2,901
12,223
10,844
0
0
12,223
31,083
145
L
Cupid
H20 Salvo
Cupid
2,283
964
108
1,344
8,013
2,140
366
0
8,013
0
34,880
L
Freya
Lineya95
Freya
3,416
739
0
2,592
9,946
3,688
0
2,210
7,736
22,208
0
L
Apollo
Tehrei
Apollo
8,586
5,750
0
2,486
10,748
3,850
256
0
10,748
0
57,312
W
Achilles
XxWaWiSxX
Achilles
6,442
1,337
157
4,501
12,320
8,922
240
1,869
10,357
0
39,884
L
Nemesis
mightyswan
Nemesis
4,389
1,096
90
1,217
11,927
4,065
0
2,208
9,719
0
32,311
W
Danzaburou
neeso999
Danzaburou
9,480
3,818
0
3,815
6,639
2,526
778
2,056
4,509
0
55,001
W
Gilgamesh
riosmalba
Gilgamesh
7,476
2,022
0
4,528
15,054
10,451
0
1,133
13,839
0
57,447

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,494
Gold Earned
41,962
309
Minions Killed
431
0
Camps Cleared
0
1,319,899
Distance Traveled
1,442,826
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
8,190
546
90
6
0
339,160
0
W
Zeus
7,957
530
82
5
0
234,299
1
L
Bacchus
6,759
451
46
3
0
260,697
2
L
Cupid
6,376
425
69
5
0
246,842
0
L
Freya
5,817
388
41
3
0
204,750
0
L
Apollo
8,542
569
88
6
0
253,429
0
W
Achilles
8,150
543
64
4
0
302,112
4
L
Nemesis
6,000
400
65
4
0
354,181
0
W
Danzaburou
8,854
590
88
6
0
284,220
0
W
Gilgamesh
8,811
587
107
7
0
283,035
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role